illumination ray 中文意思是什麼

illumination ray 解釋
照明光束
  • illumination : n. 1. 照明,光照;照(明)度;〈常用 pl. 〉 燈飾。2. 啟發,啟蒙。3. (手寫本的)彩飾。illuminative adj.
  • ray : n 雷〈姓氏,男子名, Raymond 的昵稱〉。n 1 光線,射線,熱線;〈詩〉光輝,閃爍,曙光,一線光明。2 ...
  1. Additional, strength of illumination of summerly autumn season is relative taller, the ultraviolet ray in sunshine has to virus very strong exterminate action

    另外,夏秋時節光照強度相對更高,陽光中的紫外線對病毒有很強的殺滅作用。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. Inclusion of our special adaptive multiple ray sampler code to enhance rendering speed on scenes that use multiple “ blurry ” rendering effects like blurry tracing, area shadows or quasi monte carlo global illumination

    整合了我們特殊的自適應多重光線采樣代碼,對于那些使用了多重模糊渲染效果* *的場景(比如模糊追蹤* * 、區域陰影、半蒙特卡洛全局光照等) ,可以提高渲染的速度。
  4. Real - time ray tracing for planar scenes with non - linear refractions and reflections. chinese journal of computers, 2002, 25 : 923 - 929. 19 hanrahan p, mitchell d. illumination from curved reflectors

    最後的多次實驗結果也證明,本文提出的新方法能夠在最新的圖形處理硬體上繪制快速準確的隱式曲面反射折射效果。
  5. So far only ray tracers have been able to arrive at near - perfect solutions to the problem of global illumination

    目前,只有光跡追蹤器能近乎完美地解決全域照明問題。
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