real-time bandwidth 中文意思是什麼

real-time bandwidth 解釋
實時帶寬
  • real : adj 1 真實的,真正的 (opp sham ) 實際的,現實的 ( opp ideal) 事實上的,實質上的 (opp nominal...
  • time : n 1 時,時間,時日,歲月。2 時候,時刻;期間;時節,季節;〈常pl 〉時期,年代,時代; 〈the time ...
  • bandwidth : (帶寬):電纜,鏈路或系統傳輸數據的能力。
  1. Dynamic allocation algorithm for real - time bandwidth in token ring network

    基於令牌環網的動態實時帶寬分配演算法
  2. According to the characteristic of ieee 1394 with wide bandwidth, common and real - time, the author put forward ieee 13 94 should be applied into real - time digital video transfer in optics - electronics theodolite. before engineering realization, carried out a video image transfer test on three types of digital video tape recorders and camera with ieee 1394 interface. we found that digital videos without compression transfered under ieee 1394 standard ( transfer from 4. 5m to 100m ), compared with analog videos, have no geometric distortion, and have better luminance, contrast, definition

    作為工程實現前的實驗研究,對三類具有ieee1394介面的數字錄像機和攝像機進行了視頻圖像傳輸實驗,發現無壓縮格式的按ieee1394標準傳輸的數字視頻圖像(傳輸距離從4 . 5米到100米之間) ,較原始模擬視頻圖像在幾何位置信息上沒有衰變,而在亮度、對比度、邊緣清晰度這些方面有明顯的優勢;但是按dvcam壓縮格式(常見于sony公司的系列產品,是5 : 1的dct幀內壓縮)壓縮的數字視頻圖像,較原始模擬參照圖像有明顯的幾何畸變。
  3. The method of compressing bandwidth of fringe function is proposed that basis fringe contains discrete spectrum which is based on human vision for real - time display, we also introduce discusses the spatial light modulators ( slms ) based on display system of digital holography and theory of numerical reconstruction of digital holography

    為了達到實時性要求,在滿足人眼視覺的光信息量基礎上,對帶寬壓縮的理論問題進行了研究,提出了基於離散頻譜的帶寬壓縮演算法,並給出了結果。
  4. Reservation based dynamic bandwidth allocation scheme still adopts the concept of uniform spacing, and the access of request slot adapts to loading situation, which improves the non - real time services

    動態帶寬分配演算法自適應于系統的負載狀況,最大限度改善了非實時業務的性能。
  5. Meanwhile, the successful application in eplrs validates the effectiveness and justification of the scheme and its support to the high data - rate real - time services. it provides one choice for multi - hop wireless network to support the bandwidth and delay sensitive services

    同時, eplrs通信網路的應用實例也驗證了本方案的有效性、合理性及其對多跳無線網路高速實時業務的支持,為多跳無線網路支持帶寬時延敏感業務提供了一種選擇方案。
  6. Because mpeg video need more storage space ( though achievements in compression algorithms have decrease it to a reasonable degree ), high transmission bandwidth, low transmission delay and delay jitter ( especially to real - time video ). how to guarantee video transmission qos ( quality of service )

    如何在寬帶ip和atm網路上有效地傳輸mpeg視頻,才能有效地保證視頻傳輸的服務質量參數qos (如延遲、延遲變化等) ,以及用戶終端表示的表現質量參數qop ,一直是近年來學術界研究的熱點。
  7. The joint transform correlator ( jtc ) is paid more attention by researchers than the matched filtering correlator ( mfc ) with its advantages, such as high spatial bandwidth product, without integrated filtering and real - time operation etc. photorefractive crystals have some advantages, such as fast response, high spatial resolution and large storage capacity etc. we can exert both advantages by combining the photorefractive crystal with the jtc

    與匹配濾波相關器相比,聯合變換相關器具有諸多優點,如空間帶寬積高、無需濾波綜合、易於實時操作等,所以近年來更加引起人們的研究興趣。光折變晶體具有響應速度快、空間解析度高、存儲容量大等優點。將光折變晶體與聯合變換相關器相結合構成光折變聯合變換相關器,就可以充分發揮二者的優勢。
  8. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  9. Transmission of real - time video typically has bandwidth, delay, and loss requirements

    實時流的傳輸通常對網路帶寬、時延和丟包率有較高要求。
  10. The project is to develop the 100mhz wideband digital storage oscilloscope ( wdso ) , typical performance character : input signal - 3db bandwidth is 100mhz, real time sampling frequency is 20msa / s, equivalent sampling frequency is 10gsa / s, resolution is 8bits, dual signal channel, and delicacy is 5mv 5v div per channel , time sweep velocity is 2. 5ns - - 5s div 。 so the project is provided with higher performance - to - price ratio, stronger competitive capacity in market and widest applied foreground at the area of wdso

    本次課題的具體目標是實現100mhz帶寬的數字存儲示波器正樣機的研製,具體主要性能指標達到最高實時采樣率20msa / s 、等效采樣率10gsa / s 、被觀測信號3db模擬帶寬達100mhz 、采樣數字解析度8bit ;雙通道,幅值靈敏度: 5mv 5v div ,掃速2 . 5ns - - 5s div 。該方案具有較高的性價比,較強的市場競爭力和廣闊的應用前景。
  11. And it has significance in multimedia communication, digital multimedia broadcast and portable consumer electronics etc. the real - time implementation of video coding requires very high computation power and memory bandwidth

    它面向移動多媒體應用,對新一代移動多媒體通信、數字多媒體廣播、便攜式視聽消費電子產品等產業的發展具有重要意義。數字視頻數據壓縮的實時實現對處理器的計算能力和帶寬要求很高。
  12. Quite simply, it lets you see how much of your full bandwidth potential is actually utilized at any given point of time, either by displaying real - time graph, numerical display, or both

    簡單的說,它可以讓你準確的看到當前的網路數據流量,包括圖形的和數字形式的。
  13. In order to improve measurement accuracy, methods of high resolution, high frame rate and much vision pot are used in image capturing. it brings issue of high image transmitting bandwidth and big storage space. the hardware & software architecture of image capturing system encounter strict challenge against image data transmission and processing in real time

    在動態視覺測量中,為了提高測量精度,通常採用高解析度、高幀頻的相機在多視點進行採集,這樣就帶來了圖像數據傳輸的帶寬高,圖像數據存儲容量大的問題,這對圖像採集系統的硬體和軟體結構設計,特別是在實時性傳輸和提高圖像處理速度方面都提出了較高的要求。
  14. A lot of applications in broad bandwidth ip network are based on non - real - time communication by comparison with atm. we present dynamic virtual rate scheduling policy and limited difference - of - clock hybrid packet scheduling. they do n ' t only guarantee upper bound of traffic delay that is equal to vc and wfq ' s, but also optimize non - real - time communication by way of preventing real - time traffic from unfairly engaging network resource

    相對atm網路,寬帶ip網路中有大量的網路應用以非實時通信為基礎,本文提出了動態虛速率調度策略和有限時鐘差混合包調度演算法,與vc 、 wfq等調度演算法相比,不僅同等地確保實時通信的最小時延上界,而且通過限制實時通信對網路資源的不合理佔用,使得實時通信和非實時通信公平合理地共享網路資源,優化了非實時通信的轉發性能,改善了網路資源的有效利用率。
  15. Bandwidth allocation for fc - al under hard real time condition

    強實時條件下光纖通道仲裁環帶寬分配方法
  16. Research on real - time performance of bandwidth allocation for ltpb network

    網路帶寬分配策略的實時性能研究
  17. Bandwidth allocation scheme with real - time communication for fc - al

    光纖通道仲裁環實時傳輸的一種帶寬分配演算法
  18. The underwater acoustic channel is very complex where cochannel interference, doppler frequency offsets, narrow bandwidth and time and frequency selective deep fades obstructs the development of high speed and fidelity underwater data transmissions. thus projects of high speed and fidelity underwater signal transmissions become a hotspot in the fields of world academic circles. the conventional serial communication must use adaptive equalizer to combat the multipath in real - time

    海洋水聲通道是一種極其復雜多變的時-空-頻變參通道,其通道窄,強多途干擾,信號起伏衰落嚴重,一直是水下信息可靠高速傳輸的主要障礙,因此如何在水聲通道中高速率準確地傳輸數據,就成為世界性的熱門課題。
  19. Monitor and graph real - time bandwidth utilization, save historical data

    監視並繪制實時帶寬利用,保存歷史數據;
  20. Furthermore, we implement the bandwidth - based capturing, and encoding sub - system. in client end, in order to improve user ' s experience, we design one bandwidth - aware - based player, which using bandwidth measuring technology too. after getting real - time bandwidth parameter, the player then will negotiate with server ' s bandwidth manager and download appreciate stream form media server library

    採用多碼率的最終目的是為了使用產能選擇最佳的流媒體,因此,本文在客戶端播放器中也應用了帶寬測量技術,實時獲得帶寬,通過與流媒體發布服務器協商播放最佳的流格式文件,或者在單一流文件中獲得合適的流。
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