real time buffer 中文意思是什麼

real time buffer 解釋
實時緩沖器
  • real : adj 1 真實的,真正的 (opp sham ) 實際的,現實的 ( opp ideal) 事實上的,實質上的 (opp nominal...
  • time : n 1 時,時間,時日,歲月。2 時候,時刻;期間;時節,季節;〈常pl 〉時期,年代,時代; 〈the time ...
  • buffer : n 1 【機械工程】緩沖器,緩沖墊;阻尼器,減震器;消聲器。2 【化學】緩沖,緩沖劑。3 緩沖者;緩沖物...
  1. A common data acquisition card can be used on laboratory virtual instrument engineering workbench through designing the external interface between labview and common date acquisition card on the software design ; used the idea of the double buffer and direct memory access, a real time data acquisition and logging about the succession, big capacitance leakage current is realized ; a digital filter is designed to filter high frequency signals

    在軟體設計上,設計了與普通數據採集卡的介面,實現了在labview環境中應用普通數據採集卡的功能;運用雙緩沖和內存直接映射的設計方法實現對連續、大容量泄漏電流信號的實時採集和存儲;設計了數字濾波器對採集后的原始數據濾去高頻干擾。
  2. Based on the dsp development board, the author finishes the hardware debug about the multi - channel buffered serial port ( mcbsp ) receiving the output signal from the gps if collector and resolves the software program of the receiving buffer of the multi - channel synchronous serial data, data integration, udp datagram encapsulation and network interface driver, etc. the real - time udp datagram receiving, data frame de - encapsulation and high speed data memory are implemented, and a friend application interface with windows message is developed on the pc

    基於dsp開發板,作者完成了dsp的多通道緩沖串口( mcbsp )接收gps中頻接收機輸出信號的硬體調試,並解決了多通道同步串口數據的接收緩沖、數據合併、 udp數據報裝幀及網路介面驅動等軟體編程。在pc端,通過mfc的網路應用開發類casyncsocket實現udp報的實時接收、數據解幀譯碼、高速存貯,利用windows消息機制開發了應用程序友好界面。
  3. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  4. Linux is originally designed as a time - sharing operating system. due to its non - preemptive kernel, coarse time granularity, frequent disabled interrupt, virtual memory and other buffer mechanism, linux is not so “ real - time ” as rtos

    Linux的調度機制決定了它是一個分時系統,其不可搶占的內核、粗糙的時鐘粒度、頻繁的關中斷、虛存和其它緩沖機構的設置,使得linux的實時性不強。
  5. There are several advanced functions in control system of fed driving based on fpga. the special al875 can support multi - display format from qvga 、 vga 、 svga to xga in the digital rgb graphics and video frequency. using vga interface and d / a conversion technology, it can monitor data signal and control signal real time. the control of buffer storage carry out seamless link by double frame memory refurbish. osd can control menu and text to adjust state by double display

    完成的基於fpga的新型fed驅動控制系統具有幾種先進的功能:採用專用於rgb圖形/視頻信號數字化的al875晶元,可以支持從qvga 、 vga 、 svga到xga的多種解析度的顯示格式;採用vga介面技術和d / a轉換技術,用於實時監控整個系統中的圖像數據信號和控制信號;採用乒乓刷新控制機制對緩存進行控制,實現數據讀寫操作的無縫連接;採用osd在屏顯示單元,實現控制菜單、文本在屏幕上的疊加顯示。
  6. The main research issues consist of following aspects : 1. based on non - real - time ethernet and windows2000, we research how to meet the real - time requirement for hsm working procedure, via using shared data buffer to resolve the conflict between high - speed data acquisition and low - speed data process, then combine hsm features, correctly set priority among processes and threads, and compositively use software and hardware technical

    主要內容為: 1 .詳細研究了在採用非實時的以太網( ethernet )和windows2000操作系統基礎上,如何通過使用共享數據區緩沖、解決高速數據採集與低速數據處理分析的矛盾,結合熱連軋的工藝特點,合理設置進、線程優先級,綜合運用軟、硬體措施滿足象熱連軋生產過程這樣的快速過程的實時性要求。
  7. Based on dct domain r - d analysis, we provide a new constant bitrate ( cbr ) rate control algorithm, which can cure tm5 algorithm " two limitations, buffer conformance and scene cut problem. for variable bitrate ( vbr ) rate control, we proposed a single - pass vbr rate control algorithm for real - time video coding application

    對于vbr碼率控制,作者還提出了一種面向實時視頻編碼應用的單通道vbr碼率控制演算法,它避免了多通道vbr演算法的多次編碼或預分析的開銷,減小了量化步長波動,可提供穩定的視頻質量。
  8. Later several key methods are emphatically pointed out : the object - oriented method and the inheritance thinking of object are employed to gain visibility and build - up repeatedly of model component in model library ; the technology of double - buffer and multi - thread assure the capability to manage in real time of multi - task system ; the algorithmic design of data - flow solves the problem of simulation calculation, and lay a basis of system expanding for the future. then the paper verifies the system with examples and provides the performance

    隨后重點討論了實現該虛擬模型系統的幾項關鍵技術;運用了面向對象技術和類的繼承思想實現了模塊庫中模型構件的可見性和重構性,雙緩沖存儲和多線程技術保證多任務系統的實時處理能力,數據流向的演算法設計解決了模型的模擬演算法問題,同時為今後的系統擴展提供了基礎。
  9. By means of quantitative analysis, we accessed growth rate and film thickness of gan epilayer, and even determined in real time the thickness of buffer layer from in situ measurements of normal incidence reflectance

    通過對在位監測曲線的分析,確定gan生長速率以及外延層的厚度,並利用監測曲線實時標定緩沖層的厚度。
  10. The double - buffer technology saves memory resource, enhances memory efficiency ; the data - pulled technology improves the server ' s efficiency and performance, guarantees the video file to playback smoothly ; mpeg - 1 ensures the system ' s usability and feasibility ; directshow ensures the audio and video playback correctly ; the rtp / rtcp deals better with the system ' s real time. the pl vod system works normally on all sorts of mpeg - 1 streams

    雙緩沖區技術節省了內存資源,提高了內存使用率;客戶端拉技術提高了服務器的效率與性能,保證了節目文件的平滑回放; mpeg - 1多媒體壓縮標準保證了系統的通用性和可行性; directshowcom組件技術保證了音頻流與視頻流能夠正確回放; rtp rtcp協議較好地處理系統的實時特性。
  11. We adopt a ping - pong buffer mechanism to guarantee the system ' s real - time implementation. in the hardware design, we use adsp2188n and codec chip msm7702 to accomplish the algorithm and flash memory sst391f080 to store the startup code. assembly language code and some necessary initialization data

    在硬體設計中,本系統以adspzi88n為核心,結合codec晶元msm7702完成編解碼演算法,使用flash晶元sst39lto80來存儲系統的啟動程序、匯編語言程序和初始化表格數據,使用話筒和聽筒來完成語音的輸入輸出。
  12. Abstract : in a network system, overflow or overwrite of message buffer will cause missing of messages. for a timed token network, message transmission time and the message buffering space allocation in a node are very important issues on network real time capability. this paper analyses the message buffering mechanism, describes the relationship of message buffering space and message transmission bandwidth allocation, and proposes a space determination method of message buffer for ltpb network. the maximum space redundancy avoiding buffer overflow for “ send ” and “ receive ” buffers has been derived. it is found that the space of “ send ” and “ receive ” buffers is equal to the message size under condition that the message gap time is greater than message latency and node response time

    文摘:在網路系統中,節點緩沖區內消息發生覆蓋或溢出會造成消息的丟失,對于限時令牌網路,節點消息發送時間和消息緩沖容量的分配是影響消息實時性的重要因素.針對令牌傳遞網路分析了節點消息緩沖機制,說明了消息緩沖容量的確定與網路帶寬分配方法的關系,並提出了消息緩沖容量的確定方法,導出了避免消息覆蓋或溢出所需的最大發送和接收緩沖容量余度.指出在消息的產生間隔大於該消息的最大允許的延遲時間和接收節點響應時間的條件下,發送和接收端的消息緩沖容量等於被緩沖消息的長度
  13. In a network system, overflow or overwrite of message buffer will cause missing of messages. for a timed token network, message transmission time and the message buffering space allocation in a node are very important issues on network real time capability. this paper analyses the message buffering mechanism, describes the relationship of message buffering space and message transmission bandwidth allocation, and proposes a space determination method of message buffer for ltpb network. the maximum space redundancy avoiding buffer overflow for “ send ” and “ receive ” buffers has been derived. it is found that the space of “ send ” and “ receive ” buffers is equal to the message size under condition that the message gap time is greater than message latency and node response time

    在網路系統中,節點緩沖區內消息發生覆蓋或溢出會造成消息的丟失,對于限時令牌網路,節點消息發送時間和消息緩沖容量的分配是影響消息實時性的重要因素.針對令牌傳遞網路分析了節點消息緩沖機制,說明了消息緩沖容量的確定與網路帶寬分配方法的關系,並提出了消息緩沖容量的確定方法,導出了避免消息覆蓋或溢出所需的最大發送和接收緩沖容量余度.指出在消息的產生間隔大於該消息的最大允許的延遲時間和接收節點響應時間的條件下,發送和接收端的消息緩沖容量等於被緩沖消息的長度
  14. According to the function of the hardware, the control software part has been designed, and a method called cyclic buffer mode has been proposed for robot moving control which can increase the real - time performance of the robot control system. the results of experiments have proofed the method

    並針對各硬體所具有的功能進行了機器人控制軟體部分的設計,提出採用循環緩沖方式實現機器人軌跡運動的控制,提高了機器人控制的實時性,並通過實驗加以驗證。
  15. A novel real - time fluorescent rt - pcr was established to detect pnrsv this technique uses a taqman probe to monitor in real time amplification of target genes, a taqman probe labeled by a quenching and fluorecenting was added to the pcr reaction buffer

    另外還設計了taqman熒光探針,確定了檢測條件和參數,建立了實時熒光rtwcr方法,該方法是指在pcr反應體系中加入帶有熒光基團互補探針,如果有pcr反應(擴增) ,熒光信號就較大。
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