transformation graphics 中文意思是什麼

transformation graphics 解釋
圖形轉換
  • transformation : n 轉變,變化;變形;【生物學】(尤指昆蟲的)轉化,變態,改造,改革;變質;【數學】變換;【電學】...
  • graphics : n. pl. 〈用作單數〉1. (建築或工程的)繪圖學,制圖學。2. 圖解計算,圖式計算;(可用人工操作的)電子計算機圖解法。3. 【語言學】書法,字體。
  1. Combining the homogeneous matrix transformation theory of space mechanism and computer graphics, we raise the general principle and motion simulation ' s method of complicated mechanism, which is represented by spacial multipole structure of open chain

    通過將空間機構學齊次矩陣變換原理和計算機圖形學原理相結合,提出了以空間多桿開式鏈機構為代表的復雜機械繫統運動三維圖形模擬的一般原理和方法。
  2. Morphing is the continuous smooth and natural transformation of a source object into a target object, where the object can be a numerical image, curve, surface, mesh, etc. morphing has very wide use in many areas, such as computer graphics, animation design, industrial modeling, science computation visualization, film stunt, etc. this paper makes researches on the morph of compatible planar triangulations and that of planar polygons, and the main results are as follows : 1 ) morph of compatible planar triangulations : this paper presents a convexity - preserving method for morphing compatible planar triangulations with different convex boundaries

    變形,是指從初始物體到目標物體的連續、光滑、自然的過渡(這里的物體可以是數字圖像、曲線、曲面、網格等) 。變形在許多領域有著十分廣泛的應用,如計算機圖形學、動畫設計、工業造型、科學計算可視化、電影特技等。本文對同構平面三角網格的變形和平面多邊形的變形進行了研究,主要的研究結果如下: 1 )同構平面三角網格的變形:提出了具有不同凸邊界的同構平面三角網格的保凸變形方法。
  3. This paper summaries the researches on the application of the technology of image analysis, distance transformation and medial axis transformation, to the field of computer graphics

    本文是將圖像分析技術?距離變換與中軸變換?應用於計算機圖形學領域研究工作的一個總結。
  4. To solve these problems respectively, the color space transformation and bp neural network are firstly used to realize the classification and threshold processing of images. then the images processing including thinning, interval linking, code word chaining, seed filling, boundary fitting is performed well by some methods in mathematical morphology and computer graphics and interpolation in numerical value analysis

    為了逐一解決這些困難,運用了色彩空間變換以及bp神經元網路的方法對圖像進行分類和閾值處理,利用數學形態學和計算機圖形學以及數值分析中的插值等方法對圖像進行了細化、間隙連接、鏈碼、種子填充、邊界擬合等處理。
  5. The research about the non - invasive inspection of pcb that is based on ir image is introduced. the detection principle, the components of hardware and software are introduced in this paper. some key technical problems and the project of software are presented in detail : graphics of user interface ( gui ) of the projection, gray scale transformation ( gst ), image contour extraction through edge detection algorithm based on the approaching contour optimization, image registration based on corner detection, the position of hidden trouble pcb through add - minus algorithm image

    本文介紹了利用紅外圖像對印製電路板進行不接觸式故障檢測的系統研究,主要介紹了本系統的檢測原理,硬體組成及軟體的製作,其中詳細地介紹了軟體的製作過程以及其中的幾個關鍵部分:本系統的人機交互界面;圖像的灰度轉換;基於最優輪廓逼近的邊緣提取演算法進行輪廓提取;基於角點檢測的圖像配準;用差影法得到故障電路板的故障隱患或故障部位。
  6. First, by using coordinate rotation, we have discussed the computer - generated hologram composed by planar object whose plane does n ' t run parallel with that of its hologram. second, through coordinate transform, the computer - generated hologram of curvy planar object has been discussed again, in which, conformal map in computer graphics has been creatively applied, and generated the computer - generated hologram of simple curvy plane ( e. g. spherical surface ) ; also, in this section, the correctness of transformation has been confirmed by numerical reconstruction

    首先利用坐標旋轉討論不平行於全息面的平面所構成的物體的計算全息圖:接著採用坐標變換討論曲面物體的計算全息圖,創造性地將計算機圖形學中的共形對應原理運用到計算全息中,生成了簡單曲面(如球面)物體的計算全息圖,並用數字重現驗證了變換的正確性,為今後復雜三維物體的計算全息圖的研究奠定基礎。
  7. Lighting control, material, view transformation ), that we can get realistic 3d terrain in chapter 4, we discuss the key technology of the zzco2 radar armored reconnaissance tank system, which includes multiple rs - 422 serial port communication, the synchronous of thread, the overlap operation of i / o, the application of windows graphics function, the multiple layer display of electronic map, and orale dbms etc

    第四章具體介紹雷達偵察車系統軟體中的關鍵技術,包括rs - 422多串口通信、雷達偵察系統中的線程同步和i / o重疊操作、 windows圖形功能在本系統中的應用、電子地圖多層顯示、 oracle數據庫等。
  8. Firstly, the paper introduces the development and application of computer graphics & image technique, discusses the principle and method of cg and digital image processing, such as matrix of the graphic transformation, homogeneous reference frame, sampling and quantization of the image, file format of the image, template operation, etc. secondly the paper introduces the purpose and method of image enhancement processing, explains the each occasion of those methods such as threshold transformation, smoothing processing, sharpening processing, analyzes and contrasts the processing results of object image. thirdly, the paper introduces the method of mathematics morphologic, edge detection and thinning processing, attains character description of image and character dots of the contour. fourthly, the paper processes the coordinate transformation to character dots and basic splines fitting, imports correlative condition to devise meshing line and meshing track

    本文首先介紹了計算機圖形圖像技術的發展與應用情況,對計算機圖形學和數字圖像處理的一些基本理論和方法如圖形變換矩陣、齊次坐標系、圖像采樣和量化、圖像文件格式、模板操作等內容進行了討論:然後對圖像增強處理的目的和方法進行了介紹,對諸如閥值變換、平滑處理、銳化處理等方法的應用場合進行了說明,並對實物圖像的處理結果進行了分析與比較;接下來介紹了數學形態學方法、對增強后的圖像進行邊緣檢測的方法和圖像的特徵描述方法,並獲取輪廓的特徵點:隨后對獲取的特徵點進行坐標變換,並進行b樣條曲線擬合,引入相關條件生成齒輪副的嚙合線及嚙合軌跡:最後引入等值線和區域填充表示方法,並以等值線和區域填充的形式對弧齒錐齒輪嚙合模擬的載荷分佈情況進行了直觀的表示。
  9. Vertex shader is that part of the graphics pipeline which gives the user the power to do his own custom transformation and lighting without sacrificing any speed

    頂點著色是圖形管道的一個部分,其提供給程序員在不損失任何速度性能的情況下,自定義變換與光照處理。
  10. At fist the paper introduced something about computer graphics, such as coordinates transformation, perspective theory. and then the paper presented how to make up a frame and a structure of an opengl program in visual c + + 6. 0

    本文首先概述了坐標變換、透視原理等計算機圖形學的相關理論,介紹了opengl及如何在visualc + + 6 . 0下建立opengl應用程序框架及程序結構。
  11. Graphics containers retain graphics state, such as transformation, clipping region, and rendering properties

    圖形容器保留圖形狀態(如變形、剪輯區域和呈現屬性) 。
分享友人