rendering process 中文意思是什麼

rendering process 解釋
煉油法
  • rendering : n. 1. 翻譯,譯文;表現,描繪;演出,演奏。2. 提煉,煉油,熬油。3. (墻壁的)初塗,打底;粉刷;抹灰。4. (滑車上繩索的)放出。
  • process : n 1 進行,經過;過程,歷程;作用。 2 處置,方法,步驟;加工處理,工藝程序,工序;製作法。3 【攝影...
  1. In a network, the process of taking any element out of service, rendering it inoperable, or placing it in a state in which it cannot perform the functions for which it was designed

    網路中的一種進程,它把任意單元從服務中除去,使其不能工作,或使其處于不能執行所設計的功能的狀態。
  2. This is a process known as rendering.

    這個過程叫做脂肪的提煉與加工。
  3. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  4. The difference that my system differs from autolisp and ads which takes the design method facing to the process is to adopt the objectarx which designs procedure by facing to the object, and to study and exploit the software system of cad which is much more suitable for kitchen furniture, and the software system possesses some innovation and practicability ; at the same time, with the advanced developing language visual c + + 6. 0, and with the utilization of the openness of autocad 2000, the software is developed by the second exploitation ; and my system adopts the standard applied software style and the friendly designed dialogue interface about windows, this makes the users " operation easier ; finally the furniture that is designed is endowed with materials and rendering, and then put into the virtual environment for proceeding the animated show

    系統不同於以往autolisp和ads都是面向過程的設計方法,而是採用了objectarx面向對象程序設計的方法,研究利開發出了更適合廚房傢具的cad軟體系統,具有一定的實用性和創新性;同時,結合先進的開發工具包軟體visualc + + 6 . 0 ,利用autocad2000對系統的開放性對其進行二次開發:採用標準的windows應用軟體風格、友好的對話框設計界面,使用戶的操作簡單容易;最後將設計好的傢具在3dviz軟體中進行材質的選擇和渲染,然後放置於利用3dviz製作的虛擬環境中進行動畫展示。
  5. Method, to customize the rendering of controls selected and cleared during the editing process

    方法,以自定義在編輯過程中被選擇和清除選擇的控制項的呈現。
  6. Study on surface rendering of casting during solidification process

    凝固過程中鑄件表面繪制的研究
  7. Abstract : a display technique of surface rendering was developed in order to display the numerical simulation results of 3 - d scalar field physical quantity of the whole casting during solidification process visually and precisely

    文摘:為了更直觀和準確地顯示整個鑄件各部位在凝固過程中各時刻的三維標量場物理量的數值模擬結果,設計了一種稱之為表面繪制的顯示技術。
  8. However, in the actual process of translating, the translators are often too much subjected to the confinements of the original version and rely heavily on word - for - word. rendering, resulting in what we call translationese

    在實際翻譯過程中,由於受到源語先人為主的影響,譯者稍有不慎就有可能亦步亦趨,使譯文不合的語習慣,形成所謂的「翻譯腔」 。
  9. Only when the translator is endowed with an opportune cognitive competence can be handle a set of problems arising in the process of translation, such as the cohesion and coherence of the version and the rendering of culture - bound words, etc

    譯者只有具備了一定的語境認知能力,才能處理好翻譯文本建構過程中一系列的問題,如譯語的銜接與連貫,負載有文化意義的詞的翻譯等。
  10. The specialty of this system lies in the interface for controlling the sub algorithms of rendering pipeline. according to different needs, users can process freely like choosing interpolating and compositing algorithms, choosing viewing direction and manipulating the opacity value etc. ; the design of system is based on independent models, therefore it ' s easy to be extended. for those functions possible applicable in the future can be integrated through pre - defined interfaces in the system

    系統的特色在於實現了體繪制演算法各個步驟的控制介面,通過人機交互用戶可以根據需要進行如下操作:選擇插值演算法、合成演算法,選擇觀察角度和阻光度(不透明度)的賦值等:系統的設計是基於模塊的,具有很強的可擴展性,對于未來可能需要實現的功能都可以通過預留的系統介面方便地集成進來。
  11. Paper [ 76 ] provides a integer algorithm for rasterizing free curves, we need change the curve form to implicit function form, then use curve ' s positive - negative property to draw, but we ca n ' t use this algorithm when curve ' s degree is higher than 3 and this algorithm ca n ' t avoid using multiplication ; paper [ 77 ] provides a new generating algorithm, this algorithm can draw bezier very well, but for b - spline curve, we need use convert them into bernstein base form. because this process spends a lot of time, this algorithm has not a good speed and effect for rendering rational b - spline curve

    現在經常採用的演算法也是基於幾何的演算法(即線式生成演算法)和基於像素的演算法(點式生成演算法) ;文獻78 ]提供了一種有理參數曲線的快速逐點生成演算法,該演算法對有理b吮ier曲線的繪制,能起到很好的作用,但是對于有理b樣條曲線,必須先通過多項式的代數基與bemstein基間的變換矩陣,把原式用bemstein基表示,這一過程由於計算量大,降低了曲線生成的速度和效率
  12. Alternatively, a control can use templates in a purely additive process : if a certain template is defined and chosen, it can be used to add to or replace part of the default rendering

    另外,控制項可以在純添加進程中使用模板:如果定義並選擇了某個特定的模板,則可將其用於添加或替換部分默認呈現。
  13. Each subsection includes information about core classes, the selection process, default rendering, adaptive rendering, secondary user interface, and additional capabilities. in this section

    每個特性集都包含有關核心類、選擇過程、默認呈現、適應性呈現、輔助用戶界面( ui )的信息,適當的時候還包含附加功能信息。
  14. In the interactive rendering process, a data block scheduling algorithm is used to realize the view - dependent paging

    在給定參數的控制下,將多解析度數據分為內外存兩部分。
  15. This system does not need assistant of 3d modeling software and can get 2d information from standard map file directly and transform them into 3d graphics, so it can avoid complex process of 3d modeling compared with some traditional 3d gis and accelerate rendering of 3d graphics. making use of 3d engine handling, it can increase the truthfulness of the scene and realize 3d rebuilding of the scene. virtual reality technology has attracted a wide attention in recent years

    第三章是對3dgis的各個組成部分和各個功能模塊的設計,其中給出了一些在設計中用到的技術和演算法,並在本章中詳細介紹了在3dgis場景中如何通過二維平面圖形來構造三維實體(建築物) 、對構造后的三維模型進行紋理映射和在場景中的碰撞檢測及處理功能。
  16. Even so, you still have ultimate flexibility to customize the rendering process via before and after render events

    當然,你仍然可以在最終呈現前通過定製呈現前後事件來靈活控制最終的呈現結果。
  17. If items are not aligned, the report rendering process might create extra pages or unexpected white space to accommodate all of the items

    如果報表項未對,則報表呈現過程可能會創建額外的頁面或不需要的空格來容納所有報表項。
  18. You should be able to tell from the above, very general description just how closely the 3d rendering process is fitted to the pc ' s architecture

    通過以上一個階段的介紹,現在你應該對3d渲染過程與pc架構之間的關系有一些基本的了解了。
  19. An alternative is not to attempt to build increasingly more complex models, but rather to build a simple model and to add detail as part of the rendering process

    一個可替代的方案是,與其嘗試建立越來越復雜的模型,不如建好一個簡單的模型,然後在渲染過程成逐漸加入細節。
  20. 2, study ing and perfect ing the algorithms of walkthrough in virtual environment, accelerating the walkthrough in virtual environment in this paper, we evaluate the advantage and disadvantage of the current algorithms of walkthrough in virtual environment by the rendering process of photorealistic graphics, and then brought forward a new algorithms of real time walkthrough based on the integrated polygon and texture

    2 、研究並改進虛擬環境漫遊演算法,加速虛擬環境的漫遊本文通過真實感圖形的繪制流程米評價目前虛擬環境漫遊常用演算法的優劣,提出了相對較新的一種基於幾何和圖像混合簡化方法的實時漫遊演算法。
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