texture depth 中文意思是什麼

texture depth 解釋
紋理深度
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • depth : n. 1. 深;深度。2. (色澤的)濃度;(聲音的)低沉;(感情等的)深厚,深沉,深刻。3. 進深。4. 〈常 pl. 〉深處;深淵,深海,海。5. 正中,當中。6. 深奧,奧妙。
  1. This article is suitable for color - locking and all kinds of hair texture like medium, dry and oily, etc. this article that contains repairing elements of rich sunflower plant virgin pulp can reconstruct hair fiber structures automatically, strengthen hair elasticity and durability with unique bi - active protein repairing formula and the stronger ability to permeate, moisture hair instantly, give hair the rapid absorption, reduce hair - damaging degree efficiently and repair hair inside structures in - depth

    本品適用於染后鎖色以及中性、乾性、油性等各種類型發質使用,內含豐富的太陽花植物原漿修護成份,能自動重組頭發的纖維組織,加強燙后頭發的彈性和持久度,獨有的雙重活性蛋白修復配方滲透力強勁,能瞬間滋潤秀發,能讓頭發快速吸收,能有效降低頭發的受損度程度,深層修復發質內層結構。
  2. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  3. Evaporation varies from evaporation capability, embedded depth of groundwater is more easy, the effect is more obvious ; evaporation capacity decreases if embedded depth of groundwater become deeply, and close to zero under the some depth ; evaporation capacity of different soil texture is different. at ordinary situation, if embedded depth of groundwater is easy, evaporation capacity of the wide and grit soil is powerful ; if embedded depth of groundwater is deep, evaporation capacity of the slender and viscosity soil is powerful

    潛水蒸發隨大氣蒸發能力的變化而變化,且潛水埋深越淺,受其影響越明顯:潛水蒸發隨潛水埋深增加而減少,在某一埋深以下潛水蒸發接近於零:不同土質其潛水蒸發量不同,一般情況下,在潛水埋深較小時,土質較粗、偏砂性土壤潛水蒸發較大;當潛水埋深較大時,土質較細、偏粘性土壤的潛水蒸發較大。
  4. Filter maps - enables or disables texture map filtering. when enabled, the depth is controlled locally by the settings of the texture maps. when disabled, no filtering is performed

    過濾貼圖。使用或禁用貼圖過濾器。使用時深度由紋理貼圖設置來局部控制,禁用時不執行過慮。
  5. ( 2 ) evaporation capacity is related with evaporation capability. soil texture, embedded depth of groundwater

    ( 2 )滿水蒸發餐大小與大氣蒸發能力、土壤質地和潛水埋深等因素有關。
  6. Perspective correction is a process of interpolating texture coordinates prior to sampling a texture so that a polygon that is angled away from the camera is stretched correctly for the apparent depth of the polygon

    透視修正是一種在對紋理進行采樣之前對紋理坐標進行插值計算的過程,這樣,對于偏離鏡頭方向一定角度的多邊形,才能使其在視深范圍內正確伸展。
  7. Under the direction of chinese soil taxonomy, part purple soils developed on the purplish standstones of j2 # j3 in sichuan basin were systematically studiedaccording to natural landscape, profile modality and quick - test, applying to methods statistic analysis and system integration, main affecting factors, indexs of soil series taxonomy and retrieval orders were systematically discussed. the results showed : 1 ) organic substance, total nityogen, total phosphate, total potassium and particle size composition were distinctly related with many soil characters. organic substance, calcium carbonate, available phosphate # size composition were much different in all swatches. besides, soil structure and the depth had profound affection to it. 2 ) affecting factors : soil structure, texture style and organic substance phosphorous

    本文以土壤系統分類理論為指導,以四川盆地侏羅系蓬萊鎮組、沙溪廟組和遂寧組紫色巖上發育形成的部分紫色土為研究對象,利用spss統計軟體相關功能,結合供試土壤的自然景觀、剖面形態和室內測定的理化性質,對土系分化的影響因子、土系劃分指標和檢索順序進行了系統的探討,結論如下: ( 1 ) 、供試紫色土中有機質、全氮、全磷、全鉀和顆粒組成與多個土壤性質均呈顯著或極顯著相關;有機質、碳酸鈣、有效磷、顆粒組成等性質在供試土壤方差分析中變異系數均較大;土體構型及土體的深度對土壤性質也有深刻影響。
  8. The only difference is that the depth compared with the depth buffer is not the depth from the quad, but the depth from the quad augmented by the depth stored in the particle texture

    唯一的區別是與深度緩存中深度值比較的不是來自矩形的深度,而是來自矩形的深度加上粒子紋理中儲存的深度。
  9. By in - depth research of image texture and its application in multispectral image fusion, significant central coefficient ( scc ) algorithm based on redundant wavelet texture is proposed and its performance is tested to be also superior to the congeneric algorithms in the way of enhancing fusion quality

    通過對圖象紋理及其在多光譜圖象融合中作用的深入研究,作者又提出了一種基於冗餘小波紋理特徵的重要中心系數( scc )融合演算法,通過與其它同類融合演算法結果的比較證明了該演算法在提高融合結果質量上的先進性。
  10. The results of the tests of permeability, retain marshall stability, freeze - thaw split, fuel - resistance and texture depth showed that the agent used in this research reduced the level of damage due to moisture and fuel in asphalt mixtures, while with very little influence on the skid - resistance

    滲水試驗、浸水馬歇爾試驗、凍融劈裂試驗、抗油性能試驗以及表面構造深度試驗的結果表明防水抗油劑能夠極大地提高瀝青混凝土的水穩定性和抗油污性能,同時不影響路面的抗滑性能。
  11. Abstract : the layer texture and the effect of technical parameters on the depth of boronization layer after low temperature boronization of 45 steel and the difference of corrosion resistance between low temperature boronization and high temperature boronization are described in the paper

    文摘:敘述了45鋼低溫滲硼后的組織,工藝參數對滲硼層深度影響的規律以及低溫滲硼層與高溫滲硼層的耐蝕性差別。
  12. Based on typical sample, soil survey, environment survey and soil physical - chemical analysis, under the direction of chinese soil taxonomy, according to the principle of stability, discrepancy, dominant and integration of soil series taxonomy, applying to methods of statistic analysis and system integration, the selection of indexes of soil series taxonomy of hydragric anthrosols in chengdu plain soil series taxonomy soil series naming and index were systemically sturied. the results showed : ( l ) the main affectoi of hydragric anthrosols soil series in chengdu plain were : soil structure in 100cm soil depth ; fe2o3 ( dcb ) ; the texture of hydragric epipedon ( cultivation horizon ) ; the proportion of clay and salt in hydragric epipedon ( cultivation horizon )

    本文以成都平原主要水耕人為土為例,在中國土壤系統分類思想的指導下,通過典型采樣、土壤詳查、環境調查和室內理化分析,遵循土系分化影響因子的穩定性、差異性、主導性及綜合性等原則,利用統計分析和系統綜合分析等方法,對水耕人為土的土系劃分指標選取、土系劃分、土系命名及檢索等作了較為系統的研究。
  13. In the process of developing the system, the paper discusses in - depth some key technologies such as spatial index of triangulated irregular network ( tin ) data, the integration of multi - source data, the process of dem & texture data, the application of lod in real - time animation, the technique of clipping in 3d landscape, the stereo synchronizati on, the multithreading

    在系統開發過程中深入研究了幾項關鍵技術:三角網索引、多源數據的集成、數字高程模型與紋理數據的處理、實時動畫中的lod 、三維景觀中的裁剪、立體同步以及多線程。
  14. Characterization of pavement texture by use of surface profiles - determination of mean profile depth

    表面外觀路面結構的特性.平均剖面高度的測定
  15. Characterization of pavement texture by use of surface profiles - part 1 : determination of mean profile depth

    使用表面外觀表徵路面結構.第1部分:平均剖面高度的測定
  16. Characterization of pavement texture by use of surface profiles - part 1 : determination of mean profile depth iso 13473 - 1 : 1997 ; german version en iso 13473 - 1 : 2004

    利用表面外觀表徵路面結構.第1部分:平均剖面高度的測
  17. We also propose a method generating ir target images from visible images in the same scene. by pre - generation ir depth texture images using the calculation software of atmosphere radiation propagation and considering the mechanism of the noise disturbance of thermal imager, we successfully realize the real - time generation of dynamic ir scene and its virtual walkthrough

    提出了由可見圖像轉化生成場景目標紅外圖像的方法,採用了大氣輻射傳輸計算軟體和考慮熱像儀噪聲擾動機制的方法來預生成紅外深度衰減紋理圖像的模型,實現了動態紅外場景的實時生成和虛擬漫遊。
  18. Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter

    確定某圖面格式是否可作為指定的資源類型,以及是否可以在表示當前適配器的設備上用作紋理、深度模具緩沖區、呈現目標或這三者的任意組合。
  19. Depth image - based rendering for geometry models gives another compensation for traditional geometry - based rendering techniques with its faster rendering, independent of geometry complexity and needing less computing resource, so it is very valuable for simplifying very large data geometry models and displaying them in real time. this dissertation deeply investigates depth image - based modeling and rendering techniques, further on 3d image - warping, presents a division of 3d image - warping in mathematics with fully understanding it, then 3d image - warping can he implemented by pre - warp and texture mapping. this can efficiently take advantage of the texture mapping hardware

    本文深入研究了基於深度圖像的幾何模型建模繪制技術,著重分析研究了這一技術領域的3dwarp演算法,在深入理解其演算法原理的基礎上對這一重要演算法進行了理想的數學分解,使圖像的3dwarp變換在實現中可分為預warp和紋理映射兩步完成,充分發揮了紋理映射硬體的優勢,極大地加快了圖像warp變換的速度。
  20. Muzzle - - the muzzle, proportionately developed in length, width and depth, has a shape influenced first through the formation of both jawbones, second through the placement of the teeth, and third through the texture of the lips

    口吻:長度、寬度及深度比例勻稱,構成口吻輪廓的首先是上下顎,其次是牙齒的位置,第三是嘴唇。
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