surface-surface intersection curve 中文意思是什麼

surface-surface intersection curve 解釋
曲面一曲面相交曲線
  • surface : n 1 表面;地面;水面;廣場,空地。2 外觀,外表,皮毛。3 【幾】面;切口;【航空】翼面。adj 表面的...
  • intersection : n. 1. 橫斷,橫切;交叉,相交。2. 【數學】交集。3. 交點,交叉線,十字路口。4. 邏輯乘法。
  • curve : n 1 曲線;彎曲;彎曲物。2 曲線規 (=French curve);【機械工程】曲線板;【棒球】曲線球;【統計學...
  1. In some time - critical situation, continuous ssi is computation bottleneck of some solid modeling system. conventional approach for solving continuous ssi often uses intersection algorithm iteratively without taking the characteristic of the surface into account to simplify computation. the dissertation analyzes the intersect curve structure of continue surface, from the point of intersect curve ' s evolution, it describes the relationship between topology of offset surface intersect curve and topology transmit point ( ttp )

    等距曲面和運動曲面在cad cam領域中有著重要的應用,在一些時間敏感場合例如數控加工動態模擬,等距曲面和運動曲面等連續變化曲面求交運算已成為這些系統的計算瓶頸,連續變化曲面求交問題的通常解法是採用曲面求交演算法反復迭代計算交線,沒有考慮連續變化曲面交線之間的相似性進行求交簡化,效率上一直不能有很大的提高。
  2. This paper emphatically researched the problem how to calculate the intersection point between workpiece that rotated with variational angle velocity and milling cutter that moved with complicated track and rotated with high speed. furthermore it adopted the discrete curve surface method for every milling cutter, and treated image frame as the control parameter of position of milling cutter during the intersection calculation process, so the algorithm of intersection between workpiece and milling cutter was obtained. the paper also discussed further three - dimension graphic problem of manufacture process

    文中對做變角速度運動的工件和運動軌跡復雜的高速自轉中的銑刀求交問題進行了重點研究,採用將銑刀上的每個刀尖劃出的曲面離散化的方法,以圖像顯示的幀數作為求交計算過程的銑刀位置的控制參量,得出了銑刀與工件的求交演算法。
  3. In chapter 3, we discuss surface restoring method based on ct data which uses the intersection algorithm between spline curve and radial to resample the section curve, then works out surface controlling point array ; take opengl to display the surface with reality and the lighting, coloring effect

    第三章討論了基於ct數據的曲面重構方法,利用樣條曲線與射線的求交演算法對截面曲線進行重新采樣,並反算曲面控制點陣;在其後的顯示過程中,利用opengl實現曲面的真實感顯示,包括顏色、光照的變化等。
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