end of the first game 中文意思是什麼

end of the first game 解釋
第一局結束
  • end : n 1 端,尖,末端,終點。2 邊緣;極點,極限。3 結局,結果。4 目的。5 最後,死。6 【紡織;印染】經...
  • of : OF =Old French 古法語。
  • the : 〈代表用法〉…那樣的東西,…那種東西。1 〈用單數普通名詞代表它的一類時(所謂代表的單數)〉 (a) 〈...
  • first : adj 1 最初的,最早的。2 最上等的,第一流的。3 基本的,概要的。4 高音(調)的。n 1 最初,第一;第...
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  1. Molded father of the female rock not to be outdone by the bad guy. columbia will take off his stinky shoes, it appears the bitter end, regardless of the game is to die operation : the left mouse button control, first find a suitable angle, click the left mouse button again to be able to atta

    脫下了他的臭鞋,看來不分個你死我活是不行了游戲操作:鼠標左鍵控制,先找到合適的角度后,再點擊鼠標左鍵即可以向對放出擊。
  2. Gga has been applied successfully in some optimization applications, for example knapsack problem and travelling salesman problem etc. in second chapter, we first introduce how to construct a goog - point set and the steps to solve problem. then give an example of how to arrange sports items in a track and field game to use gga in the end

    它採用數論中佳點集的方法來構造新的遺傳運算元,利用佳點集的性質和特點來提高演算法的效率和收斂性,並且已經成功的在一些優化問題中得到了應用,例如背包、貨郎擔等典型的np難問題。
  3. Firm of bright and beautiful weather is china first at the same time over or across digital recreation and the omnibus large company with safe network, development strategy involves network game to make safety of operation, network the respect such as media of high end of recreation of institute of industry of entertainment of operation of research and development of product of form a complete set of education of entertainment of software research and development, number, mobile recreation, number, number

    錦天公司是中國首批同時橫跨了數字娛樂和網路安全的綜合性大型企業,發展戰略涉及到網路游戲製作運營、網路安全軟體研發、數字娛樂教育配套、移動娛樂產品研發運營、數字娛樂產業研究所、數字娛樂高端媒體等方面。
  4. The player or pair starting at one end in a game shall start at the other end in the next game of the match and in the last possible game of a match the players or pairs shall change ends when first one player or pair scores 5 points

    一局中,在某一方位比賽的一方,在該場下一局應換到另一方位。在決勝局中,一方先得5分時,雙方應交換方位。
  5. First, consider a warm - up problem : how can alice arrange the cards in advance so that no matter which number bob chooses at the beginning, the game will end with the ace of spades as the last card turned up

    先來個暖身題:愛麗絲可不可能先將牌排成某種順序,使得不論鮑伯一開始選擇哪個數字,愛麗絲都會贏?
  6. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at firstthe operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛擬企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、博弈論及管理學等方面的知識,探討了虛擬企業兩大問題: 1 )虛擬企業的性質。在構建了組織選擇模型的基礎上,筆者以現實的經濟環境為背景比較了虛擬企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛擬企業選擇;另外,筆者分析了虛擬企業的"邊界"問題,這里"邊界"的含義不是指虛擬企業的規模或范圍的大小,而是指構成虛擬企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
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