information about game 中文意思是什麼

information about game 解釋
有開比賽的信息
  • information : n. 1. 通知,通報,報告。2. 報導,消息,情報。3. 資料,知識,學識。4. 【自動化】信息,數據。5. 【法律】起訴,告發。adj. -al
  • about : adv 1 大約,差不多;前後,左右。 About a mile 大約一英里。 That s about right 大致不差。 That s a...
  • game : n 1 游戲;娛樂;戲謔;運動。2 (運動、棋類等的)比賽,競賽;(比賽中的)一盤,一場,一局;勝利;...
  1. The author probed into the significance of holding of a season of commonweal orientated nationwide volleyball league matches as well as how to arrange the matches and to allocate the profit, and drew the following conclusions : in theses days when the market of nationwide volleyball league matches is down constantly, it is practically meaningful to hold one or two seasons of commonweal orientated volleyball league matches in order to change the unfavorable situation ; when preparing a season of commonweal orientated league matches, the organizer should pay attention to unifying internal opinions and seeking for an appropriate commonweal organization for cooperation ; transparent game season management should be implemented to disclose information about income and expenditure ; a long - term plan should be established for the cooperation between nationwide volleyball league matches and the commonweal organization

    摘要對舉辦全國排球聯賽公益賽季的意義、如何籌辦以及對收益如何分配等進行了探討,認為在全國排球聯賽球市持續低迷的今天,通過舉辦一個或兩個公益賽季打破僵局是有實踐意義的;在籌備公益賽季時,要注意統一內部思想,尋找合適的公益組織進行合作;要實施透明的賽季管理,使收支情況公開化;要制定全國排球聯賽與公益組織合作的長遠計劃等等。
  2. The bank vulnerability has been matter of concern in the works of economic historian and the institutional school. the classical economists such as marx, marshall, keynes mainly describe and analyze bank crisis from the angle of economic cycle, minsky and kindleberger introduces the behavior factor of microscopic main body into the analysis of bank vulnerability. the development of the game theory and the information economics lay a solid foundation for stiglitz and weiss ' s study about bank vulnerability

    銀行脆弱性問題在經濟史家和制度學派的著作中多有論及,馬克思、馬歇爾、凱恩斯等經典經濟學家主要從經濟周期的角度描述銀行危機的現象和原因,分別重視信用規模不穩定和社會流動性偏好的波動對銀行系統的影響,但馬克思將銀行信用危機看作是經濟危機的結果;明斯基、金德爾伯格引入微觀主體的行為因素對銀行的脆弱性進行分析;博弈論和信息經濟學的發展最終為斯蒂格利茨、韋斯等人對銀行體系脆弱性的研究提供了較為系統、堅實的微觀基礎。
  3. With jiangmin firewall protection, users do not have to worry about internet account, qq passwords, account numbers game, game equipment, bank account, e - mail passwords, personal privacy and other important personal information leakage

    有了江民防火墻的保護,網民再不必擔心上網帳號、 qq密碼、游戲賬號、游戲裝備、銀行帳號、郵件密碼、個人隱私及其他重要個人信息的泄漏。
  4. The subject recommends the sending and receiving sms through smg network and ismg network, explains the main content of cmpp, sgip and the network game ( games developed on the basis of brew and j2me ) on the whole, mostly, the subject introduces the main content of message paradise, including overall design, structure design, database design and all respects, it can make us clear about the framework and development of the cell phone message game, it has offered the overall solution for the thing that the cell - phone receives and dispatches messages and plays games, which makes us able to realize the sending and receiving of message, the game reminding, public information sending, statistics of the web page report, message charge ( including according to piece charge, real - time monthly payment, non - real - time monthly payment ), customer service support, game ' s control and a series of functions of the game

    本課題介紹了通過聯通網關或者移動網關發送簡訊的過程,闡述了cmpp協議和sgip協議的主要內容以及網路游戲(主要是基於brew和j2me開發的游戲)的大體內容,最主要的是,本課題介紹了簡訊樂園的主要內容,包括總體設計、結構設計、數據庫設計等各個方面,可以讓我們清楚的了解手機簡訊游戲的架構和開發過程,本課題為手機收發簡訊、玩游戲提供了全面的解決方案,使我們可以實現簡訊游戲的發送和接收、游戲下發提醒、公共信息的群發、網頁報表的統計、簡訊游戲的收費(包括按條收費、實時包月記費、非實時包月記費) 、客服支持、系統監控等一系列功能。
  5. The article will have a deep discussion about the comprehensive module of traffic control system and traffic guidance system as well as user equilibrium and system equilibrium principle. in the intelligent traffic system, traffic governor hope to allot traffic flow by system equilibrium principle while passengers could only choose appropriate paths by use equilibrium principle based on traffic information. the two principles are different with conflicting game relationship

    在城市交通控制與誘導一體化智能交通管理系統中,交通管理者希望按系統最優原則分配交通流,出行者在根據誘導信息選擇路徑時卻只可能遵循用戶最優原則,目標不同,二者是有沖突的博弈關系。
  6. With comparing those models, the paper says credit risk + is more fit for big commercial banks in our country, and then, with this model, the paper gives a analyses about a bank ’ s credit risk. at last, the paper draws the conclusion of this dissertation and points out we would set up our management system of credit risk from a few aspects : looking for the real reason that causes credit risk by methods of game theory and information economics, comprehensively enhancing the level of china ’ s commercial banks measurement and management for credit risk, strengthening external financial supervision for financial institutes etc.

    在這部分,本文首先介紹了當今國際上比較流行的幾種信用風險量化研究方法並對其進行了優劣比較,主要包括期權推理法、信用度量製法、信用風險附加法等;接著,研究了幾種方法對我國商業銀行信用風險量化管理的適用性,得出信用風險附加法相對于其他幾種方法而言,更適合我國規模比較大的銀行,並以該方法為例,進行了國有商業銀行信用風險量化管理的實證研究。
  7. One mistaken idea about business is that it can be treated as a game of perfect information

    對商業的一個錯誤概念是把它看作是一個純粹信息的游戲。
  8. Taking china national condition as a background, based on the information economics and the game theories et al., using the statistical analysis and forecast techniques as research tools, aiming at the special financial and accounting phenomena occurred in under - developed stock market systems in china to construct the theoretical models, make empirical research about the r & d investment and risks management, interests conflicts and information flows under the information asymmetry in the systems

    以我國的國情為背景,以信息經濟學和博弈論為基礎,以統計分析和預測技術為工具,針對我國不成熟股票市場中的特殊財務與會計現象,對信息不對稱下的利益沖突與信息流動進行模型構建與實證研究。
  9. The system dynamics is used to make the simulation about the differential game under the condition of complete information and incomplete information

    摘要以系統動力學為工具,通過模擬的方法求解完全信息和不完全信息情況下微分博弈的均衡策略。
  10. According to the characteristics of dynamic multidimensional game, a model of dynamic multidimensional game with complete information between two firms about product pricing and expenditures on advertisement and services was established, and its equilibrium solution was obtained

    摘要根據動態多維博弈理論,建立了兩個企業在市場上關于產品廣告、服務和價格選擇的完全信息動態多維博弈模型,並求得了最優均衡解。
  11. There wasn ' t any media to get information about games, so i came up with game freak magazine

    但是那個年代並沒有太多的媒體來宣傳介紹游戲,所以我自己製作了一本雜志。
  12. It is suitable for webchat and virtual community, which need information about customer needs to upgrade the system. the other is operation by professional companies, which buy applications from program development companies. for example, online stock dealing can be run by stock exchanges and cyber game can be run by cyber game companies, which buy games from program companies

    一種方式,由開發公司來經營,適用於網上聊天、虛擬社區等需要不斷從經營中了解需求並升級系統的業務;另一種方式,由專業的經營公司進行經營並向開發公司購買應用,如網上炒股可以由證券交易公司來經營,網路游戲可以由著名的網路游戲公司來經營並向多家開發公司購買游戲。
  13. Contains information about the computer game age of empire ii, and a collection of photos

    -含網主文集,中美俄戰機介紹,孫子兵法,醬油的起源及演進。
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