render scene 中文意思是什麼

render scene 解釋
渲染場景對話框
  • render : vt 1 報答,報復;歸還,付還;交付,交納。2 提出,開出,拿出(賬單、理由等)。3 給與(幫忙等);表...
  • scene : n 1 (戲劇中的)一場。2 〈常 pl 〉場(舞臺的)布景。3 【電影】場面;出事地點,現場;〈古語〉舞臺...
  1. 4. realize the render and display of subastral point tracks on the global satellite images. also include the display of satellite coverage ; realize the render of the three - dimension scene in which satellites orbiting the earth, including the render of satellite track and satellite model ; realize the render of scene based on the ground viewpoint, including the render of sky background, satellite ana satellite track

    4 、實現了在全球衛星影像地圖上衛星的星下點軌跡的繪制和顯示,以及覆蓋區域的顯示;實現了衛星圍繞地球旋轉的三維場景顯示、衛星軌跡顯示以及衛星模型顯示;實現了以地面觀測站為觀測視點的場景顯示,地面以及天空背景顯示,衛星及衛星軌跡顯示。
  2. To prove it, here is a render of the exact same scene, with the color of the back light changed to a pretty dark blue color, the front light with a near - white - blue color and the material for the text to a purple color

    要繼續提示渲染效果,接下來還有一個相同場景的渲染,不同的是背景燈的顏色改為深藍,前主光的顏色改為接近白色的藍色,並給文字賦予了紫色的材質。 )
  3. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  4. In the render panel of the scene buttons ( f10 ) menu, you also need to activate the shadow and ray buttons

    在場景按鈕菜單( f10 )的渲染面板中,你也需要激活陰影和射線按鈕。
  5. In the disposal of view scene, directx graphic interface and direct3d retained mode are used to support the render engine of visual scene system, and multi - view - port displaying disposal is used to simulate three view ports of the car in the virtual scene, which enhance the verisimilitude in the visual simulation

    在場景處理中引入directx圖形介面和direct3d保留模式支持實現了視景系統的渲染引擎,利用多視口顯示處理技術來模擬車輛前後多個視野,增強了視景模擬的逼真性。
  6. To render a intuitive scene and to be convenient to modify the model ' s poses by users, i did a deeper research and made an entity model and a realistic framework model. we can figure out the angles of every human part and their rotation axes based on the 3d coordinates of the human key points, then act them on the 3d models to generate the right poses

    為了更加直觀和方便人體姿態的人工修改,本文進行了更深入的研究,建立了人體實體模型和逼真的人體骨架模型,並根據各關節點的三維坐標計算出了人體各環節之間的夾角和旋轉軸,然後將之作用於三維人體模型生成相應的姿態。
  7. A view port structure is a rendering surface such as a 3 - d renderer that writes per - pixel scene data such as color to a render target

    視區結構是一個呈現圖面,例如,向呈現目標寫入每像素場景數據(如顏色)的三維呈現器。
  8. In this thesis, we propose a new technique - spherical radiance transport maps, for rendering dynamic scene under environment illumination. this method could render soft shadow and inter - reflection for multiple dynamic objects efficiently

    本文擴展了該方法的預計算采樣思想,提出了一種新的方法一球面光輻射傳輸映射,可以應用於包含多個動態物體的場景在環境光下的實時繪制。
  9. A gas explosion near a busy department store in causeway bay caused a large number of casualties. ams members were deployed to the scene and to the nearby ambulance stations and hospitals to render medical assistance

    港島銅鑼灣市煤氣管爆炸,大批途人受傷,數十名醫療輔助隊隊員趕赴現場搶救,另外一批隊員則奉召到鄰近的救護站和醫院,協助救援。
  10. It involves the communication between the visualgenserver and system of tower simulator, the communication between the visualgenserver and visualgenclients. frame control and the synchronization of visualgenclients. in the third part, we present the design and implement of visualgenclient, which deals with how to realize the render of a scene using 3d graphics engine performer

    摘要2 )著重介紹視景服務器的設計和實現,在此部分涉及到了視景服務器自身的體系結構、鍵盤和鼠標事件處理、視景服務器和塔臺模擬機系統服務器之間的通訊、視景服務器和從視景位之間的通訊,幀率控制以及如何控制從視景位的同步等。
  11. In chapter 2, a new ir imaging model for city buildings has been established based on meteorology, heat transfer and infrared physics. we first analysis all kinds of main factors affecting the ir characteristic of city buildings, then by using the methods such as multi - layer finite difference the surface temperatures of building and other surrounding objects are acquired. combining the methods of classified modeling and special modeling we constitute the large - scale complex urban ir scene and render the ir images of urban scene at various time

    本文第二章從氣象學、傳熱學和紅外物理學原理出發,分析了影響城市建築物紅外特性的各種主要因素,採用多層有限差分等方法求解建築物及周圍物體的表面溫度,建立了城市建築物紅外成像模型;採用分類建模和特殊建模相結合的方法構建了大規模復雜城市場景的紅外模型,繪制出了不同時刻城市復雜場景紅外成像圖。
  12. A fill mode describes the mode that controls how to render a scene

    填充模式描述控制屏幕呈現方式的模式。
  13. Through a few images and some manual assistance, we can get the camera intrinsic and extrinsic parameters, and reconstruct scene, then use warping method to draw at new view point. the whole procedure can be divided into three part : computing camera intrinsic and extrinsic parameters by self - calibration, get depth information through matching image corresponding points and using warping to render image

    利用少量圖像和一定的人工輔助,獲得攝像機的內外參數,再對場景進行重建,最後使用warping方法完成新視點圖像的繪制。整個過程可分為三部分:利用自定標計算攝像機內外參數,通過匹配圖像對應點提取深度信息,使用warping進行圖像繪制。
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