game programming 中文意思是什麼

game programming 解釋
游戲編程
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  • programming : 編程序的
  1. This is a question that belongs in every game programming faq

    這是每個游戲編程faq里都有的問題。
  2. One thing i ' d like to mention about books : you will need to read more than just game programming books

    關于書本,有件事我要提醒一下:你需要閱讀除了游戲編程外的其他書籍。
  3. To prepare students for careers and further studies in computing, particularly in game programming and development

    提升學員在程式編寫方面的技能,尤其是游戲程式編寫的技巧。
  4. The bad side of professional game programming has to deal with the complexities of the task game development is far from easy

    而壞的方面是專業的游戲編程不得不處理那些復雜的任務- -游戲開發並非易事。
  5. The mobile game competition aimed to inspire creativity in mobile game programming and to facilitate the development of mobile game industry has been well received

    以鼓勵手機游戲設計及推動本港手機游戲發展為宗旨的創意手機游戲設計比賽已經截止報名,各界反應熱烈。
  6. To be able to create the kinds of games you see on store shelves, you are going to have to delve into topics more advanced than those covered in most game programming books

    為了製作出你在商店貨價里看到的各種游戲,你將不得不鉆研那些比大多數游戲編程書籍所授內容更高深的話題。
  7. At its most basic level, you can think of scripting as a very simple programming language tailored to a specific task related to the game in enables the game designers rather than the game programmers to write and refine much of the game mechanics

    在最基礎的層次上,你可以認為腳本是一種非常簡單的為游戲中特殊的任務描述而定製的編程語言,它可以讓游戲設計者而不是游戲程序員編寫和精製大部分的游戲結構。
  8. I do think there s a place for a distributed java programming game that could be immensely fun.

    我的確認為有一個空間可以容納一個趣味無窮的分散式java編程游戲. .
  9. Investigation of quantitative, decision - making techniques available to management. topics include linear programming, integer programming, game theory, simulation, queuing theory, networking, project management, inventory control

    本課程旨在研究量化與決策技術在管理的應用。課程內容包括線性規劃、數理規劃、競賽理論、模擬程序、排隊理論、網路建立、項目管理及庫存控制理論。
  10. Investigation of quantitative, decision - making techniques available to management. topics include linear programming, integer programming, game theory, simulation, queuing theory, networking, project management, and inventory control

    本課程旨在研究量化與決策技術在管理的應用。課程內容包括線性規劃、數理規劃、競賽理論、模擬程序、排隊理論、網路建立、項目管理及庫存控制理論。
  11. More general quadratic constraints and entropy constrains of the density programming will be dealt with in this article. the two problems are widely applied in information theory, statistical mechanics, insurance business and game theory

    本文討論比mdi問題更普遍的帶有二次約束和熵密度約束的廣義熵密度規劃問題,這兩類問題在信息論、統計力學、對策論和保險業中有著廣泛的應用。
  12. Programming is not a zero - sum game

    編程並非零和的游戲。
  13. Then the writer draws the conclusion that annual change of the patent grand period is u distribution, and sums up those factors of effecting patent grand period including patent censor system, patent action of enterprises and patent ' s economy value. in order to calculate patent grand period, the writer molds a dynamic multi - stage programming with the theories of technology innovation, marketing and game. on the basis of quantitative analysis the writer has discovered intrinsic relations between the pace of technology innovation and patent property, between cost structure and patent " economy value

    本文通過專利檢索系統進行大量的數據採集、數據整理,統計結果表明我國專利授權期年度變化呈u型分佈;總結出影響專利授權期的專利審查制度因素、企業專利行為因素和專利社會效益因素;並用技術創新學、運籌學、博弈論進行確定專利授權期的方法嘗試,把技術創新過程視為多階段動態規劃過程,把企業間的專利競爭抽象為stackelberg模型,設計出最優專利授權期模型;在對模型進行量化的基礎上,分析技術創新速度與企業獲得專利權、企業成本結構與專利社會效益之間的內在聯系。
  14. 4. design the optimal loiter trajectory of the attack uav in the horizontal plane using maximum principle and desige the loiter strategy of the attack uav using dynamic programming algorithm and game theory. 5

    運用最大值原理對待機搜索段進行優化設計,並且應用博弈論、動態規劃方法對搜索策略進行設計,提高了無人機使用效率和作戰效能。
  15. Through setting up a game model and carefully analyzing the model with linear programming theory, this paper proposes that setting up an effective dynamic incentive mechanism is the key of keeping the talent while the enterprise of real estate raising salary and conditions to attract talents

    摘要本文通過建立博弈矩陣模型,並利用線性規劃理論進行分析,指出房地產企業在提高工資待遇吸引人才的同時,建立有效的動態激勵機制才是留住人才的關鍵。
  16. Moreover, it analyzes shareholders " behavior in equity ownership structure in contrast. this paper also pays importance to the positive analysis in the relation of equity ownership structure to the corporate governance, stock markets and the business performance. secondly, some normative analysis methods, such as game theory, information theory, programming theory and welfare theory are used in this paper to define the optimal aims from a brand - new perspective and construct creatively the optimal models and also the optimum pattern in the equity ownership structure of marketed corporations

    本文首先對中西方股權結構進行了橫向的比較分析,對上市公司股權結構中不同屬性股東的行為進行了對比分析,著重對股權結構與公司治理、股票市場及公司業績的關系進行了實證性的研究;然後,本文利用了規范分析的方法(綜合利用了博弈論、信息論、規劃論以及福利論等) ,以全新的角度界定了上市公司股權結構的優化目標,較有創意地構建出股權結構的優化模型以及優化的最佳模式。
  17. Contraposing multi - stage venture investment projects with asymmetric information and uncertain return, considering venture capitalists ' investment strategies, and using incomplete information static game theory and dynamic programming method, this paper develops a compound model on exit decision to maximize utility of venture capitalists investing in debt and equity

    摘要針對多階段風險投資過程中信息不對稱性以及收益不確定性的特徵,在考慮投資策略組合的基礎上,採用不完全信息靜態博弈理論和動態規劃方法,構造了股權債權混合投資時,目標函數為風險投資公司退出效用最大化的退出決策復合模型。
  18. For example, suppose you are programming a game and for this game, you maintain a list of every drawable object and have the drawing thread running independently of the game thread

    例如,假定您正在編寫一個游戲程序,並為每一個可移動對象維護了一個列表,與此同時,還運行著與游戲線程無關的可移動線程。
  19. This letterpress exercise the base theory about operational research 、 management 、 game theory correspond to management and decision - making , analyse bring up improve project about cost 、 storage 、 forecast vice - module building. use the operational research as a tool to design programming model correspond for supplying decision - making

    2 、本文分析並提出對管理信息系統中的成本、庫存、預測子模塊的建設改進方案,並以運籌學為工具,設計支持決策的規劃模型等,為決策支持系統建設提出具體方案。
  20. For small projects, the extreme programming practice of the planning game

    對于小型項目來說,計劃比賽的極限編程( xp )練習
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