time mapping 中文意思是什麼

time mapping 解釋
時間映射
  • time : n 1 時,時間,時日,歲月。2 時候,時刻;期間;時節,季節;〈常pl 〉時期,年代,時代; 〈the time ...
  • mapping : n. 【數學】映像,映射。
  1. Space - time mirror image is determined by the mapping

    時空映象由映射
  2. Based on the analyses of scheduling strategy and scheduling framework of tao ( the ace orb ), this paper studies the real - time scheduling and management of global priory in droce : how to determine the global priory of the dro ( distributed real - time object ) according to its timeliness and level of importance ; logical presentation and transparent transfer of the global priory ; the consistent mapping from global priory to local server priory ; the prevention of priory inversion, etc.

    本文在分析tao調度服務的調度策略和調度框架的基礎上,研究了分佈實時環境下的全局優先級調度和管理:即如何根據分佈實時應用的時間特性和重要程度確定分佈實時應用對象的全局優先級別;全局優先級的邏輯表示與透明傳遞;全局優先級與服務器局部優先級的一致性映射;防止優先級反轉等問題。
  3. 12 policarpo f, oliveira m m, comba j l d. real - time relief mapping on arbitrary polygonal surfaces. in proc

    我們已經用hlsl語言實現了本文提出的方法並使用它們將表面細節映射到幾個多邊形物體上。
  4. The thesis reviews the theory which is the basis of synthetic aperture processing and introduces five algorithms of image reconstruction : the coherent addition provides a good opportunity for the real time sas ; the envelope processing can work when sonar echo returns lack phase coherence ; the i - q processing can reduce the sampling rate ; the broadband and ctfm processing are both aimed to increase the sas mapping rate

    討論了用於重構圖象的五種演算法,包括簡單的可進行實時處理的相關合成法,可以在缺乏相位信息時使用的包絡處理法,可以降低采樣率、減少運算量、存儲量的正交處理法,可以提高聲納運行速度,從而提高成象率的寬帶處理法和ctfm法等五種演算法。
  5. The location of road distress can be obtained by using time mapping and distance mapping. at last the system structure is described

    然後介紹實現了在車載系統上多臺計算機之間的基於客戶機服務器的網路軟同步。
  6. The improvement of image characteristic obtaining at real time satisfies the application and supports the adaptive gamut mapping. the sampling and visualization of sample set in different color space show the optic difference and give the error analysis of the color conversion between them. based on the study of the color relation among the color spaces, the visualizing color can be created automatically with conversion formulas

    針對當前色彩管理研究缺乏可視化支持的現狀,本文在研究相關理論和技術的基礎上,將可視化技術應用於色彩管理,為其提供模型支持和可視化環境,形成了一套較完整的色彩管理可視化工具。
  7. The detail is clarified as follows : l ) based on the chaotic technology and contemporary encryption approach the paper put forward a new chaotic sequence, which introduced the m - sequence and the method of shrink key - the stream generator. the complexity of the sequence was promoted as the random alteration of the parameters of chaotic mapping, and at the same time, the shrinking key was used to enhance the security further more ; 2 ) the performance of one - way hash function was improved and new hash function construction methods are proposed through a novel hash method based on chaotic mapping and the aes - the rijndael algorithm. the algorithm of hashing messages of arbitrary length into 256 bits hash values was designed

    按照這種方法,輸出序列的周期性得以大大提高,理論分析和計算機模擬結果表明,該方法可以產生具有良好統計特性的密鑰流,而且易於軟硬體實現: 2 )實現了一種基於混沌映射和分組密碼rijndael演算法的單向hash函數的構造方法,即使用logistic混沌映射產生混沌二值序列,序列的分組與明文序列分組進行按位異或后,進入rijndael加密模塊,所得的結果再加入到反饋端,參與下一分組輸入的異或運算,迭代結束時的rijndael加密結果即為所求的hash函數值。
  8. The explicit finite element method ( fem ) based on the varying time - step was selected to analyse the dynamic roll - pass process ; the nodes on the leading face of the steady - state elements set was extracted and projected onto a plane to give the required mesh, also called the origin mesh ; the implicit fem was selected to analyses the inter - pass transient thermal process ; a geometric part from the mesh was generated and meshed by using the quadrilateral elements, a heat transfer analysis was selected to transfer the node temperature data ; a new model was created by using hexahedral elements, mapping the node temperature and the equivalent plastic strain on the integration points

    利用基於變步長中心差分格式的顯式積分方法分析瞬態軋制過程;提取穩態單元集節點形成截面網格;利用隱式積分方法分析軋制道次間隙瞬態溫度場;對型鋼斷面進行平面四邊形網格劃分並映射節點溫度數據;利用六面體單元構建有限元分析模型,映射單元節點的溫度、積分點的等效塑性應變,進行數值分析。
  9. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續物體相互遮擋而產生的第二類空洞,從而方便地實現了虛擬環境中的漫遊;基於物體表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟體研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  10. A new mapping method, which is based on the geometric characteristics of the gamut of monitor and printer, is also presented. the method improves the accuracy of the color reproduction and reduces the consuming time

    提出了基於色域幾何特徵的裁剪匹配演算法,通過有效地利用色域幾何特徵,提高了顏色再現精度,同時減小了對圖象進行匹配處理所需的時間。
  11. This technique avoids computing inverse log - polar mapping ilpm to preserve the quality of the watermarked image, and avoids exhaustive search to save computation time and reduce false detection. experimental results demonstrate that the digital watermarking technique is invariant and robust to rotation, scaling, and translation transformation

    在研究中發現,圖像在空域中的旋轉對應于該對數極坐標域中沿著角坐標的位移圖像在空域中的按比例縮放對應于該對數極坐標域中沿著對數半徑坐標的位移而圖像在空域中的水平位移對該對數極坐標域沒有影響。
  12. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  13. So, next time somebody speaks of parallax mapping with stars in his eyes, don ' t let him fool you

    因此,下次有人在說視差貼圖,不要讓他唬弄您。
  14. Graphical device mapping is combined with real - time response - time monitoring

    圖形設備映射與實時響應時間監測相結合。
  15. As one of the leading teams of surveying and mapping in china, our institute accomplished the job of surveying and mapping the whole hainan island in 1950s and 1960s to meet the needs of land uses in rubber plantation and the land designing within or among different farms at that time

    作為土地規劃設計先行的測繪隊伍,在上世紀五十、六十年代,為滿足墾區找地種橡膠,規劃建農場,進行場間土地規劃和場內土地規劃的需要,先後完成了大面積的平板儀測圖並參與完成全島第一代1 : 1萬航測地形圖的外業測繪。
  16. Product design is a complicated thinking activity of creation of human. based on analyzing product design and its process, using a theory and method of aggregating and mapping, models of product design, process of product design, process of conceptual design of product were constructed, a frame of network arithmetic of a process of conceptual design of product was presented, its flow of decomposition and integration was particularly defined , a good base for modeling and ruling of process of product design was founded. at one time, a useful exploration of development of a computer support implement for process of product design at all life cycle was made

    產品設計是一種復雜的人類創造性思維活動.在分析產品設計及其過程的基礎上,利用集合與映射的理論與方法,依此建立了產品設計、產品設計過程、產品概念設計過程的模型,給出了產品概念設計過程的網路演算法框圖,並且詳細定義了後者的分解與綜合的流程,為產品設計過程的模型化、規律化打下了良好的基礎,同時也為產品全生命周期設計過程計算機軟體支持工具的開發作出了有益的探索
  17. The constructionspeed of highwayincreases rapidly, at the same time, the path qualityexaminationdutyaggravatesdaybyday, andtheload ofroads evaluationalsoincreases quicklyin the maintenance. traditional method has many disadvantages, such asinefficiency, tiring, slow speed of evaluation etc. especially, the number ofmeasuring point is too little to give accurate and comprehensive result of theinterior recessive diseases of highway. beside this, the traditional method leadsdestructiontotheroadsurface, whichwillexacerbatethedeteriorationofhighway. in avoid not to affecting the normal travel and not to destroying the pavementstructure, it is urgently to apply nondestructive evaluation ( nde ) techniques tocontrol quality of highway construction and to estimate the running conditionaccurately. the nde techniques of highway have to satisfy the followingqualification : mapping the shape, size and depth of flaw precisely ; having nodamages to the road structure ; being capable of carrying out examination in widerange ; beingeasytoequipandoperate ; beinginsulatetotheenvironmentinfluence. theintelligenceintegrationevaluationvehicleforroadbedandpavement ( iievrp ) is just the comprehensive nde technique that can satisfy the demands above, which can implement detection of highway rapidly and nondestructively

    作為吉林省科技廳高新技術項目( 20020331 ) 「路基路面智能集成檢測車」的一個子項,本文在理論的基礎上,結合實驗對探地雷達檢測路面結構層厚度及路基、路面病害進行了研究,主要工作如下: 1 .闡述探地雷達發展的歷史和研究現狀,介紹探地雷達在路面結構層厚度檢測與路基、路面病害識別上的應用,分析探地雷達設備性能,探討其測量參數對探測性能的影響; 2 .引入matlab計算軟體,利用其中的小波分析工具箱對探地雷達信號進行分析處理; 3 .構建適于道路檢測的車載實驗平臺,為進一步完善路基路面檢測車系統打下了基礎; 4 .通過對模型的檢測,對探地雷達探測性能做出定性或半定量的評價; 5 .通過對實際路面的檢測,驗證探地雷達在道路檢測中的有效性。
  18. 2. on simulating events ’ sequential - quality, we gave an idea of “ batch ” ; instead of conforming to events ’ physical time precisely, we consider about their logical sequence. we proposed an events simulation method based on the idea “ batch ”, considering spreading quality of events and time - mapping logic simulating methods

    2 .對于繼電控制系統中事件時序的把握,我們沒有拘泥於其物理上的時間次序,而是從邏輯上來考慮事件的先後相繼關系,提出了邏輯清晰的「批」概念。
  19. This paper describes the real - time mapping displacement of buildings onto the polygon model of base terrain of geo - spatial information

    由於多邊形顯示的計算負載問題,在虛擬場景中遠距離的房屋模型是不顯示出來的。
  20. In the series discussed connector development planning, which spent some time mapping the content repository s concepts to the ii ce connector

    討論連接器開發計劃,花了些時間將內容存儲庫的概念映射到ii ce連接器。
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