perspective design 中文意思是什麼

perspective design 解釋
配景設計
  • perspective : adj (按照)透視畫法的;透視的。 a perspective drawing 透視畫。 a perspective glass 望遠鏡。n 1 ...
  • design : vt 1 計劃,企圖,立意要…。2 指定,預定;留給,留著。3 設計,草擬,擬定,籌劃;起草,畫草圖,打(...
  1. Basing on the perspective of architecture, the thesis preliminarily study and approach the factors such as the history evolution of antechamber of modern architecture for performing arts, the trend of development, the form of function, and the demands and methods of each component in architecture design, so that to do some useful work to the theory study and practice of contemporary chinese modern architecture for performing arts design

    本文從建築設計的角度出發,對現代觀演建筑前廳的歷史沿革、發展趨勢、功能組成、各組成部分的建築設計要求以及設計方法等方面進行研究和探討,以期對我國觀演建築的理論研究及設計實踐具有一定的實際意義。
  2. It includes plan on human resources, employment, development and training, achievement and assessment, reward and encouragement, building - up enterprise culture, and so on. this passage is divided into four sections : first, it analyses human resources management theory in order to maintain close ties with reality. second, through perspective of present human resources management status in huaxia bank, shenyang branch and comparison with that of foreign capital banks, in the end we get human resources management methods to huaxia bank, shenyang branch, we resist impulsion of foreign capital banks and catch hold of some points like organization design, position management, application and lection, training and development, performance management, compesation management

    全文共分四個部分:首先分析人力資源管理理論,目的是為了更好地聯系實際,其次通過透視華夏銀行沈陽分行人力資源管理現狀,以及與外資銀行的人力資源管理進行比較,最後得出華夏銀行沈陽分行人力資源管理對策,對策的提出是為了對抗外資銀行帶來的沖擊,本著與國際慣例接軌的原則,抓住組織設計、職位管理、招聘選拔、培訓發展、績效管理、薪酬管理幾個環節,提出全新人力資源管理理念,完成人力資源管理實踐活動,形成人力資源管理戰略,達到員工期望和需要,最終構建出以實現企業戰略和企業文化及價值觀為根本目的的人力資源問題解決方案,以應對入世后國內外銀行的激烈競爭,使華夏銀行能在未來的幾年內,建立起以「用真誠凝聚人才,用培訓提高人才,用利益驅動人才」的人力資源管理機制,構築人才高地,積極引進潛力,滿足華夏銀行入世后轉型再造和創新發展對人才的需要。
  3. As the auditorium acoustics design has a close relation to the shape and inside surface treatment of the hall, it should also be designed from the architectural perspective

    由於廳堂音質設計同建築空間的體積、形狀和室內表面處理都有密切關系,因此設計也應該從建築的觀點確定方案。
  4. The innovation of the paper is that, not only researching from a theoretical point of the auditorium acoustics design of the digital conference hall, but also studying and testing the practical works from the perspective of the practical application of the auditorium acoustics design of the digital conference hall, attempting to find out the general method to auditorium acoustics design of the digital conference hall, approaching to more operability to acoustics design

    本文的創新點在於,不僅從理論角度對數字會議廳堂的音質設計進行了深入的研究,並且結合工程實例,從實際應用的角度對數字會議廳堂的音質設計展開研究與測試,試圖找到此類廳堂音質設計的一般方法,使音質設計有更強的可操作性。
  5. Inspired by the teaching implications drawn from metacognative strategies in langauge comprehension, i try to design the teaching procedures, from cognitive perspective, as cognitive selection, cognitive acquisition, congnitive construction and comprehensive cognition

    根據語言理解的超認知策略對教學的啟示,教學設計可分為認知選擇、認知習得、認知建構和綜合認知幾個步驟。
  6. Double liyang design with an international perspective to the high degree of enhancement of corporate image, we stand on the position of the customer perspective, insight into market opportunities, and strive to design and commercial art design the perfect combination of playing professional skills necessary to design achievements in information dissemination enterprise brand the carrier, in the market for customers in winning

    雙力揚設計要以國際視野的高度來提升企業形象,我們站在客戶的立場與角度出發,洞察市場先機,力求商業設計與藝術設計完美的結合,發揮專業技能,使設計成就傳播企業品牌信息的載體,讓客戶在市場中制勝
  7. Color blending creates exciting perspective, shading and color effects by blending colored layers. from sunsets to wood grain effects, capturing realism in your design has never so simple

    顏色混合創造扣人心弦的透視、陰影和顏色作用由混合色的層數。從日落對木五穀作用,奪取的現實主義在您的設計有從未很簡單。
  8. The thesis first carries through literature search and gets to know the learning motivation features of undergraduate and their formatting reasons according to these features and reasons, the paper integrates some influential motivation theories into the five parts of instructional system design and presents eighteen design strategies and three design principles from the perspective of motivating undergraduates " learning motivation

    本研究論文首先通過文獻調研了解大學生學習動機的特點及成因,此後分析心理學中的動機理論對于教學的啟示。針對前面提出大學生學習動機特點及成因,將啟示進一步深化,與教學設計各個環節相結合,從激發學生學習動機的角度提出在教學設計中,適合教師採用的策略與原則。
  9. Way of design, interior design from an oriental perspective

    Life168室內設計裝潢網
  10. From the experience of perspective drawing in architecture and industrial design, it can explore an available perspective drawing system fit for animation. it will standardize the process of animation company, so it will drive the whole animation industry in great progress

    通過總結和借鑒建築,工業設計等領域透視畫法的應用,探索出一個能適應動畫生產的透視畫法體系,形成動畫行業里的一個標準,來規范動畫公司的製作流程,從而促進整個動畫產業的發展。
  11. Instructional design is the scheme of instruction activity, through teacher ' s intellective activity, making instructional design can idealize teaching intention, shape teaching pattern, structure teaching space, form perspective before instruction

    教學設計是教學活動的計劃形式,通過教師的智能活動,可將教學意圖理想化、教學模式定型化、教學時空結構化,形成施教前的藍圖。
  12. This paper presents a study of the requirements of tied arch bridge constitution and construction from the perspective of design in relation to the specific requirements of non - plank construction

    本文針對無支架施工的具體要求,對系桿拱橋的構造要求及施工措施進行設計研究。
  13. From a design perspective, in addition to creating a meaningful family of products by establishing an exciting visual design language for the entire line, we also created specific designs for each individual product, as well as unique graphic user interfaces and sounds that blur the lines between the device, the interface, and the disney content

    從設計角度看,我們不僅要通過為整個產品線建立令人激動的可視設計語言,從而創造出一個有意義的產品家族,還要為每一單個產品創造特殊的設計,以及獨特圖形用戶界面和音響,用以淡化設備及界面同迪斯尼內容之間的界線。
  14. The design architecture is a complex comprehensive subject, which involves architecture, sociology, folklore, psychology, human engineering, structural engineering, architectural physics, architectural materials and so on and also is concerned with furniture display, decorative materials, structures, functions, arts and crafts, greening, gardening, etc., and apply to many subjects knowledge to comprehensively conducts multi - levels parietal environment design. its means is to apply to plane part, spatial structure, perspective, illusion, light technology, reflection and color variety principles and material means making " big " space turn to " small ", while " small " space turn to " big ". and according to design requirements, the spaces are re - divided and composed making it increase visual extension, and add layers through various kinds of material structure changes that make " spacious " is not " blank " while " small " is not " crowded ", creating an anticipant style and atmosphere

    建築設計是一門復雜的綜合學科,我們研究的目標及內容它涉及到建築學、社會學、民俗學、心理學、人體工程學、結構工程學、建築物理學以及建築材料學等學科,也涉及到傢具陳設,裝潢材料的結構和性能、工藝美術、綠化、造園藝術等領域,而且是運用多學科的知識,綜合的進行多層次的空間環境設計,其在手法上是利用平面主體和空間構造、透視,錯覺、光影、反射和色彩變化等原理以及物質手段,使大空間變小,小空間變大,按設計構思的要求,將空間重新劃分和組合,使之增加視覺上的擴展延伸,通過各種物質構件組織變化,加添層次,以求大而不感其空,小而不感其塞,創造出預期的格調和建築環境氣氛。
  15. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛擬現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .虛擬現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方面進行了多角度的探討:產生立體感的生理基礎,立體感影響因素,立體圖繪制原理與演算法等。 2 .虛擬現實的交互原理,從人機交互的發展角度研究了虛擬現實與其它交互方式的異同以及它所處的地位,分析了虛擬現實交互的認知心理學模型,並按作用於對象的任務不同和交互隱喻方式的不同對虛擬現實的交互方式進行了分類研究。 3 .虛擬設計,在研究虛擬設計的各種定義方式的基礎上定義了本文中虛擬設計的概念,研究了它相對于傳統cad的不同之處,以及虛擬設計的實現規劃。
  16. From a design perspective, this is a classic problem of the data model being coupled to view generation

    從設計的角度來看,這是數據模型與視圖生成耦合的經典問題。
  17. Given that the drawing of plane arrangement maps of electrified railway contact net is one of the important junctures of the whole contact net design, starting from the perspective of system, the paper firstly analyzes the drawing task of the plane arrangement maps of railway contact net in details and presents the structure and function of the system, secondly discusses the formulation of consumer menu and dialogue frame and lists the main controlling program of dialogue frame, then by analyzing the involved data of originally drawing course gives and realizes the management of the original drawing data, which achieves the drawing of choosing inter - station and station, the establishment of drawing papers and drawing form, the setting - up of character height and the drawing form coordinate points and drawing starting points and the preserving routes of data documents of drawing form and the note - marking column and the size of subsidiary table

    系統是基於autocad2002平臺,在visuallisp環境下,採用面向對象的編程方法,運用參數化設計的原理,設計開發了運行於windows9x ~ xp上的電氣化鐵路接觸網平面布置圖參數化繪圖系統。電氣化鐵路接觸網平面布置圖的繪制是接觸網整體設計中極其重要的一環,本文從系統的觀點出發,首先對鐵路接觸網平面布置圖的繪制工作做了詳細分析,提出了系統的結構和功能;然後詳細討論用戶菜單及對話框的定製,並列出主要的對話框控製程序;接著通過對初始化繪制圖形過程中所涉及的數據的分析,提出並實現對初始化繪圖數據的管理。
  18. Besides, based on these analyses, the paper, summed up those problems in large city comprehensive parks and got their causes, puts forward optimized suggestions about city comprehensive parks to satisfy peoples in the design and administration perspective to demonstrate park poe model ’ s feasibility

    此外,論文總結了這些大城市綜合公園中普遍存在的問題,分析了問題產生的原因,並以此為依據從優化設計和優化管理的角度提出了大城市綜合公園優化建議,從而證實了公園poe模式的可行性。
  19. Tucson interior style and nature trips complement each other, mercedes in the landscape, with the natural scenery transform the perspective of the world : the more simple and practical instrument, such as keys in the expression of fashion design at the same time more is a simple feeling manifested in the movement - oriented vehicle echoed at the same time, intuitive and easy to operate and more in line with the requirements of domestic tourists driving

    途勝的內飾風格與自然出遊相得益彰,奔馳于山水間,隨天然風景變換著世界的角度:更簡約實用的各項儀表,按鍵等設計在表達時尚的同時更是一種簡約的心情的體現,在呼應整車運動取向的同時,直觀且易於操作,更符合出遊駕駛的要求。
  20. From the perspective of social development, barrier - free design extends the concept of " human - oriented " design, aiming at developing products to meet the needs of all users

    摘要從社會發展的角度看,無障礙設計是「以人為本」設計思想的發展與延伸,它著力于開發能夠滿足所有使用者需求的產品。
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