simulation-search technique 中文意思是什麼

simulation-search technique 解釋
模擬探索技術
  • simulation : n. 假裝;模擬;裝病,裝瘋;【生物學】擬態,擬色。
  • search : vt 1 搜查;檢查(身體、衣袋等);搜索,搜尋;找;尋找。2 調查;查究;探求;追求;根究 (into)。3...
  • technique : n. 1. (專門)技術;(藝術上的)技巧,技能。2. 手法〈如畫法,演奏法等〉。3. 方法。
  1. To the primary contradiction of real - time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3 - d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc, in additional with object - oriented program technique network communication technique multithreading technique, implement pc - virsp. there are 7 chapters in this thesis. in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward

    論文針對實時交互視景模擬的主要矛盾,即網路有限帶寬與視景運動交互參數實時傳輸矛盾,探討了三維視體運動控制機理,結合hla思想,建立視景聯邦對象模型( vfom - visualfederalobjectmodel )來描述視景數據分佈;並設計了模擬實體鏈描述文本文法及其存儲轉換機制,有效支持多領域視景模擬系統開發;分析並應用圖形介面標準opengl ,設計了基於pc機的實時互操作視景生成方法;針對網路分佈環境下視景模擬實時交互需求,設計視景運動同步控制方案;並綜合應用了面向對象編程技術、網路通信技術、多線程技術,實現了基於pc機的視景實時互操作支撐平臺( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
  2. Simulation results show reconstructed image of this technique has good overall visual effect and has no block profile which may exist in block matching motion estimation method. mrme ' s time requirement approximates that of block logarithm search algorithm

    模擬結果表明,該方法重建的解碼圖像整體感好,無塊匹配搜索法的塊輪廓,而編碼速度和塊對數搜索法相當。
  3. This fact implies that the fractal algorithm is very effective and in practical. 2 ) by combining the tabu search and the clustering technique, we propose a hybird algorithm to solve the placement problems, both for the bbl and the gate - array placement. simulation results show that our hybird algorithm is of robustness and effectiveness, it is expected the algorithm is also uesful in other optimization problems. to testify the feasibility of using various computational intelligent algorithm, such as neural networks, genetic algorithm and ant colony system approach in solving a

    2 )首次將禁忌搜索演算法與結群技術相結合,並將其分別應用於門陣列布局和bbl布局中,計算機模擬結果表明該演算法魯棒性強、有效,適應性廣,適用於大規模門陣列布局和bbl布局問題, 3 )分別用神經網路技術、遺傳演算法和蟻群演算法對兩端線網布線問題進行了研究,並對結果進行了分析比較。
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