interactive software development 中文意思是什麼

interactive software development 解釋
互動式軟體開發
  • interactive : adj. 相互作用的,相互影響的,互動的。n. 互動式視頻設備。
  • software : (電腦的)軟體,軟設備;程序設備;語言設備;程度系統;設計電腦方法;計算程序;程序編排手段;方案;資料圖紙;【航空】軟體〈指乘員、載重及燃料等,不包括機械硬體設備〉。
  • development : n. 1. 發展,發達;進化。2. 展開;擴充;開發。3. 發達物,新事物,發展階段。4. 【生物學】發育(史);【軍,數】展開;【攝影】顯影,顯像;【音樂】展開(部);研製,研製成果。
  1. As a software agent instrument, because of its powerful interactive function, distinctive human - oriented characteristics, graceful interface and simple integrated programming method, ms agent has had great influences on the traditional interface which is composed of menu, mutton, and prompt box between computer and human being, therefore it has a bright future in the fields of such multimedia development, web application, education software and so on

    Msagent作為一種軟體代理工具,以其強大的交互功能、鮮明的人性化特點、優美的操作界面和簡便統一的編程方法,對由菜單、按鈕、提示框等組成的傳統人機交互方式產生了很大影響,在多媒體創作、 web應用、教育軟體、軟體幫助系統和輔助工具製作等方面,具有廣闊的應用前景。
  2. Also, overseas associations such as international game developers association ( igda ), interactive software federation of europe ( isfe ), computer entertainment supplier s association ( cesa ), entertainment software association ( esa ), korea game development & promotion institute ( kgdi ), and korea amusement machine manufacturers association ( kamma ) have provided their great support from all aspects. following the e3 in u. s., and the tokyo game show in japan, chinajoy is designed to become another great event of the world s game industry

    同時,國外數碼互動娛樂產業相關行業協會組織,如國際游戲開發商協會( igda ) 、歐洲互動軟體聯盟( isfe ) 、日本計算機娛樂軟體協會( cesa ) 、美國娛樂軟體協會( esa ) 、韓國游戲產業開發院( kgdi )和韓國游戲機製造商協會( kamma ) ,都積極地從不同角度、不同方面支持此項活動。
  3. Scientific computation visualization interactive virtual reality computer dynamic simulation etc., to study thoroughly and carefully on critical technologies such as mixed - language programming simplification of scene models displaying realistic image and animation of 3d scene models and so on in this dissertation, the methods to build scene models were studied and applied to develop a dynamic simulation system of 3d railway scene based on this idea, the major study contents and results can be summarized as follows : 1 ) mixed - language programming can complement each other between different programming languages and the method has a general significance and can become popular many computation models including development of dtm optimum of dtm and reorganization of dtm were developed with fortran language in order to use the ripe codes, the dissertation succeeded in integrating the developed fortran codes to the visual c + + environment and achieving the course of mixed - language programming 2 ) the methods to build scene models for 3d location design were discussed in the dissertation and the development and animation of scene models had been realized by applying synthetically those technologies such as computer graphic computational geometry and geometrical modeling and computer dynamic simulation etc, and adopting opengl 3d graph library then achievement was got by using the technology of 3d visualization to livingly express design results 3 ) combing with the concerned study and development projects, adopting vc + + as development tools and in the light of those theories and algorithms stated in this dissertation, a software, which could build scene models with realism for 3d railway location design, in the name of " the dynamic simulation system of 3d scene of railway " was developed., the correctness was proved by using the software to build the 3d scene models and achieve their animation of suining - chongqing railway and yunnan - xizang railway

    本文綜合利用計算機圖形學、科學計算可視化、人機交互、虛擬現實、計算機動態模擬等理論和技術,針對混合語言編程、真實感圖形繪制以及三維景觀模型的動畫驅動等關鍵技術,進行了深入細致的研究,從而探討了建立逼真景觀模型的方法,並基於本文提出的方法研製了一個鐵路線路三維景觀動態模擬系統。基於這一思想,本文主要研究內容及研究成果如下: 1 )混合語言編程可以實現語言優勢互補,具有普遍意義。針對數字地面模型的建立、優化、重組等計算模塊是成熟的fortran程序代碼,本文成功實現了vc + +與fortran語言的混編; 2 )緊緊圍繞三維選線設計中景觀模型的建立方法展開研究,綜合利用計算機圖形學、計算幾何及幾何造型學以及計算機模擬技術,採用opengl三維圖形庫,實現了景觀模型的建立以及動畫驅動,使得三維可視化技術成功應用於選線設計成果的三維直觀表達; 3 )結合有關科研課題,利用vc + +開發工具,以本文所述的理論和演算法為基礎,研製和開發了一個建立三維選線設計逼真景觀模型的系統軟體- - 「鐵路線路三維景觀動態模擬系統」 。
  4. In this paper, with the help of the idea of software engineering, the object - oriented developing technique, structured software development method, the inter - process communications in windows and the fortran / c + + mixed programming technique, the windows version of the pre - processor and the post - processor module are developed : the pre - process module is parted as four function modules. the part of graphic display codes of the pre - processor and the post - processor module are translated and modified as background processes. the interactive graphic interface in windows style is designed as foreground processes

    基於軟體工程思想,本文綜合運用面向對象技術、結構化程序設計方法、 windows進程間通信技術、 fortran c + +混合聯編技術,對sheet - forming的微機版本中的前、后處理器模塊進行了研製:將前處理器模塊進一步劃分為四個功能模塊;優化編譯前、后處理器的圖形顯示部分代碼並將其作為后臺程序;設計windows風格的前臺互動式圖形界面;利用本文設計的中介程序實現后處理前臺界面和后臺程序之間的通信。
  5. According to requirements of the development of ltu125a automatic asphaltum & concrete paver, this paper analysed requirements and the functions of paver control system, and described the module architecture of measure and control software, then demonstrated the design of signal input / output program, communication program between measure & control computer and interactive computer and direction processing computer, the main program for measure and control, and interactive program. 2figs., 5refs

    分析了攤鋪機測控系統的軟體需求及功能,描述了測控軟體的模塊化結構,討論了信號輸入/輸出介面程序設計、測控機與交互機及方向機之間的通信程序設計、測控主模塊程序及人機交互程序設計等.圖2 ,參4
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