shader 中文意思是什麼

shader 解釋
材質
  1. The crosshatch shader actually does two separate things

    交叉陰影著色網路實際上做了兩樣事。
  2. The fire bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture

    這個爆炸火球材質是一個優秀的例子,告訴我們如何控制一個復雜的效果,如煙和火,能通過動畫一個分形紋理來貼圖完成。
  3. In addition to showing a different material on either side of a surface, the double sided leaf shader also allows shadows to show through from one side of the surface to another by employing the common material attribute translucence

    附加地顯示一個不同的材質在一個表面上每一側,雙面葉面材質也允許陰影通過驅動共同的半透明材質屬性去從一側表面到另一側表面。
  4. Is a material ( shader ) that represents matte surfaces ( such as chalk, matte paint, unpolished surfaces ) with no specular highlights

    翻譯:常用於表現粗糙無高光的表面(如粉筆,無光油漆,無打磨過的表面)
  5. The implementation in this paper packs 4 cons 4 * 1 consecutive elements from a matrix column into a texel and thus performs a small number of 4 * 4 matrix by 4 * 1 vector products in a shader

    每次從矩陣中取出4個元素放入一個到文理單元的一個元素中, 4 4的小規模矩陣乘法就轉變成了4 1的向量乘法。
  6. This shader produces the effect of an exploding fireball

    這個材質產生一個爆炸的火球。
  7. The double sided leaf shader is a surface shader that produces the & quot; double sided & quot; effect by switching between two separate material nodes depending on whether or not the surface normal of the point being shaded is facing the camera

    雙面葉材質是一個表面材質,能通過切換兩個分別的材質節點來產生雙面材質效果,它的材質是依賴在表面上的面對攝像機時的表面法線方向與否來區分被著色點。
  8. The material framework is modular, so programmers can add not just new shader programs, but shader components which artists can connect with other components on - the - fly, resulting in dynamic composition and compilation of shader code

    引擎中的材質編輯器是獨立模塊化的,我們這樣做的目的是為了實際開發的編程人員能根據自己的項目加入新的明暗生成器,並提供給美術人員進行使用,當然這是一種動態的合成並且要求編程人員得有可以編寫明暗生成器代碼的能力。
  9. The dust shader is designed to create the look of a fine layer of dust that is most visible on a surface when viewed obliquely

    灰塵材質是設計為,去創建一個好灰塵層,當間接觀看一個表面時,它更真實。
  10. This game requires a video card with a minimum of 32mb vram and programmable vertex / pixel shader support. the application will nao close

    本游戲需要至少有32m顯存的顯卡以及可編程性頂點/象素畫線程序的支持,這程序現在將關閉。
  11. You can create your vertex shader in two ways ( that i know )

    創建頂點著色程序你可有兩種方法。
  12. The performance of your code is directly dependant on the number of instructions in your shader

    你的代碼的效率直接由你的著色程序里的指令數決定。
  13. If you are debugging your vertex shader code, then, it is a must that you use software vertex processing

    但當你調試頂點著色程序的時候,你可以使用軟體模擬頂點處理進程。
  14. A surface shader is being used because it has no common material attributes of its own

    一個表面材質是被使用,是因為它沒有一個它自己的共同的材質屬性。
  15. Note that the double sided leaf material uses a surface shader node as its root node

    注意這個雙面葉材質使用一個表面材質作它的根材質。
  16. The shading network plugged into the emicroscope surface shader creates the look of a bump mapped surface that interpolates between black and light blue depending on how much each point on the surface is facing towards the camera

    這個材質網路插入一個電子顯微鏡的表面材質創建一個凹凸表面的外觀,依靠每個點在面對攝像機的方向來在黑色和淡藍色之間進行插值。
  17. Applies the vertex processing defined by the vertex shader to the set of input data streams, generating a single stream of interleaved vertex data to the destination vertex buffer

    將頂點著色器定義的頂點處理過程應用到輸入數據流組,從而生成從插入的頂點數據到目標頂點緩沖區的單個流。
  18. Set up the vertices and vertex shader

    設置頂點和頂點著色器。
  19. Vertex shader code usually sits on the card. hence, not too much time lost between shader switches

    頂點著色代碼通常擱置在顯卡里。因此,不會有太多時間消耗在著色的轉換上。
  20. For assembling a vertex shader, you will need the vertex shader assembly source and its declaration. the declaration describes the ( flexible ) vertex format

    為了使用頂點著色,你必須使用頂點著色匯編代碼對其進行描述。聲明(可塑)頂點格式。
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