perspective projection 中文意思是什麼

perspective projection 解釋
立體投影
  • perspective : adj (按照)透視畫法的;透視的。 a perspective drawing 透視畫。 a perspective glass 望遠鏡。n 1 ...
  • projection : n 1 射出,投擲,發射,噴射。2 投射;投影,投影法;(地圖)投影圖製法;【電影】放映。3 凸出;凸出...
  1. We introduce five topological characteristics and geometry characteristics that are invariant under projective transformation specially perspective projection. the definition of homograph is given by means of these characteristics, and then the recognizing method of the homograph is proposed according to the definition of homograph

    接著,根據透視投影不變性提出了5個用來描述多邊形形狀的拓撲特徵和幾何特徵,這些特徵在透視投影下是不變的,以這些特徵給出了在透視投影下平面多邊形為類似形的定義。
  2. The simplest form of projection is a perspective projection.

    最簡單的投影形式是透視投影。
  3. Such operations include rotation, translation, scaling, reflecting, orthographic projection, and perspective projection are provided to control the location of geometric models

    其中包括旋轉變換、平移變換、比例變換、反射變換、正交投影變換和透視投影變換。利用這幾種變換的組合建立取景體。
  4. Characteristic circle is adopted for characteristic mark ; a new concept, “ characteristic diameter ”, is put forward ; the length and the position of the characteristic diameter ’ s image is adopted for the basic “ characteristic parameters ” ; and a new “ resolving model ” is established based on perspective projection principle and the speciality of “ characteristic diameter ” in this article, so that the normal direction of target plane can be got without calibrating camera parameters in real time. it only need basic mathematic tools

    本文採用特徵圓作為靶面上的「特徵標志」 ;提出了「特徵直徑」的概念,採用特徵直徑及其在像面上的透視投影的位置和長度作為基本的「特徵參數」 ;根據透視投影的規律,應用特徵直徑的特性,建立了新的「解算模型」 ,無須在現場標定攝像機的參數,只需採用基本的數學工具即可實時解算出靶面法線的方向。
  5. Builds a left - handed perspective projection matrix

    生成一個左手坐標系的透視投影矩陣。
  6. Builds a right - handed perspective projection matrix

    生成一個右手坐標系的透視投影矩陣。
  7. Perspective projection by cutting definite propertions

    分割定比透視投影
  8. Builds a customized, left - handed perspective projection matrix

    生成一個自定義的左手坐標系的透視投影矩陣。
  9. Builds a customized, right - handed perspective projection matrix

    生成一個自定義的右手坐標系的透視投影矩陣。
  10. Builds a left - handed perspective projection matrix based on a field of view

    根據視角生成左手坐標系的透視投影矩陣。
  11. Builds a right - handed perspective projection matrix based on a field of view

    根據視角( fov )生成右手坐標系的透視投影矩陣。
  12. Non - perspective projection

    非透視投影
  13. The paper introduces the arithmetic idea for the quick rectification of facade texture of buildings based on the parallels existed in buildings and the theory of perspective projection, and analyses the factors affected the geometrical quality of the images

    摘要介紹了基於建築物上平行線和透視投影理論進行建築立面紋理快速糾正的演算法思想,分析了影響圖像幾何質量的因素。
  14. According as time - varying images composing model, simulated 3 - d rigid shift motion and rotation motion in computer, implemented perspective projection and orthographic projection arithmetic, it proved that the result of experiment is accurate

    根據時變圖像構成模型,採用計算機模擬了三維剛體運動的平移和旋轉運動,以及透視投影和正交投影下的二維運動構成演算法。實驗結果驗證了演算法的正確性。
  15. In the tracking of whole body, a model is described according to the body shape. using this model, simple and complicated movements such as walking and throwing motion are labeled, and the 2 - d coordinates of joints can be got. at last, the 3 - d positions of joints are obtained by the model of perspective projection combined with the relationship among joints, and human motion is recovered by 3 - d stick model

    在對全身運動跟蹤中,根據人體的形狀特徵描繪了人體區域模型圖,對全身步行及體操動作進行了二維跟蹤和標定,之後再利用攝像機的透視投影模型、人體關節間的骨骼連接關系和比例參數,把關節點在圖像序列中二維坐標恢復為三維坐標,最後用棒狀圖恢復了人體的三維結構。
  16. Based on the model of perspective projection where the camera is fixed whereas the object is motive, the problem of recovering the three - dimensional motion and structure of a rigid object from image sequences by using of correspondence of conic curves is researched

    本文基於視點固定而物體運動的透視投影模型,研究了使用二次曲線對應從序列圖像恢復剛體三維運動和結構參數的問題。分別研究了剛體作純旋轉運動和純平移運動時,剛體運動參數的求解問題。
  17. The motion law of the perspective projection of a line on the ground in the image space is analyzed, and the navigation parameters are gotten directly by transforming the line in the image space into navigation parameters space according to the principle of hough transformation

    本文中分析了直線路徑在圖像空間中投影的運動規律,研究了如何利用hough變換把圖像空間中的線映射成導航參數空間中的點,直接獲取所需導航參數的方法。
  18. In deed, most of the 2 - d images we see have been derived from this 3 - d world by camera systems that employ a perspective projection to reduce the dimensionality from three to two

    現有的大多數圖像採集裝置所獲取的圖像本身是二維的,盡管其中可以含有三維物體的空間信息。要從圖像認識世界,就要從二維圖像中恢復三維空間信息。
  19. On coordinat fromula for the perspective projection of tilted bildebene of points on the screen and the corresponding computer graphic

    屏幕上點的斜面透視投影坐標式及計算機的繪圖
  20. Thirdly, analyse stereoscopic hardware and software technologies. three kinds of methods : rotations with perspective projection, parallel projection and two centers of projection that are with their difference are reviewed. based this, we decide to use two centers of projection for computing the left eye and right eye views of stereo pair

    然後分別分析了立體顯示硬體和軟體技術,介紹了計算立體顯示的三種演算法:透視投影旋轉法、平行投影法和雙中心投影法,並分析它們的優缺點,由此決定使用雙中心投影法實現本課題的立體顯示。
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