polygon geometry 中文意思是什麼

polygon geometry 解釋
多邊形幾何體
  • polygon : n. 【幾】多邊形,多角形。 a regular polygon 正多邊形。adj. -lygonal 多邊多角形的(地面龜裂)。
  • geometry : n. 1. 幾何學。2. 幾何形狀。3. 幾何學著作。
  1. A problem in combinatorial geometry about convex polygon

    邊形的一個組合幾何問題
  2. This paper discusses the polygon medial axis definition of gis and calculation geometry, and their main distinguishing feature, pointes out that the polygon medial axis should be the locu of the equal - distance points to two or more edges of the polygon ; analyzes the relevant different algorithm and cases in practice, and proposes the geometry means in theory relatively rigid and widely meeting the requirements in practice - dotted pair rank method and the map algebra polygon medial axis method, utilizes them to offer several polygon medial axis calculation examples

    摘要比較了當前國內外gis中和計算幾何中關于多邊形中軸的定義,討論了它們的主要特點,指出多邊形中軸應是到兩個以上邊距離相等點的軌跡,並據此分析了相應的各種演算法和實際應用場合,提出了理論上較為嚴密、能夠廣泛滿足實際應用需要的幾何方法點對序列法和地圖代數多邊形中軸法。
  3. ? to make the solid have realistic surface, we adopt advanced solid modeling method - constructive solid geometry. ? to free end - user from overwork, we presents and realizes many auto - processing algorithms, such as searching of inner - point, definition of polygon ' s counter - clockwise direction, as well as generation of numeric control codes. ? to checkout the collision and interference between cutter and part, we accomplish numeric control machining simulation, which can help end - user validate the correctness and rationality of numeric control codes, so it is needless that do repetitive test - cut before normal manufacture

    正如將在後續章節中所講述的那樣,我們在系統中採用了許多先進的技術,其中主要包括以下幾點:採用分層設計思想,使三維物體的設計得到了簡化;採用先進的實體造型方法,使所建立的實體真實感強;實現了內點自動查找、多邊形方向自動定義等演算法,提高了系統的自動化水平;實現了刀具軌跡的自動生成、優化;實現了數控代碼的自動編寫,克服了手動編寫的缺點;實現了數控加工模擬,能檢驗數控代碼的正確性和合理性,並能自動檢測刀具與工件之間的干涉。
  4. Decomposing a simple polygon into convex cell is one of elementary problems of computational geometry

    摘要簡單多邊形凸單元剖分是計算幾何的基本問題之一,剖分演算法在許多領域均有較廣泛的應用。
  5. Abstract : a new data structure that one link - list was composed of polygon - surface table, edge table and vertex table was proposed to describe the geometry information and topology information of control polyhedron m in the rese arch of modeling with closed surface. compared with other structures which were a pplicable to the work, the structure was understandable, economize and conveniently to modify. after describing the detail of the geometry information, topology inf ormation included in the tables of polygon - surface, edge and vertex, and the poin t - link form of the adjacency multilist between the tables, a concise instance was given in clanguage array

    文摘:介紹了在閉曲面造型研究中,為描述控制多面體m的幾何信息和拓撲信息而設計使用的一種單鏈三表的數據結構.與其他適用與描述控制多面體的數據結構相比,該結構在結合了鄰接多重表方法后的特點是:關系描述清楚,節省存儲空間,方便查找和交互修改形體.在介紹單鏈中三表(面表、邊表、頂點表)所含的幾何信息細節、以及單鏈的三表之間的表示面、邊、頂點拓撲關系的指針的鄰接多重連接方式之後,本文給出了以c語言數組方式簡明描述的數據結構實例
  6. In order to optimize 3d models before store and rendering, we create a subsystem for radm. triangulation is a fundamental problem in computational geometry. in real time system, polygon should be triangulated in order to make full use of rendering accelerate on function of graphic hardware

    為了使該系統輸出的模型能夠以更優化的形式提供給大多數的實時繪製程序所使用,我們在radm的基礎上,又實現了一個面向繪制的模型優化子系統。
  7. Abstract : a new algorithm of area filling of geometry graph has been proposed. in this algonthm based on the area calculating theory of closed graph with curvilinear integral. the redundant judgement of inner pixels in the area has been eliminated and the defect of polygon area filling algorithm, which has some limitations to the graph shape, has also been overcome

    文摘:基於曲線積分求封閉圖形區域面積的基本原理,提出了一種新的幾何圖形區域填充演算法.該演算法不需要對區域內點進行重復判斷,也克服了多邊形填充演算法對區域形狀有一定要求的缺點
  8. Instead of 640 fibers, it realized the large area multi - object observation by use of 4 000 fibers. according the request of project, mechanical character, controlling and positioning method were firstly analysized. then through studying geometry modeling, convex hull, polygon collision test and other arithmetic, the positioning, controlling and collision test method are proposed which are suitable for radial coordinates unit

    本文根據工程的要求,首先對光纖定位裝置的機械特徵、控制方式、定位方法做了分析,然後通過研究現有的幾何造型、凸包構建、多邊形碰撞判斷等演算法理論,研究出適合極坐標運動單元的表示、控制、判斷方法,並最終在虛擬系統中實現了4000個光纖定位單元的存儲表示、定位控制、碰撞判斷(即實時監控) 。
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