zero-sum games 中文意思是什麼

zero-sum games 解釋
零和對策
  • zero : n (pl zeros zeroes)1 【數學】零;零號。2 零位;零點,起點;(溫度表的)零度,冰點;座標原點;無...
  • sum : SUM =surface to underwater missile 艦對水下導彈[飛彈]。n 1 總數,總計,總額;【數學】和。2 〈the...
  • games : 比賽局數
  1. Parlor games can certainly be viewed as abstractions of social or economic interactions, but most of these games are zero - sum : the gains of one player are the losses of another

    我們當然可以把桌上游戲看成社會或經濟互動的抽象表現,只是大多數的棋戲或牌戲都是零和游戲:一方的所得正好是另一方的損失。
  2. We think that the main contributions of the book is in two aspects : one is the revolution of some concepts such as utility theory, aximatization of game, extended game ; the other is the breaking through in zero - sum two - person games centered on minimax and corporation game centered on characteristic function. this was, in fact, the development and extension of von neumann ' s classic game paper of 1928. our research shows that these contributions were a pure new theoretical creation, rather than an

    認為《博弈論與經濟行為》的主要貢獻有二個方面:一個方面是在效用理論、博弈的公理化、博弈的擴展形式等等概念上的創新,另一方面是在以極小極大值定理為中心的三人零和博弈理論和以特徵函數為中心的合作博弈理論上的創新,這些實際上主要是馮?諾伊曼對其1928年的經典博弈論文章的理論框架的發展和延伸
  3. This book is full of nice discussions of zero and non - zero sum games, auctions and related topics at a more advanced mathematical level than its title suggests

    此書在一個比其題目看來更高級更精確的水平,涵蓋了很多零和及非零和博奕論、拍賣及其它相關主題的的出色討論。
  4. Abstract : in this note, we obtain sufficient conditions that the set of saddle points are convex or closed in two - person zero - sum games

    文摘:本文對兩人零和對策給出了其鞍點集是凸的或閉的充分條件
  5. In this thesis, we ’ ve first introduced some conceptions of model checkingand knowledge reasoning. then we ’ ve mainly introduced my tutor ’ s methodof model checking temporal logic of knowledge. lastly, we ’ ve applied thismethod to two specific areas with our tool mctk : one problem is to verifythe winning strategies in the zero - sum games, which is to automatically findout whether there exists a way ensuring the necessarily win of players ; theother problem is to verify the knowledge based security protocols, whosesecure properties rely on the knowledge reasoning of the anticipants in theprotocol

    本文首先介紹了模型檢測和知識推理的基本概念,然後著重介紹了我導師所提出的模型檢測時態知識邏輯的方法,最後使用本實驗室研製的相關工具mctk來對兩個特定領域的問題進行了自動驗證:一方面的問題是驗證對弈中的必勝策略,即驗證對弈中的行棋雙方是否存在著必然獲勝的走法;另一方面的問題是驗證基於知識的安全協議,而這類協議的安全特性依賴于協議參與者的知識推理。
  6. In this paper, we are to generalize the existence throrem for the solution of finite two - person - zero - sum games. the application area of this theorem can be extended

    摘要給出了一般性的二人零和有限對策解的存在性定理。用凸線性組合,將該定理進行推廣使應用領域擴大。
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