object y 中文意思是什麼

object y 解釋
物體
  • object : n 1 物,物體,物件。2 目標 (of; for); 目的,宗旨。3 【哲學】對象,客體,客觀 (opp subject); ...
  • y :
  1. In this paper, with the pb - zn sintering process of imperial smelting process ( isp ) in shaoguan smeltery works as study object, the design and implementation of y xl distributed control system ( dcs ) of sintering process is fulfilled as well as the development of optimal control system

    本文以韶關冶煉廠isp鉛鋅燒結過程為對象,設計和實現了燒結過程xl集散控制系統,設計和開發了燒結過程優化控制系統。
  2. An auto y showed that jimella tu tall bled to death after sustaining an abdominal wound caused by a sharp object, believed to be sci ors, hart has said

    哈特說,屍檢顯示,賈米拉?湯斯頓是在腹部受到持續的利器創傷后失血過多致死的,相信凶器是剪刀。
  3. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  4. This article is based on the general rule of teachin g, and resul ts from six year ' s research in the civilian - run school. during the six y ears, i ' ve done much research work in many areas, such as the relationship between tea ching quality and students resourses, curriculum and teaching aims, texts and stud ents, overall attendence and individualized instruction, the reforming of tea ching and instruction of learrning, the effect of subject and object, the element of intelligence and non - intelligence, the knowledge instruction and the competen ce training, the knowledge in and out of the classroom, the classroom - teaching an d the after - class coach, etc. the purpose of what i have done is to seek for a ki nd of teaching principal which is fit for the rule of the economic market and mi ght be the best way for the education

    文章以教學的一般規律為據,結合作者在民辦學校的教學中進行的近六年的跟蹤調查和深入考察,就民辦學校的教學質量與生源市場、課程設置與培養目標、教材內容與學生實際、面向全體與因材施教、教法改革與學法指導、主導作用與主體作用、智力因素與非智力因素、知識傳授與能力訓練、課內知識與課外知識、課堂教學與課外輔導等十個方面的關系作了初步探討,尋找既合乎市場經濟規律,又符合教育規律的最佳結合點,以期為民辦學校總結行之有效的教學原則,提供可資鑒戒的參考。
  5. Y : raise lower terrain for the object track only

    Y :提升下降地形以配合物件高度只限於路軌
  6. K. huang, k. wang, & s. y. chiu ( 1999 ). design of a scaffolding environment for learning object - oriented programming. icce, chiba, japan

    黃國鴻、王國華、邱守榕( 2000 )以參與實務社群為主之情境化學習環境的設計與應用,技專校院與校外學習型組織建立教育伴關系國際研討會。
  7. Object and the x and y coordinates of the starting and ending points as arguments

    對象以及起始點和結束點的x和y坐標作為參數。
  8. Relative to the object s local coordinate axis, this is equivalent to rotation around the z - axis, followed by rotation around the x - axis, followed by rotation around the y - axis

    相對于對象的局部坐標軸,此轉換等效于首先圍繞z軸旋轉,然後圍繞x軸旋轉,最後圍繞y軸旋轉。
  9. After profound study on dublin core, a broadly identified metadata standard for traditional library catalogs, the paper advanced a basic metadala in xml format for our experimental digital library system, along with i is data structure requirements and dtd file specification. in the experimental digital library system, all types of metadata and object contents are incorporated into a uniform management system based on xml and xml based rdf definitions, which ensures the integrity and inter _ operational abi i i t. y of the metadata. more over, the paper goes deep into discussion on many aspects of metadata solution, such as design thought, implementation framework and its evolution trend

    作者參照了目前國際上廣泛認同的書目描述元數據標準dublincore ,初步確定了數字圖書館試驗系統元數據的xml格式,提出了數據結構要求,設計出自己的示例元數據文檔類型定義( dtd ) ,在此基礎上,多種元數據方法並存,並以基於xml的資源描述框架( rdf )體系將它們封裝在一起,保證了數字圖書館元數據的完整性與互操作能力。
  10. Object size is typically less than 24 inches along the x, y and z axes, but larger machines are emerging

    模型的長寬高通常不超過60公分,但尺寸更大的機器即將問世。
  11. Object s top left corner and the x - and y - coordinates of its bottom right corner

    對象左上角和右下角的x坐標和y坐標。
  12. In acm symposium on applied computing, atlanta, georgia, 1998, pp. 235 - 240. 12 pfoser d, jensen c s, theodoridis y. novel approaches in query processing for moving object trajectories

    第一,我們利用城市交通道路網路中對象運動的內在規律,從預測模型的角度來改進移動對象索引的性能,支持可預測的查詢。
  13. 1998, 27 : 16 - 21. 7 frentzos e, gratsias k, pelekis n, theodoridis y. nearest neighbor search on moving object trajectories. in proc

    他們在由tb樹索引的數據集上利用一個深度優先df搜索範例來處理移動對象軌跡的knn查找。
  14. This paper ' s method gives a new approach that groups the pixels by larger - scale neighborhood and gets the parameters of the neighborhood by k - l transform. these parameters marked as x, y, a, 0, specifying the center coordinate, length and direction of the neighborhood separately, are the basic data for following process. then some traditional algorithms of edge track and object classification are used to accomplish the task of gaining last objects

    該方法的新穎之處在於不直接用象素點作為處理單元,而是引入了一個鄰域替代的概念,就是說將鄰域內所有的數據點作為一個整體的處理單元看待,利用鄰域內的所有數據點,計算一些可以表示鄰域的參數x , y , , (鄰域的位置、方向、長度) ,這些參數完全根據鄰域內數據點的位置信息獲得。
  15. In the illustration, there are two objects : procedure x and procedure y. procedure x contains an sql expression that has a by - name reference to procedure y. procedure x is known as the referencing or dependent object, and procedure y is known as the referenced or independent object

    在該圖中,有兩個對象:過程x和過程y 。過程x包含一個按名稱引用過程y的sql表達式。過程x稱為引用對象或依賴對象,過程y稱為被引用對象或獨立對象。
  16. Object that determines the color, and coordinates that specify where to draw the textin this case, the x and y coordinates of the upper - left corner of the bounding rectangle for the text

    對象和指定繪制文本位置的坐標(在本例中為文本邊框左上角的x和y坐標) 。
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