感知分類 的英文怎麼說

中文拼音 [gǎnzhīfēnlèi]
感知分類 英文
categorization of perception
  • : Ⅰ動詞1 (覺得) feel; sense 2 (懷有謝意) be grateful; be obliged; appreciate 3 (感動) move; t...
  • : Ⅰ動詞1 (知道) know; realize; be aware of 2 (使知道) inform; notify; tell 3 (舊指主管) admin...
  • : 分Ⅰ名詞1. (成分) component 2. (職責和權利的限度) what is within one's duty or rights Ⅱ同 「份」Ⅲ動詞[書面語] (料想) judge
  • : Ⅰ名1 (許多相似或相同的事物的綜合; 種類) class; category; kind; type 2 (姓氏) a surname Ⅱ動詞...
  • 感知 : perception感知機[器] perceptron; 感知決策論 sensory decision theory; s. d. t
  1. Makes general analysis and research on human visual system the characteristicness of human visual system is the process being considered firstly for every image process technology, include watermark technology, in order to join the characteristicness of hvs and the watermark technology together, this paper analyses and researches the hvs theoretics particularly firstly. it build the aesthesia models and the jnd models after discussing eyes " biology configuration particularly and expatiating eyes " aesthesia process. these works provide the foundation for the later research of watermark channel capacity and the watetmark embedding intensity. 2

    對人視覺系統的特性進行了全面的析和研究人視覺系統的特性是任何圖像處理技術必須優先考慮的環節,數字水印技術也不例外,為了使人視覺系統的特性和數字水印技術很好地結合,本文首先對人視覺系統理論進行了全面細致的析和研究,在詳細闡述了人眼的生理結構及人眼對顏色的過程的基礎上,建立了人眼的模型和人視覺系統的jnd模型,這些工作為后來水印通道容量的研究、水印嵌入強度的確定等工作奠定了基礎。
  2. It separates diagnostic categories and psychopathology in organic disorders, affective / mood disorders ( disorders of emotional / feeling level ), psychotic disorders ( disorders of mental level - thought, cognition, and perception level ), dissociative disorders, somatoform disorders, anxiety disorders etc. is inflexible to accommodate integrated psychiatric approach, namely patient - centred ( exactly what is needed more than anything

    它依據器官的功能障礙的程度進行診斷和精神病學,情表達/情緒障礙(情緒/覺水平的障礙) ,精神障礙(精神水平? ?思想、認、理解水平功能障礙) ,離障礙,體障礙,附屬障礙等等,這種方法為整體精神病治療法提供了基礎,這個基礎稱為患者中心模式(這點比其他的觀點更重要! )
  3. Virtual reality technology can provide " participants " with a feeling of being personally on the scene. as a main actor in the virtual environment, userscan control any objects in the virtual environment arbitrarily and can get reaction in time. in the hyperspace of the information, he can get acknowledge with their own percipience and cognition, and, seek the solutin, and form the new conception. the association of the virtual reality technology and java technology intensify the interaction between the users and viryual reality technology. with the interface provided by java, the user can control any objecs and change the attributes ( such as position, angle, color and etc. ). this paper formulizes application of the virtual reality technology in the system of the building seilling which uses the real three dimensions models to replace of static picture ' s and word ' s description. in the process of the practice, the paper analyses the difference between javascript, java claa and java applet, and formulize the their applications in this system

    用戶在多維信息空間中,依靠自己的和認能力全方位地獲取識,發揮主觀能動性,尋求解答,形成新的概念。虛擬現實技術與java技術的結合增加了虛擬現實技術與用戶的交互功能,用戶可以通過java提供的界面,操縱場景中的任何物體,並改變相應的屬性(如:位置,角度,顏色等等) 。本篇論文闡述了虛擬現實技術應用在售樓系統中,用真實的三維模型來代替原有的靜態圖片及文字描述,在實踐過程中,析了javascript , java,及javaapplet實現功能中的利弊,別闡述了它們在本系統中的應用,從理論上講,本課題所研究的虛擬現實技術不只適用於售樓系統的電子商務中,同樣可用於軍事和演習、醫學、教育、娛樂和工程設計等領域。
  4. Dopamine ( da ) is the most abundant catecholamine neurotransmitter in the mammalian brain, where it controls a variety of functions including locomotor activity, cognition, emotion, positive reinforcement, memory and learning, and endocrine regulation

    目的多巴胺( da )是腦中豐富的兒茶酚胺神經遞質,廣泛參與運動、認、學習與記憶、情、內泌、正性強化等多種生理功能的調節。
  5. So target teaching in maths and its evaluation embody the potential developing function in the modem education. this article makes a deep research into the reason and theory of the target teaching and its evaluation, and sets up the classific system about aim teaching ( cognitive aim, intelligence and ability aim, emotional aim ) and its evaluation ( affection process, cognitive process and teaching process ), and evaluation structure ( formation evaluation, diagnosis evaluation and final evaluation ). this research paper also analyses the characteristics of target teaching in maths and its evaluation, and probe into the specific implements and operations about them

    本文對為什麼要開展數學目標教學及其評價的研究和開展數學目標教學及其評價研究的理論依據進行了探討;建立了數學目標教學的體系(認目標、智能目標、情目標)及數學目標教學的評價維度(情意過程、認過程、施教過程) 、評價結構(形成性評價、診斷性評價、終結性評價) 、評價模式(目標探究課型、目標應用課型、目標系統課型、目標深化課型) ;析了數學目標教學及其評價的特點;對數學目標教學及其評價的實施和操作進行了探索;文後附有應用數學目標教學及其評價進行教學的案例。
  6. Finally, there are 2 conclusions : guided by the thought of classified instruction, the e - tutors " instruction mainly represents in developing online learning situation, promoting students " cognition level, training study strategy, enhancing cooperative ability and so on. though intension in e - tutors " instructions is different in different step, support to student ' s emotion is emphasized all along

    研究表明:在指導的設計總思想下,網路教師的指導主要貫穿在「網路學習情境創設、促進學生認水平的提高、學習策略的訓練、提高協作能力」等活動中,每個階段網路教師指導的強弱程度不一,但對學生的情支持始終融合其中。
  7. This interest is driven by a wide spectrum of promising applications in many areas such as virtual reality, smart surveillance, perceptual user interface. gait analysis aims at attempting to detect, track and identify people, and more generally, to understand human behaviors, from image sequences involving humans

    它在虛擬現實,視覺監控,介面中均有廣泛的應用前景,本文主要探討了視覺析中步態圖像序列的檢測,特徵提取和識別等相關問題,並總結了當前步態識別國內外的研究現狀和常用的處理方法。
  8. Not only is it a crucial feature of objects, but also an important part of hvs ( human visual system )

    對稱性既是物體的重要特徵,又是人視覺組織系統中的重要組成部
  9. This paper presents an approach to perceptually extract multi - oriented text lines from online handwriting. the approach adopts a bottom - up strategy. by the approach, strokes are first merged into blocks analogous to words, then a link model is constructed upon these blocks. finally, the optimal text line layout is found out by a branch - bound search on the link model. the experimental results show that the approach is effective and also available to extract curved text lines

    提出一種多方向手寫筆跡文本行的提取方法.該方法以視覺理論為基礎,採取自底向上的策略,先將筆畫組合成比字元的筆畫塊,然後基於這些筆畫塊建立鏈接模型,最後採用支限界搜索演算法從鏈接模型中找出最優行排列.實驗結果表明,該方法能有效地提取多方向筆跡行結構,並適用於彎曲文本行的提取
  10. With different modeling methods and quantization techniques, the speech compression schemes discussed in this thesis include : the compression based on general matching pursuit sinusoidal modeling, the compression based on sinusoidal modeling with perceptual gradient, the compression based on dynamic dictionary matching pursuit, the compression scheme using classified dynamic dictionaries, and the integrated compression scheme that combines the sinusoidal modeling with perceptual gradient and the classified dynamic dictionaries

    針對各種不同建模方法和參數量化技術,本文探討了基於普通匹配跟蹤正弦建模的壓縮編碼、梯度正弦建模壓縮編碼、基於動態字典匹配跟蹤的壓縮編碼、動態字典壓縮編碼,以及結合梯度正弦建模和動態字典的綜合編碼方案。
  11. Presently, there are three methods of 3d object recognition : based on the theory of vision calculate, based on initiative vision and based on model

    目前對三維物體識別的研究方法大體可為基於視覺計算理論、基於組織理論、主動視覺以及基於模型的視覺等型。
  12. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛擬現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .虛擬現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方面進行了多角度的探討:產生立體的生理基礎,立體影響因素,立體圖繪制原理與演算法等。 2 .虛擬現實的交互原理,從人機交互的發展角度研究了虛擬現實與其它交互方式的異同以及它所處的地位,析了虛擬現實交互的認心理學模型,並按作用於對象的任務不同和交互隱喻方式的不同對虛擬現實的交互方式進行了研究。 3 .虛擬設計,在研究虛擬設計的各種定義方式的基礎上定義了本文中虛擬設計的概念,研究了它相對于傳統cad的不同之處,以及虛擬設計的實現規劃。
  13. The study is conducted from a perspective of multi - subjects in which the fundamental theories of behavioral geography, economic geography, cultural geography, anthropology, integrated conservation together with the related tourism theories are included. while the quantitative analysis, qualitative analysis and a spatial analysis of the image of tourism destination were used as approaches in the research

    論文在研究理論方面注重從多學科的角度出發:以行為地理學、地理學、經濟地理學、文化地理學、人學、歷史城市保護學的基本理論為深層次的理論基礎,並有效結合了旅遊學相關理論;在研究方法上,綜合運用了定量、定性析與旅遊地意象空間析的方法。
  14. Moreover, the thesis analyses the necessity and scientificity of classifying the staff to knowledge worker and non - knowledge worker from the character of this two kinds of staff, and the existing theory localization of job stress and management. secondly, researches the knowledge worker and non - knowledge worker, obtains the new data by questionnaire, analyses the job stressor of these two kinds of stuff in china organization and the character of their pressure reaction, compares the differences of their apperception to the job stressor and the reaction to pressure provocation by analyses of correlation and analyses of regression. thirdly, according to the result of demonstration research, analyzes the character of job stress of the knowledge worker and non - knowledge worke, indicates the primary and subordinate work pressure of these two kinds of staff presently in our country 。 fourthly, aiming at the character of work pressure of these two kinds of staff, brings forward the principles of pressure management on organization lay, and the prompting management strategy in order to forming positive pressure as well as the controlling management strategy in order to preventing or removing or minishing negative pressure

    具體的研究工作如下:一、概述了識員工、非識員工以及工作壓力的相關理論,並從識員工與非識員工的工作特徵和現有的工作壓力及管理理論的局限性入手,析了在我國工作壓力及管理領域中,將員工識型與非識型兩大來進行研究的必要性和科學性;二、以我國企、事業單位中的識員工與非識員工為調查對象,通過問卷方式獲取新鮮數據,並通過數理統計方法析目前我國這兩員工群體所面臨的壓力源及其壓力反應的特點,通過相關析和回歸析比較他們對工作壓力源的、對壓力刺激的反應的差異;三、根據實證研究結果,識員工與非識員工的工作壓力特點,別指出目前我國組織中這兩員工所承擔的主要、次要工作壓力;四、針對這兩員工的工作壓力特點,從組織層面提出了壓力管理的原則、旨在形成積極壓力的激勵管理策略,以及能起到預防、消除或者減小消極工作壓力作用的控制管理策略。
  15. The research focus of anthropology on aestheticism has shifted from the determination of the cardinal characteristics of beauty at the beginning stage, to the analysis of the social and cultural functions of aestheticism, and then to the understanding and cognition of the aesthetic connotations in different cultures through inquiries into cross - cultural aestheticism

    摘要人學對審美問題的研究重點從最初對美的本質特徵的界定,發展為對審美的社會文化功能析,再演變為通過對跨文化審美的探詢而理解不同文化的意義世界的建構與認過程。
  16. First, according to human vision perception theory, we studied texture feature extraction based on wavelet multi - scale analysis

    首先,結合人視覺機理,對小波多尺度析紋理特徵提取方法進行了研究。
  17. This " method of construction " ( realized through the method of completing square ) is far conciser than my classification method and i feel pleasantly surprised at the beauty of concision from the standard solution

    這個"構造法" (通過配方法實現) ,比我採用的處理法不要簡潔多少倍,標準解答所散發的簡潔美令我到驚喜。
  18. According to bloom ' s educational object classifying theory, author classify the experimental teaching objective to learning objective, affection object, operating objective, and give the correlated relation between them and the mode of the experimental class

    根據布盧姆( bloom )的教育目標理論,本文將實驗教學目標為認領域、情領域、動作技能領域三個目標。
  19. A model of spatial decision support system based on spatial data mining was established after making research on application and integration of spatial data mining, " 3s " technology and environment model, which include designing of data base, knowledge base, model base and their management system, inference engine and intelligent data mining engine ; 2. a model using artificial neural networks to forecast in coast environment in fujian was established, and a method applying multivariate decision tree to remote sensing classification was presented ; 3. a novel and shortcut method realizing artificial neural networks was presented, and then we put forward method realizing decision tree and realized it in prototype

    論文的主要內容概括起來有: ( 1 )對空間數據挖掘技術、 「 3s 」技術、環境模型在空間決策支持系統中的應用與集成進行了研究,提出了一種基於空間數據挖掘的環境調控空間決策支持系統的模型,包括模型庫及其管理系統、識庫及其管理系統、數據庫及其管理系統、推理機以及數據挖掘智能引擎等的設計; ( 2 )建立了人工神經網路在福建省海岸帶環境預測中應用的模型,提出了復合決策樹演算法在遙的應用方法; ( 3 )提出一種新穎的、簡便快捷的人工神經網路的實現方法,以及決策樹的實現方法,並在原型系統中作了實現。
  20. Watermarking algorithm of good perception property can be designed by making full use of vision masking of hvs

    進行水印嵌入時,充利用人視覺系統的視覺掩蔽特性,可以設計出性能良好的數字水印演算法。
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