sight mechanism 中文意思是什麼

sight mechanism 解釋
瞄準裝置
  • sight : n 1 視力,視覺。2 眼界,視域,視界,視距。3 觀看;壯觀;奇觀;風景;〈the sights〉名勝。4 光景,...
  • mechanism : n 1 (機械)結構;機械裝置[作用];(故事的)結構。2 【哲學】機械論 (opp vitalism)。 3 【文藝】...
  1. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  2. In the process of design or choosing topics, students should be guided to study and criticize realistic problems in sight of sustainable development and propose the solutions for problems by mechanism of sustainable development

    設計課的選題和設計過程,應引導學生用可持續發展的眼光來研究和批判現實問題,並用可持續發展的原理來提出解決問題的方法。
  3. To the primary contradiction of rtdivs, limited bandwidth of network and real time transmitting parameter of relative to move sight, the modeling theory, and the method of development and encoding theory are researched deeply. interactive platform of automation vectorization of 2 - d image and remarking is set up in this way. the control mechanism of 3 - d visual object of agent is discussed, and vf - sdm, visual federation synthetic development method is presented

    論文以作者建立的信息模型反映理論為指導,針對rtdivs的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,對模擬建模理論、軟體開發方法、信息編碼理論進行了深入研究,建立了二維圖像自動矢量化標注交互軟體平臺,深入探討了三維視體自主運動控制機理,提出了視景聯邦綜合開發方法( vf - sdm - visualfederationsyntheticdevdopmentmethod ) 。
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