nearby level 中文意思是什麼

nearby level 解釋
鄰近能級
  • nearby : 1. adj. 附近的。2. adv. (靠)近〈英國分寫作 near by〉。
  • level : n 1 水平儀,水準儀;水準測量。2 水平線,水平面;水平狀態;平面,平地。3 水平,水準;水位;標準;...
  1. In atlanta, the largest metropolitan area in the south - east, 3m residents will lose their main source of drinking water by january if the level of nearby lake lanier continues its precipitous drop

    如果附近的拉尼爾湖水位繼續急劇下降,生活在亞特蘭大(美國東南地區最大的都市區)的三百萬居民將有可能在明年一月份失去這賴以生存的飲用水源。
  2. This text is on the basis of defining the education justice concept thinks that education justice including the questions not only caused by system factors, such as educational stratification system, system of enrollment in a nearby school, the tuition system and the doctrine orientation that the city in the education system has priority, but also includes the inequitable phenomenon of education that the human factors caused, such as the teachers and students lead to. the author carried on the analysis one by one to these factors at the same time points out no matter which factor leads to inequity in education is only damage the average children ' s normal right of educating, hinder the improvement of the integral level of chinese education and influence the society ' s justice realization finally

    本文在界定教育公正概念的基礎上,認為教育公正既包括了因制度因素引起的問題,比如教育分流制度,就進入學制度,教育收費制度以及教育制度中的「城市優先主義」傾向,也包括人為因素導致的教育不公現象,比如教師和學生雙方因素。同時對這些因素進行了逐個分析,指出無論哪一種因素導致的教育不公正,只會損害就學兒童正常的學習權利,阻礙中國教育水平的整體提高,最終影響社會公正的實現。
  3. Whirling attack ( level 2 ) - gimli spins his axe to hit all nearby foes. + 2 damage / level. 75 spirit

    旋轉攻擊(要求等級2 ) ,吉姆利利用自己的斧子攻擊周圍所有的敵人.每升1級+ 2攻擊威力.使用75法力點
  4. Level 2 - sacrifices a nearby friendly unit to restore 30 % of its hit points to your mana

    二級-犧牲一個友方士兵,將他30 %的生命值轉化為自己的魔法值。
  5. Level 4 - sacrifices a nearby friendly unit to restore 60 % of its hit points to your mana

    四級-犧牲一個友方士兵,將他60 %的生命值轉化為自己的魔法值。
  6. Level 3 - sacrifices a nearby friendly unit to restore 45 % of its hit points to your mana

    三級-犧牲一個友方士兵,將他45 %的生命值轉化為自己的魔法值。
  7. Level 1 - sacrifices a nearby friendly unit to restore 15 % of its hit points to your mana

    一級-犧牲一個友方士兵,將他15 %的生命值轉化為自己的魔法值。
  8. Results show that the computed water level and velocity accord well with measurements, the flow module nearby the submerged dikes obeys the law of hydraulics satisfactorily

    驗證結果,計算的水位流速與實測值吻合較好;流場模擬結果符合潛壩水流運動的一般規律,令人滿意。
  9. Displays is functioned under the electromagnetic theory and can be easily effect by the magnetic field. however, please notice that most of the speaker has built - in a big magnet which can effect the functioning and level down the quality of the displays. please do not use your monitor when magnets or electronic products such as speakers operating nearby

    電腦顯示器是利用電磁原理來運作的,因此磁場干擾的隔離相當地重要,很多消費者都將喇叭放在顯示器兩側,而市面上防磁喇叭的防磁效果不一,因為喇叭後方有個相當大的磁鐵,如果喇叭過于靠近顯示器的話,就會造成干擾的情形,甚至於產生著磁現象而影響畫面品質。
  10. So your brother was blessed by you at that time. because you raised your level and he was nearby, he was blessed

    你的弟弟在那時被你加持因你提升了你的等級,而他在旁邊也被加持。
  11. Level 3 - passively increases nearby friendly units ' attack speed by 20 %

    三級-提升20 %的攻擊速度。
  12. Level 2 - passively increases nearby friendly units ' attack speed by 15 %

    二級-提升15 %的攻擊速度。
  13. Add : no. 300 huancheng west road kunming city 3 kilometers from the shopping centers and railway stations of kunming of urban area, famous national - level dian chi district, grand sight park and national village of yunnan for holidays of scenic spot nearby i. e. kunming. the international airport of kunming, international convention and exhibition center of kunming only need the drive for 15 minutes

    酒店擁有各類裝修豪華典雅寬敞舒適的客房320間套,大中小型會議室,設施備充滿文化氛圍的商務俱樂部中西餐廳,大型綜合商場和大型超市,以及歌舞廳等休閑娛樂設施又會給您的商旅之行倍添情趣。
  14. Some key subjects of numeric analysis were discussed such as : selecting principles of constitutive equations of soft clay, the equivalent theory of vertical drains ground, the definition of load step, the determination of vertical drains as well as the treatment methods of the decline of groundwater level, sealing wall and nearby water source

    著重論述了真空預壓加固地基數值分析中對土體本構方程的選擇、砂井地基等效轉換、分析荷載步的確定、豎向排水體的界定、地下水下降的處理、密封帷幕的處理、附近補充水源的處理等問題。
  15. Level 3 - decreases nearby enemy units ' movement speed by 21 %

    三級-降低21 %的移動速度。
  16. Level 2 - decreases nearby enemy units ' movement speed by 14 %

    二級-降低14 %的移動速度。
  17. Through it, betelgeuse would appear not as a mere point of light but as a 3, 000 - pixel image offering a level of detail currently available only for nearby planets

    至於參宿四,看起來不再是一個光點,而是具3000像素的影像,所提供的詳細程度是目前在附近行星上才能得到的。
  18. Low - level cyclone circulation with high - level anticyclone circulation, is helpful to form low - level convergence and high - level divergence, and make the rising airflow nearby cyclone keep and strengthen so that have offered necessity condition for convection precipitation

    低層的氣旋性環流和高層的反氣旋性環流相配合,有利於形成低層輻合,高層輻散,使得氣旋附近的上升氣流得以維持和加強,從而為對流性降水提供了必要條件。
  19. Almost any piece of information available at the time of interaction can be seen as context information : identity, spatial information ( e. g., location, orientation, speed and acceleration ), temporal information ( e. g., time of the day, date, and season of the year ), environmental information ( e. g., temperature, air quality, and light or noise level ), social situation ( e. g., who are you with, and people that are nearby ), resources that are nearby ( e. g., accessible devices, and hosts ), availability of resources ( e. g., battery, display, network, and bandwidth ), physiological measurements ( e. g., blood pressure, hart rate, respiration rate, muscle activity, and tone of voice ), activity ( e. g., talking, walking, and running ), schedules and agenda settings

    幾乎任何在交互時可用的信息都能被看作環境信息:標識,空間信息(例如:位置,朝向,速度和加速度) ,時間信息(例如:某天的時間,日期,某年的季節) ,環境信息(例如:溫度,空氣質量,光或噪音的級別) ,附近的資源(例如:可訪問的設備,主機) ,可用的資源(例如:電池,顯示,網路和帶寬) ,生理度量(例如:血壓,心率,呼吸頻率,肌肉活動,語調) ,活動(例如:談話,行走,和奔跑) ,日程和內容設定。
  20. Almost any information available at the time of interaction can be seen as context information : identity, spatial information ( e. g., location, orientation, speed and acceleration ), temporal information ( e. g., time of the day, date, and season of the year ), environmental information ( e. g., temperature, air quality, and light or noise level ), social situation ( e. g., who are you with, and people that are nearby ), resources that are nearby ( e. g., accessible devices, and hosts ), availability of resources ( e. g., battery, display, network, and bandwidth ), physiological measurements ( e. g., blood pressure, heart rate, respiration rate, muscle activity, and tone of voice ), activity ( e. g., talking, walking, and running ), schedules and agenda settings

    幾乎任何在交互過程中可用的信息都能被視為環境信息:標識,空間信息(例如:位置,朝向,速度和加速度) ,時間信息(如:某天的時間,日期和某年的季節) ,環境信息(例如:溫度,空氣質量,光或噪音的級別) ,社交狀態(如:同你一起的人,在附近的人) ,附近的資源(如:可訪問的設備,住所) ,資源的可用性(如:電池,顯示,網路和帶寬) ,生理讀數(如:血壓,心律,呼吸律,肌肉活動,語調) ,活動(如:談話,走動,奔跑) ,計劃和安排。
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