opengl 中文意思是什麼

opengl 解釋
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  1. In this thesis, used thermocouple to sense the temperature in the space of the hearth, attributed the thermocouple based on calorifics and scientific arithmetic, acquired data by data acquiring card, processed data according to the demand of setting up temperature model and drawing graphics and then caculated the coordinates of isothermal points and normals of isothermal facets, ascertained the order of connecting points and the model of construct, drawed the isothermal facet of temperature field with opengl at last

    通過數據採集板卡進行數據採集並與計算機介面進行數據處理。然後,將處理后特殊點的溫度數據依據marchingcubes演算法建立數學模型求取等溫面上的點的坐標及各點的法向量等。最後,確定計算的三維坐標點的連接順序和拓撲模型,利用opengl進行等溫面的繪制、消隱和模式變換等工作。
  2. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化模擬的理論演算法及其編程實現方法,基於微機vc平臺,採用opengl圖形庫編程,利用面向對象的方法對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息映射、事件驅動來組織程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl庫繪制三維機構圖形。
  3. The water - depth computer monitoring system collects data from gps, multi - frequency fathometer ( 16 frequencies ) and plc network. based on the analysis of these data, a three - dimensional underwater ground profile is presented for the scheduled area of geotextiles - laying, the development tool of the three - dimensional underwater ground profile is opengl. this thesis is organized into five chapters

    水深計算機監控系統採集來自gps 、多通道測深儀( 16通道)以及plc網路的數據,將這些數據進行處理后,顯示待鋪設軟體排的小區域內的三維水下地形,三維地形的開發採用目前國際上流行的三維圖形介面opengl 。
  4. The application of opengl technology in drawing geological section map

    技術及其在地質剖面圖繪制中的應用
  5. For understanding the soil microphotograph better, technique of opengl is used to make three - dimensional reconstruction. finally, some expectation is bring forward

    為了更好的理解圖像中孔隙和顆粒的分佈狀態,利用opengl技術實現土壤顯微圖像的三維重建。
  6. This thesis expounded the modeling technology of 3d objects in computer animation simulation and the method of using opengl engine in visual c + + environment, recommended correlative programming technology of the platform. perfected the 3d animation simulation of super - maneuver wrestling in modern air combat using opengl, simulated multiplicate maneuver actions in air combat

    最後本文系統闡述了計算機動畫模擬中的對象建模技術和visualc + +環境下用opengl引擎實現三維動畫的方法,並介紹了平臺的相關編程技術;完善了現代空戰超機動近距格鬥的三維動畫模擬平臺,對多種機動動作進行了動畫模擬。
  7. In the post - process, uses the microsoft medias technical to design cartoon display mode, it raises cartoon speed and saves disc space, it can produce majority prevailing medias form. in interpolation, introduced dsi method, which improve the interpolation method of isoline, raise algorithm speed and efficiency, satisfy the real - time quality request. on the basis of scanning line algorithm, use opengl smooth interpolate method to improve the implementati

    在後處理過程中,引進了dsi插值方法,改進了以往等值線插值,提高了演算法速度和效率,滿足了實時性要求,在掃描線演算法的基礎上,引進了opm沁l插值方法,改進了雲圖實現方法,提高了圖形顯示精度,在動畫格式上,我們可以根掘自己需要實現不同精度的不同壓縮格式動畫文件,提高了后處理顯示應用場合,改變了以往動畫格式單一的形式。
  8. 3d visualization of stump / socket has been realized based on opengl by obtaining geometric information from current casd / casm system ; according to prosthetists ' custom, the information interaction enables user to access information easily and directly on 3d model, and it can also be used to measure modulus or thickness of soft tissues visually in - vivo. a special procedure has been developed to construct fe model of stump / socket

    在3d模擬顯示與信息交互部分,應用基於opengl的顯示技術,實現了讀取當前主要的假肢接受腔設計專用cad cam系統的數據文件並進行3d擬實模擬顯示,同時建立了符合假肢矯形師設計習慣的信息交互方法,並支持軟組織厚度和模量的可視化在體測量。
  9. Some typical schemes are implemented via this data structure ( loop subdivision, catmull - clark subdivision, do - sabin subdivision, hybrid subdivision, adaptive subdivision ). the technique of opengl is utilized to accomplish some basic operations, such as rotation, zoom, pan, pick and so on. finally the algorithms studied by our research group are integrated, and a prototype system based on subdivision surface is developed

    ( 4 )改進了適合於曲面細分的的翼邊數據結構,並實現了典型的細分演算法( loop細分、 catmullclark細分、 doo - sabin細分、混合細分、自適應細分) ;採用opengl技術實現了旋轉、縮放、平移、拾取等圖形的基本幾何操作;最後將本課題組研究成果加以集成,開發了一個基於細分曲面的原型系統。
  10. The realization of virtual reality map based on opengl

    的虛擬現實地圖實現方法研究
  11. In this environment, we connect the relevant math models about chip ' s forming and breaking with vc, opengl and wtk

    在這個編程環境中將切屑形成與折斷過程的一系列相關數學模型、數據反映到vc 、 opengl和wtk的各種資源中。
  12. By this way, we can get a kind of perfect tool ' s groove type to realize the optimization of groove type and cut down the cycle, finally can we control chip. after analyzing the advantages and disadvantages of opengl and wtk, we decide to combine the advantages of opengl and wtk, namely, we should link opengl and wtk to vc environment

    經過對圖形模擬軟體opengl和虛擬現實技術軟體worldtoolkit優缺點的分析,決定結合兩者的優點進行虛擬現實系統的開發,即需要將opengl和worldtoolkit鏈接到系統的編程環境visualc + + 6 . 0下。
  13. Off - line programming system of assembly robot based on opengl simulation

    發動機氣門組件機器人化裝配的研究
  14. We used particle system to create 3d clouds images, and then developed the program in the environment of vc + + and opengl ( open graphics library ). we used texture mapping technique to increase the reality of the cloud model

    其中基於粒子系統建立了3d雲層模型,在vc環境下,結合opengl (三維圖形標準庫)來進行開發。
  15. Visual simulation of cold rolling process based on opengl

    的冷軋軋制過程可視化模擬
  16. This allows the use of compiz, which is one of the first compositing window managers for the x window system, taking full advantage of hardware opengl acceleration for supported devices

    它可以使用compiz這個第一個能夠在被支援的裝置上充份利用硬體opengl加速的x window system復合式視窗管理程式。
  17. In the thesis. reading the iges file - 3 - and all the geometry entities and annotation entities are extracted ; on the base of geometry entities extracted, geometry entities are classified based to their three views. a new data structure is proposed to describle 3d form features ; inspection items of the workpiece are recognized ; the cmm - based inspection planning system is built ; on the other hand, as a part of cims, cmm need exchanging data with the software of cad / cam, so iges export interface is developed based on iges standard. in order to show the whole information of the surface, the 3 - dimensional free - form surface is drawing using the opengl

    通過讀取iges文件對實體進行分離、提取、識別出對工件進行描述的原始信息;在此基礎上,西安理工大學碩士學位論文提出一種優化演算法對三視圖自動進行分離,建立了一種對工件進行三維描述的數學模型,照此模型對工件進行立體重構;識別出工件的各種檢測信息,提出一種對公差信息進行描述的數學模型,井與三維立體相結合,生成有檢測意義的三維實體;根據三坐標機的測量系統,生成相應的檢測規劃;另一方面,作為cmis的一部分,應具有與cad cam軟體之間的數據交換功能,本文還開發了iges輸出介面,採用opengl繪制三維空間曲面,向用戶展示其全面信息。
  18. Multi - media shows of self - propelled gun are accomplished including curve simulation, texturing, lighting technology voice effect, flame effect, etc. vii ) distr ibuted real - time dynamics simulation system for virtual self - propelled gun, which is a solid basis for virtual - reality gun, is set up through lan, based on tcp / ip protocol, opengl, client / server, object oriented, etc

    在3dmax開發環境中,利用紋理、光照等技術進行了自行火炮的真實感建模,通過曲線擬合,模擬火炮各個部件在發射過程中的運動規律,並結合聲音和炮口火焰效果,實現了自行火炮發射動力學的多媒體描述。 7 、基於tcp ip協議、 opengl 、 client server 、面向對象等技術,在lan平臺上建立了火炮發射動力學分散式實時模擬系統,為研究虛擬火炮打下了堅實基礎。
  19. Finally, the thesis developed 3d animation flight simulation platform for helicopter using opengl in visual c + +. and the 3d terrain and helicopter model are constructed. the simulation of two typical maneuver ( s maneuver flight and bopup - bopdown ) and terrain following shows that the fight control system of attack helicopter is improved by the realistic optical impact

    本文最後在vc環境下用opengl開發了直升機三維動畫模擬平臺,構造了三維地形和直升機模型,模擬了直升機做蛇形機動、急躍升急躍降、地形跟隨等機動飛行,通過逼真的視覺效果驗證了飛控系統的正確性。
  20. Game programing with opengl

    在視頻游戲中的應用
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