texture projection 中文意思是什麼

texture projection 解釋
映射器
  • texture : n 1 (織物的)組織,結構,質地,織法。2 織品,織物。3 (皮膚的)肌理;(巖石、木材等的)紋理。4 ...
  • projection : n 1 射出,投擲,發射,噴射。2 投射;投影,投影法;(地圖)投影圖製法;【電影】放映。3 凸出;凸出...
  1. Note that in the image above, the dark outline and true crosshatch shading have been omitted to clearly illustrate the perspective camera projection of the grid texture onto the surface

    注意:在圖像上方,已經被忽略的黑色輪廓線和真正的交叉陰影著色,在透視攝像機里明顯地表明格子紋理已經投射在表面上。
  2. Modeling : this thesis develops a method different from traditional techniques that begins with the cylindrical projection of a generic model and its seamless global texture map using multiresolution technique, and then automatically fit the unwrapped cylindrical projected mesh to the texture map with an improved algorithm that based on 2d morphing to specify corresponding feature points ( or lines ). finally, we propose a formula of inverse cylindrical projection to recompose the deformed mesh, and after the texture mapping a photo - realistic individual facial model is created

    採用多解析度技術構造紋理無縫拼接圖,然後把三維網格模型投影到圓柱面上並展開,根據二維圖象變形技術中特徵點匹配演算法的數學思想,將匹配公式進行改進后應用於模型網格點的適配,在作了一定假設后推導出逆向圓柱映射的計算公式,再將適配后的柱面網格映射回去,最後進行紋理映射生成真實感的特定人臉的三維模型。
  3. Besides, based on the computer graphic techniques, the author also studied the nature of subject projection, texture and lightning to generate three - dimensional vision of surveyed seafloor

    同時利用計算機圖形學的相關知識,對三維地形圖進行材質、光照設置,逼真地反演出水下地形。
  4. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  5. ( 3 ) due to the handwriting image may contain lines of different height and the different spacing between words and lines. these factors will influence the veracity of texture extraction. so i advance a method to normalize the handwriting image, which combine the horizonal projection profile method, vertical projection profile method and padding method

    ( 3 )為了去除行間距、字間距、不同行高等不帶書寫人筆跡風格而影響特徵提取準確性的因素,論文對筆跡圖像的范化問題進行了研究,提出了一種將水平投影法、垂直投影法和字塊拼接法結合的筆跡字塊歸一化的方法,使歸一化操作一次完成,同時保證了筆跡文本內容的完整性。
  6. The paper introduces the arithmetic idea for the quick rectification of facade texture of buildings based on the parallels existed in buildings and the theory of perspective projection, and analyses the factors affected the geometrical quality of the images

    摘要介紹了基於建築物上平行線和透視投影理論進行建築立面紋理快速糾正的演算法思想,分析了影響圖像幾何質量的因素。
  7. The paper points out that different material must be imitated through different methods. in the paper, the standard material is imitated by using illumination model, and the non - standard material is imitated by using texture and illumination model. last, using the realistic image synthesis technique, material function and the rendering technique, i realize the scene modeling, projection transformation, visible - surface detection, illumination model and surface rendering in this paper

    其次,根據材質屬性的不同將材質分為標準材質和非標準材質,並且根據材質的不同屬性而採用不同的方法進行模擬,對標準材質,如銅、鐵通過光照明模型技術來模擬;對木材等非標準材質通過紋理映射技術來逼真的模擬,並分析總結出模擬各種材質的經驗模型,即一個初步的紋理生成函數,在此基礎上對函數進行了數學演變,最終建立一個比較完善的紋理生成函數,並且對函數中的主要影響因素進行了分析。
  8. The three steps included in the algorithm are license plate segmentation, which consists of rough segmentation and accurate segmentation, character segmentation and character recognition. the rough segmentation transforms the original image into a texture image, and locates the plate - like areas through the intensity of textures in these areas, and thus finds out the only true plate area according to their gray vertical projection

    對車牌定位,論文研究了紋理分析和灰度垂直投影相結合的粗定位演算法,先把圖像轉換成紋理圖,利用車牌區域紋理豐富的特點找到各個類似車牌的區域,然後對這些車牌候選區域採取垂直方向的灰度投影來判別真偽車牌,獲得唯一的車牌區域。
  9. This paper adopts the method of two level classfications to carry out recognition, by which we put forward a kind of method based on unit circle projection to class approximately and use texture feature based on gray level run length matrix to class accurately and gives the last output

    本文採取兩級分類識別的方法:其中提出了一種基於單位圓投影的方法將待選字進行粗分,並結合基於遊程矩陣提取紋理特徵的技術進行細分並識別。
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