viewing frustum 中文意思是什麼
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All vertices are clipped by the back plane of the viewing frustum
所有頂點都被視圖截錐的后平面所剪輯。 -
All vertices are clipped by the top plane of the viewing frustum
所有頂點都被視圖截錐的頂平面所剪裁。 -
All vertices are clipped by the left plane of the viewing frustum
所有頂點都被視圖截錐的左平面所剪裁。 -
All vertices are clipped by the right plane of the viewing frustum
所有頂點都被視圖截錐的右平面所剪裁。 -
All vertices are clipped by the front plane of the viewing frustum
所有頂點都被視圖截錐的前平面所剪輯。 -
All vertices are clipped by the bottom plane of the viewing frustum
所有頂點都被視圖截錐的底平面所剪裁。 -
If a vertex is inside of the viewing frustum, its screen coordinates are computed
如果頂點在視錐平截體內部,則會計算其屏幕坐標。 -
If the vertex is outside of the viewing frustum, it is stored in the destination vertex buffer in projection space coordinates
如果頂點在視錐平截體外部,則會以投影空間坐標的形式將其存儲在目標頂點緩沖區中。 -
To understand this, we must first take a brief look at the characteristics of the viewing frustum
要理解這點,我們首先必須簡要了解一下試圖錐截體的特徵。 -
The viewing frustum has an origin ( 0, 0 ) at the center of the screen, while screen coordinates have an origin at the upper left of the screen
視圖錐截體的原點( 0 , 0 )在屏幕中心,而屏幕坐標的則在屏幕的左上角。
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