screen buffer 中文意思是什麼

screen buffer 解釋
屏幕緩沖器
  • screen : n 1 屏風;圍屏;屏幕;簾;幔;帳(等)。2 矮墻,隔板。3 熒光屏;【電學】屏蔽;【物理學】柵,網,...
  • buffer : n 1 【機械工程】緩沖器,緩沖墊;阻尼器,減震器;消聲器。2 【化學】緩沖,緩沖劑。3 緩沖者;緩沖物...
  1. Odium silicate is used as adhesive in metal casting, fireproof material, paper board, electric welding material, crt screen ; as water purifying agent, scale remover ; as washing aid. buffer in detergent ; as sealant in oil drilling ; as ore flotation agent, slurry thinner and leakage - blocking material in mining ; as bleacher aid, mordant, sizing material, impregnating agent in textile dye & printing ; as anti - corrosion agent and insecticide in wood processing ; as basic ingredient for coatings

    硅酸鈉被大量地用於製造工業作為填充劑,在金屬澆鑄中作為砂型粘結劑,版紙工業中被用作膠合劑,在耐火材料行業中用作粘結劑,在電焊條行業也用作粘結劑,在電子工業中可用作顯像管成屏的粘結劑,在水處理中用作處理劑,防結垢劑等。在合成洗滌劑行業中用作助劑,在清洗劑行業中用作清洗及防腐緩沖劑,在石油開采中用作防止井噴材料,在礦山開發中用作堵漏材料、礦石浮選劑和泥漿稀釋劑等。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. Because adopt the long - range control technology, consider it with the systematic compatibility of the original display screen, input software software adopt and use but former software that producer offer realize the long - range way to control totally, this needs two computers to realize this function, the first computer is used in editor ' s content of showing and transmitted data to the second computer, the second computer is used for receiving the first datum sent of data and carrying on the buffer memory of data

    由於採用遠程控制技術,考慮到與原顯示屏系統的兼容性,錄入軟體採用了原廠家提供的軟體而實現遠程控制的方式。這就需要兩臺計算機來實現這一功能。第一臺計算機用於編輯顯示內容並傳輸數據到第二臺計算機。
  4. Using 4d coordinate to express the convert matrix of perspective, it is predigested to calculate z coordinate through changing to one. the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer. the method of 3d perspective using directx buffer is improved

    使用四維坐標來表示物體的透視變換矩陣,通過對該矩陣進行歸一化處理,簡化了z坐標的計算;通過增加幀緩沖區的數量,修正了物體表面z坐標在屏幕上對應點的坐標值,對利用directx的緩沖區進行物體三維透視的方法進行了改進,提高了透視精度。
  5. The offscreen painting buffer will later be copied onto the screen

    屏外繪畫緩沖區稍後將被復制到屏幕上。
  6. For full - screen mode, the back buffer format must be specified

    對于全屏模式,必須指定后臺緩沖區格式。
  7. The origin for character cell coordinates in the screen buffer is the upper left corner, and the position of the cursor and the console window are measured relative to that origin

    字元單元格在屏幕緩沖區中的坐標原點為左上角,光標和控制臺窗口的位置相對于該原點進行計算。
  8. The screen buffer is an attribute of the console, and is organized as a rectangular grid of rows and columns where each grid intersection, or character cell, can contain a character

    屏幕緩沖區是控制臺的一個屬性,以由行和列組成的矩形網格的形式進行組織,其中每個網格交叉位置(字元單元格)都可包含一個字元。
  9. Gets or sets the leftmost position of the console window area relative to the screen buffer

    獲取或設置控制臺窗口區域的最左邊相對于屏幕緩沖區的位置。
  10. Sets the height and width of the screen buffer area to the specified values

    將屏幕緩沖區的高度和寬度設置為指定值。
  11. Active screen buffer

    作用中屏幕緩沖區
  12. Copies a specified source area of the screen buffer to a specified destination area

    將屏幕緩沖區的指定源區域復制到指定的目標區域。
  13. Class also contains methods and properties to get or set the size of the screen buffer, console window, and cursor ; to change the position of the console window and cursor ; to move or clear data in the screen buffer ; to change foreground and background colors ; to change the text displayed in the console title bar ; and to play the sound of a beep

    類還提供一些用以執行以下操作的方法和屬性:獲取或設置屏幕緩沖區、控制臺窗口和光標的大小;更改控制臺窗口和光標的位置;移動或清除屏幕緩沖區中的數據;更改前景色和背景色;更改顯示在控制臺標題欄中的文本;以及播放提示音。
  14. Two closely related features of the console are the screen buffer and the console window

    控制臺有兩個關系緊密的功能,也就是屏幕緩沖區和控制臺窗口。
  15. Screen buffer and console window

    屏幕緩沖區和控制臺窗口
  16. Sets the position of the console window relative to the screen buffer

    設置控制臺窗口相對于屏幕緩沖區的位置。
  17. The screen buffer is viewed through a rectangular region called the console window

    屏幕緩沖區可通過稱為控制臺窗口的矩形區域查看。
  18. A cursor indicates the screen buffer position where text is currently read or written

    光標指示屏幕緩沖區中當前正在讀取或寫入文本的位置。
  19. Gets or sets the top position of the console window area relative to the screen buffer

    獲取或設置控制臺窗口區域的最頂部相對于屏幕緩沖區的位置。
  20. Class enable applications to manipulate the dimensions of the console window and screen buffer ; to move a rectangular area of the screen buffer, which is useful for performing smooth, simple animation ; and to wait while reading console input until a key is pressed

    類的新成員使應用程序能夠操作控制臺窗口和屏幕緩沖區的大小;移動屏幕緩沖區的矩形區域(這對于執行平滑簡單的動畫很有用) ;並在讀取控制臺輸入時等待,直至按下某個鍵。
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