viewport 中文意思是什麼

viewport 解釋
觀察孔
  1. The bottom guard band clipping region is the region outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard band clipping region, the frequency of cpu - intensive clipping calculations can be reduced

    底部保護帶剪輯區域是視區范圍外的一個區域,在此區域設備可接受屏幕坐標;因為設備可以接受部分離屏或全部離屏但處于保護帶剪輯區域的三角形,所以,可以減少大量佔用cpu的剪輯計算的發生頻率。
  2. A right guard clipping region is the region outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard band clipping region, the frequency of cpu - intensive clipping calculations can be reduced

    右保護帶剪輯區域是視區范圍外的一個區域,在此區域設備可接受屏幕坐標;因為設備可以接受部分離屏或全部離屏但處于保護帶剪輯區域的三角形,所以,可以減少大量佔用cpu的剪輯計算的發生頻率。
  3. The left guard clipping region is the outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard band clipping region, the frequency of cpu - intensive clipping calculations can be reduced

    左保護帶剪輯區域是視區范圍外的一個區域,在此區域設備可接受屏幕坐標;因為設備可以接受部分離屏或全部離屏但處于保護帶剪輯區域的三角形,所以,可以減少大量佔用cpu的剪輯計算的發生頻率。
  4. In the top viewport, find the curves selected below and loft them together using the default options

    在俯視圖,找到下圖中所選曲線,用默認設置一起放樣。
  5. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的象素位置信息轉換成彩色信息,然後利用紋理映射將紋理坐標連同該點上的顏色值一起傳遞到與屏幕象素對應的可見點上的方法,其中顏色值依該點處的入射光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理象素點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖象生成技術中使用附加紋理信息的應用實例以及相關定義
  6. Compute screen coordinates using viewport settings

    使用視區設置計算屏幕坐標。
  7. The upper - left corner of the viewport to set or retrieve

    要設置或檢索的視區的左上角。
  8. Gets or sets the viewport parameters for the current device

    獲取或設置當前設備的視區參數。
  9. Coordinates are clipped to the bounds of the viewport rectangle

    視區矩形邊界以外的坐標都被剪裁掉。
  10. A viewport also defines an area on a device into which objects are rendered

    視區還定義一個設備上用於呈現對象的區域。
  11. A viewport is a rectangle that defines how a 3 - d scene is rendered into a 2 - d window

    視區是一個矩形,它定義一個三維場景如何呈現到一個二維窗口中。
  12. We are not modeling just from a viewport, don ' t forget to check the model from all viewports

    我們並不是僅僅從一個視窗里建模,別忘了從其他視圖檢查模型。 )
  13. I used 2 photos to create the branch and set as backgrounds in the viewport ( for creating background in the viewport create two planes one for the front and other for the top view and apply a references photos as material )

    我使用2張圖片來創建樹枝並在視圖中將它們設置為背景(為了在視圖中創建出背景,需要創建兩個平面,一個作為前視圖,另一個作為頂視圖,並且將圖片指定為材質) 。
  14. Graph transformation from window to viewport

    窗口到視口的直觀匹配變換
  15. So the instruction and edition of geometric figure and the instruction of the multiple viewport can be realized using vc + +, it can deal with the developing of interactive interface, the processing of image files, the accessing of the database and etc. finally, adopting the object - oriented technique, the system makes good use of 1the encapsulation, inheritance and reusability of the class

    用opengl編寫核心代碼實現了幾何形體的構造、編輯和多視口顯示窗口的武漢理工人學碩土學位論文創建,用vc完成了交互界面的開發,圖像文件的處理、數據庫的訪問等。
  16. All the other niceties you ' d expect from a modern content editing tool : multi - level undo / redo, drag - and - drop, copy - and - paste, customizable key and color configuration, viewport management

    另外我們在設計編輯器的時候還充分地考慮了游戲開發人員的操作要求,提供了:多次的撤消/重做,拖拽/丟棄,復制/粘貼,自定義快捷鍵,色彩設置及視圖管理等等。
  17. Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport - aligned sprite where your 3d object used to be

    既然你已為使用視點替用特效紋理做了必要的準備,在你3d對象的位置渲染一個對齊視窗的精靈應是件很簡單的事。
  18. The utilization of high speed dsp can highly increase the performance of anti - interference and anti - detection. the modulation mode, data rate and coding mode can be controlled by configuring the registers of modulator stel - 1109. the viewport and nco frequency control word selection can be accomplished by configuring the demodulator stel - 2105

    Dsp通過i / o讀寫操作,控制調制晶元stel - 1109的讀寫寄存器,用來設置晶元的調制方式、數據速率、編碼方式等;而dsp對解調晶元stel - 2105讀寫寄存器的控制,則對解調的一系列視窗選擇及nco頻率控制字進行了設置。
  19. The top guard - band clipping region is the region outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard - band clipping region, the frequency of cpu - intensive clipping calculations can be reduced

    頂部保護帶剪輯區域是視區范圍外的一個區域,在此區域設備可接受屏幕坐標;因為設備可以接受部分離屏或全部離屏但處于保護帶剪輯區域的三角形,所以,可以減少大量佔用cpu的剪輯計算的發生頻率。
  20. Extrude edges in front viewport, move and scale edges so they match the image

    在前視圖中擠壓邊,然後移動縮放他們直達和圖像匹配。 )
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