interaction modeling 中文意思是什麼

interaction modeling 解釋
交互模型
  • interaction : n. 1. 相互作用,相互影響,互動。2. 【航空】干擾。
  • modeling : n. 製造模型的方法,造型(術);塑像術;【美術】立體感(表現法);模特兒職業。 the modeling of one's features 某人臉部的形象。
  1. Lixel : novel modeling and rendering method in real time haptic human - machine interaction

    基於線素的力覺人機交互建模和實時渲染方法
  2. Liu changgen, tao jianhua. modeling the interaction of solitary waves and semi - circular breakwaters by using unsteady reynolds equations. applied mathematics and mechanics ( english edition ). 2004, 25 ( 10 ) : 1118 - 1129

    孫健,陶建華.潮流數值模擬中動邊界處理方法研究[ j ] .水動力學研究與進展(已錄用)
  3. The thesis offers the idea of applying the techniques of data - administration, computer transaction, computer graphic and the interaction between computer and people in the emulational research of the construction of three - dimensional geological modeling, which also succeeds in realizing the protracting of the administration of geological data, the layout of industrial section, complex section chart, complicated isoline chart and the three - dimensional geological modeling chart, and in providing valuable references for geological research and technological support for three - dimensional and complex geological research

    論文提出了運用數據庫管理技術、計算機處理技術和計算機圖視技術與人機交互技術建立三維地質建模與模擬研究的基本技術思路較成功地實現了地質數據管理、工區布置圖、復雜剖面圖、復雜等值線圖和三維地質模型圖的顯示與繪制,為地質科學研究提供了有價值的參考資料和三維復雜地學研究的技術支持環境。
  4. The paper mentions the design of three - dimensional graphics modeling in the mine such as shaft, laneway, and equipment of transport and mining. human - computer interaction and viewpoint rambling in the demo system are realized so that the simulating staff may look at circumstances from different viewpoint and positions. under the precondition of limited resources holding, the contradiction between the fidelity of image display and real - time feature of system interaction process is better resolved with using of display list and model culling technology

    論文中採用了opengl圖形庫的基本繪圖函數進行三維圖形的模型設計,並詳細給出了立井、拱形巷道、梯形巷道以及工作面支架和井底運輸巷道設備的三維圖形設計方法;並著重分析人機交互與視點漫遊功能的技術在系統中的實現;在佔用有限資源的前提下,為了提高場景實時顯示速度,論文中採用顯示列表和模型淘汰等技術,並編制出了一個虛擬礦井實例。
  5. We constructed the ticket ontology and ticket service using these technologies, and applied ontology modeling technology, knowledge inference technology and primitive - based interaction technology in this domain. these measures made the infrastructure of web services more complete, intelligent and extensible

    我們基於這些技術構造了ticketontology和ticketservice ,在此服務領域內推廣和應用了本體建模技術、知識推理技術和基於原語的交互技術,使得web服務體系的底層結構更為完備,具有更好的智能性和可擴展性。
  6. Nowadays, 3d modeling and computer animation have got widely applications, such as entertainment industry, man - machine interaction, multimedia, communication etc. the third dimension head portrait has been applied to correlative areas, for examples, movie special effects, virtual conference call, internet increment business, mobile internet increment business and software operation interface etc. in the fields of geometric modeling and computer animation, the deformation technology is an important tool

    今天,在娛樂產業、人機交互、多媒體、通訊等領域中三維建模和動畫獲得了越來越廣泛的應用。真實感的三維頭像可以應用於諸如電影特技、虛擬電話會議、網際網路增值業務和移動網際網路增值業務以及軟體操作界面等相關領域。在幾何造型和計算動畫領域中,變形技術已經成為一種越來越重要的工具。
  7. It supports the man - machine interaction, from low level of primitive image features to get high level of logical features, and then studies the training data via man - machine interaction, finally mines knowledge and model needed. the simple hierarchical modeling is suitable for different application in remote sensing image and for the development of remote sensing technology

    在分層模型支持下進行互動式學習的挖掘,即從遙感圖像中低層次的原始特徵出發,提取得到高層次的邏輯特徵,通過人機交互,學習用戶提供的訓練數據,挖掘用戶所需要的知識和模式,這種方法能夠適應遙感圖像的不同應用需求。
  8. Energy conservation and and reformation of power plants " heat installation affect a lot on the efficient performance of opertion of power plant. pump and fan take a large proportion in power plant and resume much electric energy. so there is much energy conservation pationlity in them. and we should have strong tools and theories " support to reform them. we can combine the theory modeling and engineering design manufacture by the bussiness software such as fluent. in order to take full advantage of the powerful function of fluent and increase absolutely its conveniece and interaction, we should develop fluent secondly. this paper puts the idea firstly demostricly to substitute the performance test of pump and fan to get the integrative system of the optimization and computer aid design, and so we can increase greatly of the efficiecy and quality of the facility reformation. the main idea about the secondary development of fluent in this paper is based on the secondary development of gambit, the modeling and meshing s oftware of fluent, and simplify the modeling and meshing of gambit. meanwile, the data management base on web browser kind is adopted for the convenience of optimization and parameterization, and the journal files createdly recently can get new medeling and meshing files that can be used by fluent. so the designer can focus on the computer scheme and the result analysis without care the fussy designing and optimiziation. so we can increase greatly the optimization efficiency

    泵與風機在電廠中占較大數量比例,且消耗大量電能,節能潛力巨大,對其改造需要強有力的工具和理論支持,用商用cfd軟體如fluent可實現泵與風機改造中的理論模擬與工程設計製造間的結合。為了充分發揮fluent的強大功能,又能最大程度地提高其方便性與交戶性,應對其進行二次開發。本課題在國內首先提出對fluent進行二次開發,替代泵與風機性能試驗,形成一體化的優化、輔助製造系統,可大大提高設備改造的效率與質量,其主要思想是基於fluent的cad構體軟體gambit進行二次開發,簡化了泵的構體過程,同時,為了優化及參數化方便,採用基於webbrowser的數據管理方式,生成新的記錄文件同時產生新的fluent計算能識別的圖形網格文件,這樣就將設計優化者從繁瑣的圖形設計及優化中解脫出來,專注于對計算方案的確定及計算結果的分析,極大地提高了設計優化的效率。
  9. Certain discrepancy remain between the simulation results and the experiment results, not only caused by the turbulent model, but also by the simplification of the inlet boundary condition and the mesh generation. modeling gas - particles interaction flows is complex. in this thesis, gas - phase transport equations coupled with the gas - particle interaction are derived based on the dsm turbulent models to handle the interaction of momentum and kinetic energy of turbulence between the gas and particles

    分離器內的固體顆粒運動採用涉及湍流擴散影響的隨機軌道模型和確定軌道模型,同時在湍流模型中加入了顆粒影響的源項,在流場計算的基礎上,模擬了不同直徑的顆粒在分離器內的運動規律及顆粒分離效率,並同理論和實驗得到的數據進行了比較。
  10. Influencing factors of buried pipeline ’ s damage and numerical modeling are investigated. complex site conditions, fault and fluid - pipe coupling are considered. considering soil - pipe interaction, boolean operator is used to merge site and pipe, and site - pipe physics contact is solved through soil - pipe friction

    考慮到場地和管道間的相互作用,在adina三維有限元建模過程中,應用布爾操作實現場地與管道間的幾何融合,並通過管土摩擦解決場地與管道間的物理接觸問題。
  11. First the article introduces component - oriented software development method, presents ec - iscm model for software procedure, discusses the software architecture description language, c / s model and design pattern used methods, and expounds the relationship between design pattern and architecture and component ; then discusses the workflow ' s design philosophy and architecture, raises an applying model that integrates the purchasing management with workflow model, and expounds workflow modeling method ; then researches into a module of purchasing management based workflow, make the demand frame in abstraction region and set up a region model ; moreover expounds the region design, set up the purchasing management software model and dynamic interaction model ; then brings about the software architecture and components model. the purchasing management software development indicates that design pattern and software architecture philosophy have improve the software reusability. because of bringing in the workflow, this system realizes the purchasing process automation and the purchaseing process reorganization, and improves the enterprise purchase efficiency

    文章首先介紹了面向構件的軟體開發方法,並給出了ec - iscm的軟體過程模型,討論了軟體體系結構描述語言和客戶服務器模型以及設計模式應用方法,闡述了設計模式與構架和構件的關系;接著討論了工作流管理系統設計思想以及工作流管理系統的體系結構,提出了工作流技術與采購物流管理軟體結合的應用模型,並闡述了工作流建模方法;然後研究了基於工作流的采購物流管理模型,抽象領域需求框架並建立領域分析模型;進而進行相應的領域設計,建立采購物流管理軟體類模型和動態交互模型,採用設計模式和三層構架進行優化設計;最後給出軟體的構架與構件的模型實現。
  12. Interaction of cone signals on l - type horizontal cell in carp retina : experiments and modeling

    鯽魚視網膜亮度型水平細胞上不同視錐信號的相互作用:實驗及模型英文
  13. Advancement of stochastic modeling for non - stationary groundwater transport and interaction between small - scale heterogeneity and large - scale non - uniformity

    地下水非平穩隨機模型及空間變異性與非均勻性相互關系研究的展望
  14. Using a demonstration system, the uml - pns modeling process is described detailly and the use case diagrams, object class graphs, interaction graphs and action graphs and the petri network model of i - mes are provided

    並以一個簡單的零件組裝為例,詳細介紹了uml - pns建模過程,給出了系統用例圖、對象類圖、交互圖和行為圖,以及i - mes的petri網模型。
  15. 6 elmqvist h, mattsson s e, otter m. modelica - a language for physical system modeling, visualization and interaction. in proc

    相容性分析是陳述式模型求解預處理過程中的一個重要環節,它對于復雜系統模型尤為重要。
  16. Nonlinear dynamical modeling of fluid - structure interaction of fluid - conveying pipes

    受約束懸臂輸流管道顫振的自適應控制
  17. Because many existing architectural description languages lack specification of dynamic interaction on architectural level, which makes modeling the adaptive software system insufficient, i use the pi calculus to formalize the adaptive software architecture

    針對適應性軟體系統的體系結構採用已有的體系結構描述語言存在的不足,本文中採用pi演算描述適應性軟體體系結構。
  18. By comparing the method with the traditional modeling mode, we can see that feature gestures are convenient and efficient for modeling. after introducing some backgrounds and the state of art of conceptual design and interaction technology, the solution is given based on gesture and sketch in chapter 2 ; chapter 3 and 4 describe the two key components of the solution : gesture description and interaction technology based on gesture and sketch ; in chapter 5, we introduce the feature gestures modeling method ; in chapter 6, conceptual design history management based on sketch is given ; chapter 7 introduces two prototype systems implemented under our method. finally, we conclude this dissertation and discuss some directions for future work

    在介紹了概念設計以及交互技術的一些背景知識和研究現狀后,本文第二章概述了基於手勢和草圖的概念設計解決方案;以下章節給出相關支持技術的論述,第三章和第四章詳細介紹了解決方案中的兩個核心技術:手勢描述和基於手勢和草圖的交互技術;面向概念設計草圖,第五章介紹了特徵手勢建模方法;第六章給出了基於草圖的概念設計過程歷史管理;第七章給出了在本文方法和技術支持下的原型系統;最後總結全文,並討論了一些將來的研究方向。
  19. The event - driven business rules as a backbone of modeling process, with the help of the reference models of business objects, can reveal the dynamic interaction properties of system composite units more thoroughly and guide objects specification and abstraction more formally

    其指導思想是將事件驅動的業務規則作為貫穿建模過程的主線,同時引入業務對象的參考模型,能更深刻地揭示系統內部組成單元的動態交互特性,並增加對象識別與提煉的規范性。
  20. Compared with to traditional aotf applied in oadm, we advanced a novel collinear iaotf. then we analyzed the novel device using collinear acoustic - optic interaction modeling in pe : linbo3 waveguide. the numerical results show that this device is better than traditional aotf, and we acquired some optimized device parameters

    然後利用質子交換鈮酸鋰波導中的共線聲光互作用模型對這種器件進行了理論分析和數值計算,證明其性能優于傳統的aotf器件,並得到器件的波導深度
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