幀速 的英文怎麼說

中文拼音 [zhèng]
幀速 英文
fps
  • : 量詞(幅, 用於字畫)
  • : Ⅰ形容詞(迅速; 快) fast; rapid; quick; speedy Ⅱ名詞1 (速度) speed; velocity 2 (姓氏) a surna...
  1. Fast selective algorithm of intra prediction for h. 264 avc

    的快內預測選擇演算法
  2. A fast algorithm of intra mode decision based on h. 264 avc

    內預測模式選擇快演算法
  3. Mixed features - based fast intra - prediction mode decision for h. 264 avc

    內預測模式決策
  4. 3. max. frame rates per second : 60 fps

    3 .最高幀速:每秒60
  5. Consisting of a small camera head, detachable cable and custom frame grabber board, the lightning rdt

    攝像儀擁有一個小型的攝像頭,可分離的數據線和捕獲
  6. The frame rate is then 60 hz.

    這時,幀速率為60赫。
  7. High - quality thermal images captures images at 50 hz

    以低度捕捉圖像將
  8. The view menu also contains a pause blit command that will disable the bitblt to the screen that enables better frame rate distinctions in the blur implementations

    「視圖」菜單還包含一個「 pause blit 」命令,該命令對屏幕禁用bitblt ,從而在模糊實現中支持更佳的幀速率分辨。
  9. Displays performance indicators. triangles, frames per second and transfer rate in bytes per second are displayed in white text in the upper - right corner of the guild wars window

    顯示性能指示器。幀速率和傳輸率將以白色顯示在激戰窗口的右上角。
  10. A method for overcoming the incompatibility of film and video frame rates when converting or transferring film ( shot at 24 frames per second ) to video ( shot at 30 frames per second )

    在將電影(每秒24)轉換或傳輸為電視(每秒30)時,一種克服電影和電視幀速率不兼容的方法。
  11. The experimental results manifest that the psnr of both the full reconstructed video sequences and the ones of frame rates changed are improved compared to the system base on haar wavelet. moreover, the decoding time of db2 filters is shorter than the haar one, the shorter the decoding time, the better the real - time displaying in the client side

    實驗結果表明,本系統與基於haar小波的可伸縮性視頻編解碼系統相比,完全重建的視頻圖像質量和幀速率改變后的重建視頻圖像質量都有了明顯的提高,並且解碼時間也有所縮短,具備了更好的實時性。
  12. Finally proceed a series of tests by adopting different surface types to memory and display images, and then analyze the test data of cpu cost and frame display rate, also compare the quality of display, finally draw a conclusion : the method of images display based on directdraw has higher efficiency than on gdi, especially overlay project

    測試採用directdraw不同的表面類型來存儲圖像數據並完成顯示,通過對cpu佔用率和顯示幀速率數據的分析,以及顯示質量的比較,最後得出基於directdraw技術的快視系統其顯示效率高於基於gdi的快視系統,對系統資源的佔用降低, cpu佔用率在預期范圍之內。
  13. In this disseytation, we present a new algorithm of view - dependent multiresolution terrain simplification based on adaptive quadtrees. especially, we discuss these main problems in multiresolotion terrain rendering such as levels of detail mesh generation, vedex evaluating and er

    最後,將該演算法應用於dem地形模型簡化中,簡化前的地形繪制幀速率為4fps ,簡化后的地形繪制幀速率為70fps左右,在繪制圖象質量沒有明顯退化的前提下,能滿足視覺和實時劃覽的需要。
  14. As for the compromise in the presentation quality, instead of video with full frame, full fidelity and full motion, one may reduce the image size, use less bits to represent colors, or reduce the frame rate

    作為對表達質量的折衷,取代視頻的全、全保真度和全運動,一個辦法是減小圖像大小,用較少的比特表示色彩,或者減小幀速率。
  15. The correct implementation ( iterative parallax mapping ) has a medium cost and can easily cut your framerate in half

    而修正過的實現方式(交叉視差貼圖)則有不小的性能損失,能輕易地把你的幀速率降掉一半。
  16. Finally mention a new way to control the display velocity and how to adjust scene complexity by this new method

    其次通過對場景復雜度進行控制的方法,實現了對植物場景復雜度和輸出幀速率的有效控制。
  17. In an off - line mode, the rate can reach 150 frames per second with video accelerator. it can meet the requirements of ir imaging guidance with high speed and realtime

    圖像驅動mos熱電阻陣時,採用硬體加后的幀速可以達到150/秒以上,較好地滿足了紅外成像制導模擬高、實時性的要求。
  18. Then the system appears serious overloaded, the frame rate is decreasing, and the real - time simulation effects of virtual scene are greatly reduced

    從而導致系統嚴重過載,幀速降低,大大降低虛擬場景的實時模擬效果。
  19. The results show that the database hierarchy of the whole virtual scene is more effective and more proper, and that the real - time display efficiency and simulation effects also have been improved. the fixed frame rate which generally amounts to 50 - 60 frames / second can be achieved, at least 20 frames / second

    研究結果表明整個虛擬場景數據庫結構層次更加合理恰當,虛擬場景的實時顯示效率以及實時模擬效果都有所提高,保持恆定的幀速,至少20秒,通常可達50 60秒。
  20. Video playback quality improved. some image frames might have not been shown in correct sequence

    與部分使用高幀速率的網關和路由的交互增強,圖像質量提升。
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