render to texture 中文意思是什麼

render to texture 解釋
貼圖渲染
  • render : vt 1 報答,報復;歸還,付還;交付,交納。2 提出,開出,拿出(賬單、理由等)。3 給與(幫忙等);表...
  • to : adv 到某種狀態;〈特指〉到停止狀態;關閉。 ★也常和動詞結合,略去其後賓語,而構成成語: The door i...
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  1. In the render on the right, the same texture was mapped to just the incandescence channel

    在右側的渲染中,同樣的紋理只在白熾通道上貼圖。
  2. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  3. You should always use the exposure control offered by 3ds max when you intend to handle render elements or render to texture outputs, and want to see the color mapping effects offered by finalrender

    建議你把這種調節方式作為一種常規的曝光控制,尤其是在輸出渲染元素的控制貼圖時,請看實例。
  4. This method can be applied only to a render target, a render - target texture surface, or an off - screen plain surface

    只能將此方法應用於呈現目標、呈現目標紋理圖面或離屏無格式圖面。
  5. Allows hardware to auto - generate mipmap levels of the render texture whenever the base level 0 is updated

    允許硬體自動產生渲染紋理的紋理細化層,每逢基層為零是就會更新。
  6. The image generated by this method takes on continuity and fine. the method relates to spot noise, filter, convolution, render and texture mapping

    該方法涉及噪聲選取、慮波、卷積、繪制、紋理映射等技術,具有廣闊的發展前景。
  7. Reports the device s ability to render the current texture - blending operations and arguments in a single pass

    報告設備在一次呈現中呈現當前紋理混合操作和參數的能力。
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