texture coordinates 中文意思是什麼

texture coordinates 解釋
紋理貼圖坐標
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • coordinates : 坐標系
  1. It is natural to extend this algorithm to 3d triangular mesh and output the texture coordinates for each triangle vertex

    該演算法可以自然擴展到三維三角網格,以三角面片作為合成單元,合成后直接輸出每個頂點的紋理坐標。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  3. Perspective correction is a process of interpolating texture coordinates prior to sampling a texture so that a polygon that is angled away from the camera is stretched correctly for the apparent depth of the polygon

    透視修正是一種在對紋理進行采樣之前對紋理坐標進行插值計算的過程,這樣,對于偏離鏡頭方向一定角度的多邊形,才能使其在視深范圍內正確伸展。
  4. Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage s texture transformation

    將轉換為鏡頭空間的頂點位置用作當前階段紋理轉換的輸入紋理坐標。
  5. Represents a custom vertex format structure that contains transformed vertices and one set of texture coordinates

    表示自定義頂點格式結構,該結構包含轉換的頂點顏色和一組紋理坐標。
  6. You can adjust that by adjusting the texture coordinates

    你可以通過調整紋理的坐標來調整這些。
  7. Also, i set the texture coordinates

    另外,我設置了紋理坐標。
  8. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差紋理映射技術是新近提出的實現物體表面粗糙感的一種凹凸映射技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移映射技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對紋理坐標進行偏移,從而近似達到位移映射技術的效果。
  9. This structure and flexible vertex format ( fvf ) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates

    這個結構和靈活的頂點格式( fvf )定義了我們所談論的包含位置,顏色和一組紋理坐標的頂點。
  10. Parallax mapping is a trick, implemented in a pixel shader, to distort the texture coordinates of a pixel before performing the usual per - pixel operations such as texturing and lighting

    視差貼圖是實施在紋理陰影上的把戲,在每一個紋理顯示之前,拉伸和改變紋理的位置和亮度。
  11. A nice property of a tetrahedron is that by using the texture coordinates of the 4 points, a constant texture gradient can be found across the tetrahedron

    到四面體背面的的距離可以通過把視線和背離視點的四面體表面相交並從中選擇一個最小距離來得到。
  12. If a vertex does not include a set of texture coordinates at the specified index, the system reverts to the u and v coordinates 0, 0 0, 0 by default. when rendering with vertex

    如果在指定索引處的某個頂點不包含紋理坐標集,則默認情況下系統還原為u和v坐標( 0 , 0 0 , 0 ) 。
  13. Controls the transformation of texture coordinates for the current texture stage

    控制當前紋理貼圖層的紋理坐標轉換。
  14. The maximum range of the integer bits for the post - normalized texture coordinates

    標準化后( post - normalized )紋理坐標的整數位的最大范圍。
  15. Gets the maximum range of the integer bits for post - normalized texture coordinates

    獲取標準化后( post - normalized )紋理坐標的整數位的最大范圍。
  16. Represents a custom vertex format structure that contains position and one set of texture coordinates

    表示自定義頂點格式結構,該結構包含位置和一組紋理坐標。
  17. Represents a custom vertex format structure that contains position, color, and one set of texture coordinates

    表示自定義頂點格式結構,該結構包含位置、顏色和一組紋理坐標。
  18. Now, the only problem left is to determine the texture coordinates at the exit point

    現在問題只剩下怎麼確定射出點的紋理坐標。
  19. Since the position indices and texture coordinates share the same frequency, they can be added to the input layout

    因為位置索引和紋理坐標使用相同的頂點個數,它們能夠被添加到輸入層次中。
  20. Can i share position data between vertices with different texture coordinates

    我能夠對于有不同紋理坐標的頂點共享相同的位置數據嗎?
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