映射的合成 的英文怎麼說

中文拼音 [yìngshèdechéng]
映射的合成 英文
composition of mappings
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • : 4次方是 The fourth power of 2 is direction
  • : 合量詞(容量單位) ge, a unit of dry measure for grain (=1 decilitre)
  • : Ⅰ動詞1 (完成; 成功) accomplish; succeed 2 (成為; 變為) become; turn into 3 (成全) help comp...
  1. The two - dimensional henon chaotic nonlinear map is effectively controlled by the proposed approach. secondly, because of the distinguished advantages, such as rapid convergency and strong approachability, the rbf networks is trained as chaotic controller by ogy scheme, then successful of controlling the henon chaotic map

    其次,利用一種學習過程收斂速度快、擬能力強rbf神經網路,以ogy法為依據,訓練網路為混沌控制器,仍以henon作為混沌控制對象,對其混沌行為實施了功控制。
  2. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理等技術,結植物生長過程中隨機因素和趨光性等自然現象,實現了植物生長過程計算機模擬,生植物具有三維立體效果,形態逼真,符自然生長規律。
  3. ( 4 ) wavelet was extracted through the theory of statistic of some trace data. the synthetic seismogram that is calculated by the convolution computation of the practical wavelet and reflection coefficient, matches with the seismogram beside the well better

    ( 4 )利用多道統計原理求取地震子波,該實際地震子波與測井資料反系數卷積出記錄與井旁地震道最佳匹配。
  4. Based on system analysis in reason, we analy generation mechanism of program code and put forward a mapping rule of that from uml class diagram to program code

    在分析了系統存在理性基礎上,我們分析了從uml類圖到程序代碼機制,並且給出一個規則。
  5. Focused on the technique, interaction and result of visualization, the system for transitional state visualization is put forward, which effectively promotes the transfer, analysis and synthesis course of transitional information with better visualizability, figurativeness and maneuverability. the main work of this dissertation is as follows : the main characteristics of transitional state, such as fuzziness, randomness, fractal and chaos, are concluded. based on the combination of the fuzzy mathematics, stochastic process, fractal and chaotic theory, the feature description model of transitional state is put forward to make itself the foundation of following visualization methods and applications

    論文主要工作包括:系統地提出了過渡狀態特徵刻畫模型,概括了過渡狀態模糊性、隨機性以及分形性與混沌性等主要特性,結模糊數學理論、隨機過程理論以及分形理論與混沌理論等,以過渡率、過渡集等作為特徵刻畫模型主要內容,以過渡作為特徵刻畫過程,有效地描述了過渡特徵漸變過程,為可視化方法與應用具體實現奠定了理論基礎。
  6. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有三維變換方法相比較,該方法不但功地填補了由於投影區域擴張而產生第一類空洞,而且功地填補了由於空間深度非連續物體相互遮擋而產生第二類空洞,從而方便地實現了虛擬環境中漫遊;基於物體表面深度連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆過程中所需要目標圖象位移信息,從而大大提高了演算法效率:與通常正向演算法相比,此演算法克服了多幅參考圖象所帶來計算量倍增長等問題,而且誤差較小。 2 )基於極線幾何快速逆演算法。利用參考圖象邊界信息與隱含遮擋關系,以及極線幾何性質,本文第三章提出了一個基於極線幾何快速3 『一中國科學院軟體研究所博士學位論文基於圖象快速繪制技術研究逆演算法,從多幅參考圖象精確當前視點目標圖象。
  7. For this, the paper combines some thoughts such as role, agent, and service. it also proposes the developing framework of a role - based collaborative software with the object - oriented model technology and imitatively realizes the interacting and cooperating process of the members in developing activities. firstly, to overcome the difficulty of members ’ fuzzy realism to roles, this paper organizes supplying and requiring servvice set, bridges the reflecting relationship between roles and services and realizes the clear definition and dynamic transformation of roles through modifying service set and service - role registered table

    為此本文結角色、 agent 、服務等思想,利用面向對象建模技術提出一種基於角色協同軟體開發框架,主要工作有:首先針對員在開發過程中對角色認識模糊困難,本文為角色組織了供給和需求兩組服務,建立了角色與服務之間關系,通過修改服務集和服務-角色登記表,實現了角色清晰定義和動態修改,與傳統方法相比,清晰角色有利於員明確自身所承擔職責和擁有權限;同時為簡易員查找角色復雜過程,提出一種靈活角色查找方法,利用角色匹配矩陣和角色推薦演算法,匹配出符員要求一組近似角色,降低了角色查找難度。
  8. The dual - time stepping method proposed by a. jameson is applied to improve time precision for unsteady flowfield computation. the three dimensional grid for projectile with lateral jets, especially body - fitted for lateral jets exit, is generated by improved traditional methods with projection and zonal method

    在改進傳統網格生方法基礎上,結投影、分區拼接技術生了彈丸側噴流場單一區域三維計算網格,在側噴流噴口邊界實現了網格貼體化。
  9. Fairly good chaos map, which is of high performance and be implement easily is selected. with the introducing of appropriate perturbation aimed to change the initial conditions, we may enlarge the chaotic sequence period under finite precision in practical applications. mixed chaotic model is constructed by combining logistic sequences and m - sequences in form of exclusive - or. and we, by adding two mixed chaotic model, constructed double chaotic system to generate the key generator, which provides with excerllent cryptographic properties

    本文利用混沌技術,通過對混沌選取,選取出了易於實現,且性能優良混沌;通過初始參數加擾,使有限精度下混沌短周期行為得以改善;通過利用混沌序列與m序列異或構了混混沌序列,在混混沌序列基礎上構造出了雙混沌系統,從而提高系統抗破譯能力,設計出了混沌序列密鑰生器。
  10. Nowadays, china is under the same track, we need to ask ourselves : what is the secret to make our enterprises develop faster ? how to learn from so many kinds of enterprise cultures ? when we are in this individual circumstance which has thousands years of civilization and everything around us is changing so fast, what is the most suitable enterprise culture for our enterprises

    然而20年過去,當我們回首世界爭相效仿日本企業文化過去,當我們如今環顧周圍無數世界各國企業及其各具特色企業文化,我們立足於大量吸取世界先進知識現階段,什麼才是企業飛速發展真正秘密,在各式各樣企業文化中該如何取捨,在千年文明和一切不斷飛速發展變化今天,怎樣企業文化才真正適中國企業發展
  11. A new temperature segmentation linear fitting method sieves the problem caused by the nonlinear mapping between the temperature data and the chroma. that is dividing the temperature into some sections from high to low. different temperature section uses different formula

    提出了一種新溫度分段線性化擬方法解決溫度數據與色度非線性問題,即將火焰溫度由高向低分幾個溫度段,不同溫度段使用不同運算公式,從而提高了測量精度,避免了過去方法中試圖用一個標定試驗公式來求解跨度較大整個溫度場分佈時所產生誤差。
  12. And then simulations of gas - particle two phase plane wake and gas - particle two phase plane jet were carried out by using this model. after numerical simulations of the two flow fields were finished, series of analytical work was done. first, the distribution of time - averaged velocity, turbulence intensity was analyzed, and some of the simulation results were compared with those of the experiments ; the coherent structure of vortices in the near wall region of the plane wake flow were studied by describing the evolution of the eddy structures, including the forming, developing and shedding from the wall of the vortices in the near wall region ; the coherent structure of vortices in the whole field was also studied, such as the forming, developing, moving, pairing and merging of the eddies etc.

    在對上述兩種流動形態二維大渦模擬研究中,首先全面地分析了氣相時均流場速度、湍流強度分佈規律以及氣相速度脈動規律等並就部分數值模擬結果與實驗結果進行了對比研究;分析了平面尾跡流場中近壁處旋渦擬序結構,全面和逼真地反了近壁處旋渦、發展和脫落規律;描述分析了平面尾跡流和平面全場流動旋渦擬序結構,從整個流場角度反旋渦、發展、運動以及旋渦之間相互配對、作用規律等。
  13. Missions and mission measures of success as well as the key linkages required to tie materiel measures of performance to mission measures of success can be defined appropriately within this framework., and it can meet the needs of mapping the physical performance of components within weapons platform to mission - based utility in military operations so as to evaluate the effectiveness of weapons systems and systems - of - system

    在該框架下可以理地確定任務和任務量度標準及武器裝備性能量度到任務效能量度關鍵聯系,實現軍事作戰中復雜武器平臺內組件實際性能到基於任務作戰效能,從而有效地對武器裝備系統和武器裝備體系效能進行評估。
  14. Furthermore, by using the database with increased quantity and details need to handle the datasets which do not fit in ram ( out - of - core datasets ). meanwhile, advances in shading and image quality in general have raised the bar for image quality we would like to achieve in terrain rendering a in this thesis, we propose an efficient hardware - friendly framework - chunked lod, for large - scale terrain real - time rendering. within this framework, the approach for integrating multi - resolution representations of terrain geometry and terrain texture data is presented

    變換和光照( transform & lighting ) 、立方環境材質貼圖( cubicenvironmentmaps ) 、頂點混( vertexblending ) 、紋理壓縮( texturecompression )和凹凸貼圖( bumpmapping ) 、雙重紋理( dualtexture )四像素256位渲染等均可以在gpu中完,大大減輕了cpu壓力,對實時圖形渲染產生了深遠影響,這其中包括實時地形渲染。
  15. This algoritlun is more efficient by the heuristic depth esthoating technique proposed in this paper which gets displacement values used during backward mapping process from a single primary reference image under the observation that, the shape of space surfaces often changes smoothly in comparison with usual forward mapping methods, this algorithm generates derived images with less errors and tackles the problems associated with multiple reference images

    在論文第二章中,本文提出了一種多幅圖象演算法。該演算法首先進行主參考圖象位移值正向,以獲取目標圖象所對應位移圖:然後通過一個深度預測演算法,對尚未完整位移圖作空洞填補:最後由逆向過程來生最終目標圖象。
  16. Composition of mapping

    映射的合成
  17. This paper mainly discusses the dynamical properties of shift map a on the space ( z + ) of infinite sequences comprises sequencable infinite num - ber of symbols

    本文主要討論了可列無窮個符號組無窮序列空間( z ~ + )上移位動力性質,得到( ( z ~ + ) , )是拓撲混
  18. Thus, the wave equations have to be written in curvilinear coordinates before applying the numerical scheme. because the grid is cartesian in the curvilinear domain, standard pseudospectral technique can be applied. at last the synthetic record of physical configuration can be evaluated

    這一技術將直角坐標系下曲界面變換曲坐標系下規則界面,在曲坐標系下用偽譜法模擬波場,最後利用插值得到實際波場記錄。
  19. Xrdbm improves xml - dbms at following aspects : the consistency maintaining method during transforming semi - strctured data model into relation model, the maintenance of xml document and the problem of different subelements with the same name, etc. based on xrdbm, the author proposes an algorithm of xml publishing to deal with the input sql statements and generate valid xml document for the certain dtd automatically, named valid xml generating from sql ( vxg - sql )

    Xrdbm對xml - dbms進行了如下改進和完善,包括dtd生關系模式中常見子元素重名、 xml文檔在關系數據庫中維護、關系模式和半結構化模型之間一致性維護方法等。在xrdbm基礎之上,作者設計並實現了根據sql語句自動生dtd 、滿足一致性約束xml文檔演算法vxg - sql 。
  20. In section 4. 2 we analyze its main idea and algorithm in detail, two relevant theorems included ; section 4. 3 provides plenty instances so to explain its nonlinear dimension reduction ability, section 4. 4 propose a combined method that integrates the advantage of various methods. in section 4. 5 we analyze some significant problems in lle, including the locality of manifold representation, the choice of the neighborhood, the intrinsic dimension estimation and the parametric representation of mapping. in section 4. 6 we design an algorithm for estimating the intrinsic dimension in the base of locally linear approximation and discuss the choice of its parameters

    第四章是本文重點內容,研究一種全新非線性降維方法? ?局部線性嵌入方法,對它思想和演算法進行了詳細分析,給出演算法兩個相關定理證明;第三節對比主分分析,通過實例說明局部線性嵌入方法非線性降維特徵;第四節在此基礎上提出了旨在結兩者優勢降維方法;第五節提出了局部線性嵌入方法中存在若干關鍵性問題,包括流形局部性、鄰點選擇、本徵維數估計和降維表示,第六節基於局部線性近似思想提出了一種本徵維數估計方法,設計了實用演算法,結實例對演算法中參數選取進行了討論;最後一節提出了一種基於局部線性重構圖形分類和識別方法,將其應用於手寫體數字圖像分類識別實驗,實驗得到分類準確率達96 . 67 。
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