simplification technique 中文意思是什麼

simplification technique 解釋
簡單技巧
  • simplification : n. 簡單化;單一化;單純化。
  • technique : n. 1. (專門)技術;(藝術上的)技巧,技能。2. 手法〈如畫法,演奏法等〉。3. 方法。
  1. In computation of swept volume approximation, an improved technique to generate the swept volume approximation for arbitrary meshes is presented by introducing generator simplification and path resample using frenet moving frames along the discreted sweeping trajectory. other steps, such as a directed distance field computation on a uniform grid based on the hardware accelerated computation technique and iso - surface extraction using marching cubes algorithm, are also included in this algorithm. in addition, the simplification scheme and smoothing technique are applied to the swept volume generated from iso - surface extraction

    本文的主要貢獻在於:在掃描體逼近計算方面,在原有任意多邊形網格模型沿任意路徑運動生成掃描體逼近演算法的基礎上,提出了加入對掃描母體簡化的預處理和用活動標架對掃描路徑進行重采樣等過程,演算法的其它過程還包括:計算掃描體中幾何基元的排列,用硬體加速構造無符號的有向距離場,將無符號距離場轉化為有符號距離場,從有符號有向距離場提取等值面等。
  2. In chapter 3, for the case that the terrain data can not fit in memory, we describe a data layout technique of providing coherent access to the terrain data that are consistent with our mesh simplification. we reorder the data in a manner that is of multiresolution and the overhead is completely eliminated

    第三章中,為了能處理超出內存容量的地形數據,我們對海量地形數據進行了重新組織,設計了一種基於層次二叉樹的遍歷方式的頂點存儲方式,存儲的頂點數據是多解析度組織的,並且沒有冗餘。
  3. The conception of the object - space separating modeling technique based on the triangular grids is introduced, and simplification calculation of the points of intersection between semi - finished material and cutting scanning body brings forward, which reduces calculation quantities in simulation, increases the speed of simulation and optimizes the effect of simulation

    重點介紹了基於三角網格的物體空間離散建模概念,提出了刀具和毛坯求交計算的優化方法。建模方法和求交演算法的優化減小了模擬過程中的計算量,提高了模擬的速度,優化了模擬的效果。
  4. An important application of shape matching technique is the reconstruction of archaeological fragments. conceming this application, a series of processing algorithms is presented. an efficient algorithm of fragment digital, mesh simplification, extracting mesh outlines is presented, and the mesh simplification algorithm with features of 3d edge preservation by applying edge operations, in order to reduce the difference, smooth, filter and resample are applied on the original information

    對于輪廓曲線的特性、復原目標、過程模型作了論述,完成了物體數字化採用的方法、數字化物體的存儲、具有3d邊緣保持的網格簡化、輪廓曲線提取、輪廓曲線的光順濾波、曲線的重采樣等輪廓曲線匹配中所要用到的相關方法。
  5. The generating technique of special effects and surface simplification technique of object models are the key to build such a virtual battle natural environment

    特殊效果生成技術和實體模型簡化技術是構建實時動態變化且逼真的虛擬作戰自然環境的關鍵技術。
  6. The quad - tree automatic simplification technique is used for that terrain in different " pyramid " levels takes on different resolution, and terrain in the same level has multi - resolution. in order to solve geometry - gaps, the author studies and compares two ways : pattern of restricted quad - tree and mark points and pattern of changing connectivity of vertices for higher resolution

    考慮vrml特點,採用「金字塔」數據結構組織地形數據,通過基於四叉樹的地形數據簡化演算法對地形數據進行簡化,使「金字塔」的不同的層次間具有不同的解析度,同一層次間也具有不同的解析度。
  7. In this dissertation, we study the generating technique of special effects and surface simplification technique of object models in the virtual battlefield. the main research and contributions of this dissertation are : ( 1 ) real - time visualization of dynamic terrain in the virtual battlefield scene, it is necessary to display craters on the ground due to the explosion of cannonball and legible tire tracks behind a moving vehicle

    本文主要對虛擬戰場中一些特殊效果的生成技術和實體模型的簡化技術進行了深入的研究,所完成的主要研究工作和取得的主要研究成果如下: ( 1 )動態地形的實時可視化技術在虛擬戰場中,需要真實地實時表現出炮彈在地面上炸出的彈坑以及車輛駛過地面后留下的清晰壓痕。
  8. From the points of view of multiresolution schemes and simplification techniques, those known major algorithms are classified and summarized. a simplification algorithm for terrain models based on the normal vectors of mesh vertices is proposed. its rule of simplification grounds on visual features, error metrics is from normal vectors of mesh vertices and simplifying technique is vertex removal

    從多解析度方案和簡化技術兩個方面對已有的主要方法進行了分類和總結;提出了一種基於網格頂點法矢量的地形模型簡化演算法,該演算法的簡化準則基於視覺特徵、誤差測度基於網格頂點法矢量、簡化技術則是頂點剔除;在此基礎上,提出了一種與視野相關的地形簡化和繪制方法,該方法通過虛擬的網格頂點包圍球來測度誤差,實現與視野相關的地形簡化。
  9. Aiming at the existed problems in reverse engineering techniques concerning triangulation method for scattered data points, display technique of three dimension model based on mesh simplification, and redesign technique for re - constructed surface etc., this paper studies and proposes the relevant solving schemes, key algorithms and realizing technologies. the chief contributions acquired by this paper include : ( 1 ) an effective 3d triangulation algorithm for scattered data points is put forward. this algorithm solves the problem that data points must be partitioned for multi - projection realized by traditional 2d triangulation methods, and can also triangulate the scattered data points of trimmed surface and concave boundary surface

    本文工作針對散亂點集的三角網格劃分及優化、基於網格簡化的真實感模型顯示,以及重構曲面再設計等反求工程的關鍵技術中還存在的諸多問題,提出了相應的解決方案,並對關鍵演算法和實現技術進行了深入研究,論文的主要成果包括: ( 1 )提出了一種有效的散亂數據點集的3d空間直接三角網格劃分演算法。
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