particle system 中文意思是什麼

particle system 解釋
粒子系統
  • particle : n 1 顆粒,微粒;微量,極少量。2 【物、數】粒子,質點。3 【語法】虛詞,不變詞〈冠詞、副詞、介詞、...
  • system : n 1 體系,系統;分類法;組織;設備,裝置。2 方式;方法;作業方法。3 制度;主義。4 次序,規律。5 ...
  1. In fig. 6-1(c), the motion of a particle is referred to by a rectangular coordinate system.

    在圖6-1(c)中,質點的運動是用直角坐標系來描述的。
  2. Optimal calibration of ship degaussing system using stochastic particle swarm optimization

    採用隨機微粒群演算法的艦船消磁系統優化調整
  3. Global positioning system and kinematics of particle

    全球定位系統和質點運動學
  4. We used particle system to create 3d clouds images, and then developed the program in the environment of vc + + and opengl ( open graphics library ). we used texture mapping technique to increase the reality of the cloud model

    其中基於粒子系統建立了3d雲層模型,在vc環境下,結合opengl (三維圖形標準庫)來進行開發。
  5. According to purpose of the towed flight, a new trajectory consisting of taking off, climbing phase, level flight phase is presented with. trajectory pitch angle of the towing plane is optimized. according to the flight law of the towing plane, the fin deflection angle and amplification coefficient of particle - system trajectory of carrier rocket are designed, in order to realizing flight steadily of the carrier rocker

    根據牽引飛行的目的,對載機應用了「起飛?爬升?平飛」的變軌道飛行方案,同時對載機軌道的傾角、傾角變化規律進行優選設計;再根據載機的飛行規律,對運載器質點系軌道的舵偏規律及其放大系數進行了設計計算,實現運載器穩定牽引飛行。
  6. Particle system created for water splashes and hit effects, etc

    新的粒子系統用於水的飛濺與破壞效果
  7. Using rsimweh, particle system and metaball to simulate the process of

    遙感信息模型粒子系統與元球結合模擬坡面水蝕過程
  8. Last, this paper present a particle system to develop in windows environment on pc

    最後採用了粒子系統來實現充模流動過程的可視化。
  9. Comparing to the single - particle system, in n - body problems, not only the external condition is considered, but also the mutual interaction, so it is more complex to compute than in the single - particle system

    與單粒子系統相比,在多粒子系統中,不僅要考慮外界的條件,還考慮粒子間的相互作用,所以多粒子系統要比單粒子系統復雜。
  10. Particle system - vocabulary

    顆粒系統術語
  11. In air - water system, the influence of gas superficial velocity on hydrodynamic parameters and volumetric mass transfer coefficient ( k, a ) is investigated. in order to simulate microorganism, a series doses of solid particle are added into water. in such an air - water - solid particle system, the influence of solid concentration on hydrodynamic parameters and volumetric mass transfer coefficient are studied

    在空氣-水體系研究了表觀氣速對流體動力學參數和傳質動力學參數的影響;以固體顆粒模擬生物相、以柔性填料模擬生物填料床在空氣-水-固體顆粒和空氣-水-填料體系中研究固含率對流體動力學參數和傳質動力學參數的影響;以cmc溶液模擬實際操作中的液相介質研究液相粘度對上述參數的影響; 4
  12. This paper deduces the power equation of the particle system to indicate, by using examples, that this equation is the simple solution to dynamic problems concerning single rigid body or system of rigid body

    導出質點系的功率方程,並結合例子說明該方程應用於求解單個剛體或剛體系的動力學問題時較為簡便。
  13. Some things in this category include the camera, model properties, lights, particle system physics, playing sounds, playing music, handling input, changing levels, collision detection and response, and placement of 2d graphics for a heads up display, title screen or whatever

    在這個范疇里包括攝象機、模型屬性、光照、粒子系統物理、播放聲音、播放音樂、處理輸入、改變關卡、碰撞檢測和響應,及2d圖形的放置以實現一些覆蓋內容的顯示、標題屏幕等等。
  14. Design of object - oriented universal particle system

    面向對象的通用粒子系統設計
  15. A new method to simulate fire based on particle system

    一種新的基於粒子系統的火焰實時繪制方法
  16. Particle system model of tree simulation and its implementation

    樹木模擬的粒子系統模型及其實現
  17. Real - time fire simulation based on hierarchical structure particle system

    基於層次化結構粒子系統的實時火焰模擬
  18. Study on the single particle system architectural structure dynamic response to blasting earthquake

    單質點彈性體系建築結構的爆破地震動力響應分析研究
  19. The sky scene file shows how a simple network of expressions and remapped fractals can produce a very convincing cloud effect, without having to resort to a particle system

    這個天空場景文件顯示了用表達式和重新貼圖分形紋理的材質網路,是能產生一個非常令人信服的雲效果,沒有採用一個粒子系統。
  20. This paper discuss the key technologies of virtual manufacture, including the method and theory of the displaying of the 3d scene, polygonal mesh model, visual light model, collision checking, 3d geometry transform and the particle system

    對虛擬製造的關鍵技術進行了討論,包括三維場景的顯示、多邊形網格模型、真實感光照模型、碰撞監測、三維幾何變換和粒子系統等。
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