interactive control 中文意思是什麼

interactive control 解釋
互動式控制
  • interactive : adj. 相互作用的,相互影響的,互動的。n. 互動式視頻設備。
  • control : n 1 支配,管理,管制,統制,控制;監督。2 抑制(力);壓制,節制,拘束;【農業】防治。3 檢查;核...
  1. Speech recognition is a cross - disciplinary, is gradually becoming it, the key to human interface technology, voice recognition and voice synthesis technologies combining technology integral voice response systems, voice synthetic systems, interactive toys, enable people to voice ordering through operation, the control mode flexibility, a broad market prospect

    語音識別是一門交叉學科,正逐步成為信息技術中人機介面的關鍵技術,語音識別技術與語音合成技術相結合組成語音應答系統、語音合成系統、互動式玩具等,使人們能夠通過語音命令進行操作,控制方式靈活方便,具有廣闊的市場前景。
  2. Further more we build the control command channel based on tcp protocol to assure the credibility transmission of the control command and approve the transmission performance of multimedia data. the education functions of this project include screen image broadcasting, electron roll calling, electron raising hands, net cinema, file transmission etc. in order to increase the interactive function, the net - classroom teaching control protocol ( ntcp ) was extended by locking, unlocking, remote shutting down and remote restarting etc

    在強化教學功能方面,增加了包括電子白板,電子舉手,網上影院,文件傳輸等實用功能,並對原有電子點名、鎖定鍵盤鼠標等功能做了進一步的改進。在交互控制方面,進一步擴充了原有網路教學控制協議( ntcp ) ,實現了鎖定,解鎖,遠程關機,重啟等交互控制。
  3. At last, the paper presented the visualization implementation of the under working state for a cutter suction dredging simulator in detail after a brief introductions of the basic knowledge of computer graphics science. this part includes terrain visualization, interactive operations between vr model and control panel, the profile system of the dredge working state and so on

    在介紹完本文中用到的計算機圖形學的基本知識之後,文章詳細介紹了水下視景模擬的設計方案和實施步驟,這里包括虛擬地形建模、使用vc + + 6 . 0結合opengl開發應用程序、虛擬模型與控制盤臺的交互、疏浚作業剖面模擬等內容。
  4. This waveform library not only contains those typical radar signals like single - carrier frequency signal, encoded signal, lfm etc, but also include many hybrid modulated signals, like fsk / psk signal, fsk / ppm signal, psk / ppm signal, pseudo - random fsk / psk signal, etc. we use visual c + + 6. 0 to implement this software program, this makes it easy in control operation and provides a nice human - machine interactive interface

    波形庫中既包含了傳統的雷達波形,如單載頻脈沖信號、 lfm 、編碼信號等,又包括了復合調制波形,如fsk / psk信號、 fsk / ppm信號、 psk / ppm信號、偽隨機fsk / psk信號等。採用vc編程實現,使其具有友好的人機界面和靈活的控制操作。
  5. Comparing and analyzing the synchronous control strategy, which brings up the new method to control the double un - symmetry jars proceed synchronously with the combination of proportional valve and servo valve, which forms closed loop control ; basing on the above methods, models are made to get mathematics models of position control system and to analyze system model theoretically by using pid controller, we can realize regulating parameters, minimizing synchronous errors and enhancing the dynamic performances ; the simulink tool box in matlab software is used to imitate the system according to the model, which not only makes the result visual and easy to adjust the parameters in interactive way but also lets us understand the effects of different parameters and optimizes the dynamic properties. the theory of plc control in dshp is discussed after advanced understanding of the system movements. hardware design and general regulation are given on the base of siemens company products s7 - 200 plc

    本文根據大量的國內外文獻,對研配液壓機的工作原理及設計結構進行了簡介;對位置同步的控制方法進行了比較分析,提出比例閥和伺服閥復合控制的閉環結構來對非對稱雙缸進行同步控制電液比例同步控制方案;在此基礎上著重對比例閥控非對稱缸建模,最後得到位置控制系統的總體數學模型,從理論上對同步系統動態特性進行了分析,並用pid控制器進行參數整定,減小雙缸同步誤差、提高系統的動態響應性能;其中控制性能的分析藉助于matlab軟體中的simulink工具箱,由已建立的數學模型形成模擬模型,得到可視化的模擬結果,從而利於交互方式下調整參數,了解不同的參數對系統的影響,優化同步系統的動態性能;在深入了解系統的動作特性后,對plc控制研配液壓機的原理進行了探討,針對siemens公司s7 ? 200型plc給出了硬體設計的總體規劃,編制出研配液壓機動作控製程序,在編程中著重研究位移傳感器與plc的通訊、雙缸同步運行的pid控制在plc上的實現及bcd碼撥盤輸入程序的植入問題。
  6. Operator can control system through the interactive graphic front panel and the inspecting results can be displayed on it

    可以通過互動式圖形化前面板來控制系統,並顯示結果。
  7. Design and imply the distributed experiment, communicate and schedule middleware, discuss the method of how to make up this distributed interactive simulation control system with the help of this middleware

    設計並實現了分佈試驗與測試通信、調度中間件,並探討了基於此中間件構造魚雷靶場綜合指控顯示系統應用軟體的方法。
  8. Analyzed the needs of torpedo shooting range data fuse and simulation control system in network environment, communication, and how to schedule the experiment task. by the using for reference of dis and other distributed interactive simulation system, we finally brought out the system structure depend on the idea of middleware. 2

    通過分析魚雷靶場綜合指控顯示系統對網路環境、通信機制、任務調度機制等的需求,在借鑒dis等成熟分佈試驗、模擬技術的基礎上,給出了魚雷靶場綜合指控顯示系統基於分佈試驗與測試中間件的體系結構。
  9. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  10. This dissertation is composed of follows : a ) introducing new logic operator into the traditional agent bdi model, including bel, asm, des, goal and int, in order to describe the dynamic restrictions and interactive triggering relations between belief, desire and intention of agent. a new intentional model was built in complementation of the kd45 regular modal logic axiom, which is the base of agent self - control interaction with the outer environment

    在傳統的理性agent的bdi形式化邏輯模型中作者引入新的邏輯運算元bel 、 asm 、 des 、 goal和int等,表達了信念、願望和意圖三者間的動態約束與相互激發關系,補充了正規模態邏輯的kd45公理,建立agent從信念到動作選擇的的意圖模型,為研究agent與環境交互的自主行為模式提供了理性化模型。
  11. The commentary communication through net - media intensifies the contradiction between freedom and control in the course of communication. the net - mediated communication of commentary should and can leads to relative balance between freedom and control. 3. theoretically, the interactive communication of commentary can enhance the effect of persuasion

    3 、言論的交互傳播從理論上說有助於提高言論傳播的說服效果,但是從目前網民言論的交互內容和交互方式看,言論交互傳播的說服效果並不顯著。
  12. Flash also provides interactive buttons, anti - aliased graphics, outline fonts, and zooming control

    Flash還提供交互按鈕、負片圖片、輪廓字體和縮放控制。
  13. The main contents of the interactive interface based on opengl in simulating fw moulding process are model change, speed control, visual angle control, scene control and so on

    基於opengl的fw動態模擬的人機交互在本文中涉及到的內容概括起來有:模型定製、速度控制、視角控制以及場景變換控制等。
  14. In order to solve this problem, we use java and a web3d language named virtual reality modeling language ( vrml ) to implement interactive control on 3d models. other web3d modeling methods are used to show 3d models on web

    為了解決這一問題,我們採用了網上的三維建模語言vrml和java實現三維模型的交互控制,採用了網路3d建模工具,如viewpoint 、 cult3d等進行網上三維形體展示。
  15. 3. on the base of analyzing trolley ' s moving process, this paper gives the moving model of " trolley - weight ". the practical program can realize interactive control

    對集裝箱裝卸橋運行小車工作過程進行分析,建立了「小車?重物」運動學模型,並在此基礎上實現了對其運動的交互控制。
  16. Considering modem manufacturing logistics system is characteristic of discreteness and randomicity as well as complicated simulation model, fss second development system is used to perform modeling and man - machine interactive simulating of automated storage and retrieval system through system simulation model parameters processing and real - time interactive control

    摘要針對現代生產物流系統具有離散性、隨機性的特點,以及系統模擬模型場景復雜的問題,利用系統模擬模型參數的處理及實時交互控制的實現手段,以及虛擬現實支撐軟體fss的二次開發系統實現了參數化的自動化立體倉庫系統建模和人機交互控制的模擬過程。
  17. Students can participate in determining the flow of the show through the use of a new interactive control system, and teachers will know how much the students have learnt in the programme

    這個節目的最大特色,是它運用了互動形式設計,學生可透過按鈕系統,選擇前往不同世界旅遊。
  18. The paper introduces the development of the vrml and how to establish virtual 3d models by vrml, and analyses the methods of the interactive control of the virtual 3d models

    摘要介紹了虛擬現實建模語言的發展,以及運用虛擬現實建模語言建立工程制圖所需的虛擬三維模型的方法,分析了實現虛擬三維模型互動控制的途徑。
  19. Summarily, the main contents and achievements of this thesis are listed as following : firstly, the methodology of gis - based engineering visual computer - aided design is presented in this thesis in order to enhance the level of computer - aided design, simplify the complex design process and improve the design efficiency. based on the method, the design modeling and interactive control could be realized conveniently and visually during the design process, and the visual representation of design result could be obtained. therefore, the efficiency and quality of the design could be largely promoted

    本文的主要研究工作和研究成果如下: ( 1 )針對當前水利水電工程設計領域存在的計算機應用水平還有待于提高,設計建模過程復雜且不直觀,設計效率不高等情況,提出了基於gis的工程可視化輔助設計理論與方法,實現了直觀方便的設計建模和設計過程的交互控制,以及設計成果的直觀形象表達,從而有助於提高工程設計的效率和質量。
  20. It is important in theory and applications to study the detection and segmentation of object identifying character image in video sequence, which is used in content segmentation of image sequence, high efficient representation, transportation, storage and interactive control, image content searching, recognition and tracking, security barrier of communication network and information etc. in this thesis, is studied the segmentation and recognition of mobile identifying character image in video sequence

    序列圖像標識文本的檢測與分割技術的研究具有重要的理論和實際意義。比如,在圖像序列的內容分割、高效表徵方面;圖像信號的高效傳輸、存儲與按內容的互動式控制;特定內容的搜索、識別與跟蹤、以及按信息內容建立對信息和通信網路的安全屏障等。這里著重研究車流視頻圖像標識文本的分割與識別技術。
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