凸凹紋理映射 的英文怎麼說

中文拼音 [āowényìngshè]
凸凹紋理映射 英文
bump mapping
  • : Ⅰ動詞(高出) bulge; protrude Ⅱ形容詞(高於周圍) protruding; raised
  • : 凹名詞(凹陷的地方, 用於地名) low-lying area; depression (used in place names)
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  1. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方環境材質貼圖( cubicenvironmentmaps ) 、頂點混合( vertexblending ) 、壓縮( texturecompression )和貼圖( bumpmapping ) 、雙重( dualtexture )四像素256位渲染等均可以在gpu中完成,大大減輕了cpu的壓力,對實時圖形渲染產生了深遠的影響,這其中包括實時地形渲染。
  2. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的技術並沒有真正改變物體表面的幾何屬性,而是通過來改變物體表面的法向量,從而實現物體表面具有粗糙感的假象。
  3. During the resent years, bump mapping is one of the hotspot in reasearching the 3d graphics. it is used for rendering the details of geometric surface, which makes the geometric surface look bumpy and increases the fidelity of scene

    技術是三維圖形學中近年來研究的一個熱點,它被使用來繪制物體表面的細節,使物體表面看起來具有粗糙感,增加繪制場景的真實程度。
  4. Parallex bump mapping is a new technology to archive the target that renders wrinkle surface of high quality with a relatively low cost. it uses a much smart way that offsets the surface ' s texture coordinates than the ordinary displacement bump mapping technology that offsets the surface ' s geometry vertex instead. we will propose a bulk of idea to improve this technology ' s performance and quality

    視差技術是新近提出的實現物體表面粗糙感的一種技術,它是對目前因計算量過大而無法應用於實時渲染系統中的位移技術的改進,這種技術不是對物體表面的頂點進行偏移,而是藉助于高度圖對坐標進行偏移,從而近似達到位移技術的效果。
  5. Then, the typical emboss bump mapping is delivered, so is the dot3 bump mapping that is the main techmology used in graphics card. they are discussed fully, which is based on the principle of them. and the pros and cons of them are discussed in detail

    接著介紹了比較典型的浮雕技術和現在主流顯卡採用的點乘技術,從實現的原入手對二者進行了詳細的論述,並對二者的優缺點進行了細微的比較。
  6. First of all, the common color texture mapping, anti - aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced

    本文首先介紹了普通的顏色技術,反走樣技術和多重技術,它們是實現技術的基礎。
  7. Firstly, the creation and rendering theory of 3d model is introduced, as a part of which the technique of substituting texture mapping for polygonal modeling is discussed in detail. bump mapping, as an emphasis, is studied to represent the concavo - convex detail of rivets and screws on the surface of first - segment, second - segment, third - segment and cowling of launch vehicle

    首先,本文闡述了真實感三維模型生成論,著重論述了採用來代替多邊形建模的技術,運用技術來表現火箭箭體一子級、二子級、三子級和整流罩表面鉚釘、螺絲釘和?架等表面細節。
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