有理映射 的英文怎麼說

中文拼音 [yǒuyìngshè]
有理映射 英文
rational mapping
  • : 有副詞[書面語] (表示整數之外再加零數): 30 有 5 thirty-five; 10 有 5年 fifteen years
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  • 有理 : 1 (有道理) reasonable; justified; in the right 2 [數學] rational; 有理函數 rational function; ...
  1. On the basis of analyzing limitation of using penalty function method dealing with constraints, an amending method based on the knowlege regulating strategy is suggested to amende the mapping relationship of infeasible constraints in decoding, thus making the regulated individuals map into the space to obtain the most promising optimal solution

    在分析懲罰函數法對約束處效率較低的情況下,提出了一種基於知識調整策略的修正法,對解碼中不滿足約束的關系進行修正,使調整后個體到最希望獲得最優解的空間中。
  2. The determinacy of smooth map - germ is an important subject of singularity

    芽的限決定性論是奇點論中的一個重要專題。
  3. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋等技術,結合植物生長過程中的隨機因素和趨光性等自然現象,實現了植物生長過程的計算機模擬,生成的植物具三維立體效果,形態逼真,符合自然生長規律。
  4. The covering theorems for normalized holomorphic mappings on bounded starlike circular domains in cn

    界星形圓形域上正規化全純的掩蓋定
  5. Based on this kind of relations between the topological structures and the content distributions we study the web modelling, community identification and some related application problems in detail : first, after some existed characteristics of the web topology are verified, some new characteristics are discovered : the high clustering property in micro - topology ( high average gathering coefficient ), the obvious mapping relation between the topological struture and the content in micro - level 、 linear irrelevant between the degree distribution of network nodes and the relative degree distribution of contents etc. then after analysis the topology of the complex network and the network modeling, the muti - scale determinism is proposed, especially for the information network a web evolvement model ( prcp model ) that fused the node authority and the node correlation is proposed. the model deduction, evolving learning verification and large scale experiment proof indicate that the model can explain the micro - topology centralizing phenomena, can imitate the mapping relation between the network connecting distribution and network content relative distribution and also can predict the mapping relation between the topology clustering and content clustering

    本文在詳細觀察了web網路的拓撲結構特徵以及拓撲結構與內容分佈相互關系的基礎上,以信息網路的物連接拓撲結構與節點內容相關度分佈之間的相互關系為主線,從網路特徵、網路建模、社區分析及相關應用方面問題進行了深入細致地探討:首先在驗證了前人提出的web網路拓撲結構特徵基礎上,進一步發現了信息網路所具的一些新特徵: 1 )網路微觀顆粒度的拓撲結構聚團與內容聚團存在明顯的關系,具體包括節點之間的物連邊概率與節點之間的內容相關度成指數比例關系、節點形成三角形拓撲結構的概率與節點內容相關緊密程度之間同樣具一種指數比例關系; 2 )網路節點連接度整體分佈與節點內容相關度整體分佈是線性無關的; 3 )網路微觀拓撲結構中的存在很強的集聚性(平均聚團系數很高) 。
  6. Some related techniques and applications on supply chain are described. through studying the order - decomposing process simulation, this dissertation defines the two agent classes : coordination & resource agent, maps the order - decomposing process into a real - time control process formed by a group of agents, proposes finite state machine as a kind of ideal modeling approach used to analyze the real - time control process, describes the conversation rules of agent conversation classes, identifies agents & conversation rules and develops the conversation models by using the framework provided by jafmas, jdk1. 1 integrated development environment & java. according to the structural characteristics, this dissertation transforms the optimization of series supply chain design into multi - stage decision - making problem and develops an optimization model for it

    在對國內外供需鏈研究與應用進行大量調研分析的基礎上,本文給出了供需鏈的定義;闡述了供需鏈管范疇的內涵、外延及其管目標;綜述了供需鏈研究的現狀;在對訂單處流程分析的基礎上,定義了兩種代類:協調代和資源代,創見性地把訂單分解?匹配過程為一個由多個代組成的實時控制過程;針對實時控制過程瞬時狀態難以描述的特點,本文首次把限狀態機fsm應用到訂單分解?匹配過程中,用以描述代會話類的會話規則;在jafmas平臺上,利用jdk1 . 1集成開發環境以及面向對象編程語言java設計了jafmas的面向對象代模型,實現了代會話規則的限狀態機模型。
  7. Texture mapping technique maps texture onto surface of 3 - d object, generating no interruption anywhere and having fine resolution

    把紋圖像到三維物體表面上,在物體各表面上紋不會變形和間斷,而且很好的解析度。
  8. Focused on the technique, interaction and result of visualization, the system for transitional state visualization is put forward, which effectively promotes the transfer, analysis and synthesis course of transitional information with better visualizability, figurativeness and maneuverability. the main work of this dissertation is as follows : the main characteristics of transitional state, such as fuzziness, randomness, fractal and chaos, are concluded. based on the combination of the fuzzy mathematics, stochastic process, fractal and chaotic theory, the feature description model of transitional state is put forward to make itself the foundation of following visualization methods and applications

    論文的主要工作包括:系統地提出了過渡狀態的特徵刻畫模型,概括了過渡狀態的模糊性、隨機性以及分形性與混沌性等主要特性,結合模糊數學論、隨機過程論以及分形論與混沌論等,以過渡率、過渡集合等作為特徵刻畫模型的主要內容,以過渡作為特徵刻畫的形成過程,效地描述了過渡特徵的漸變過程,為可視化方法與應用的具體實現奠定了論基礎。
  9. This paper is to study harmonic maps into symplectic groups and local isometric immersions into space forms by means of the soliton theory. by realizing an action of the rational loop group on the spaces of corrsponding solutions, we get the backlund transformation and the darboux transformation, and thereby we give the explicit construction for harmonic maps into symplectic groups and local isometric immersions into space forms via purely algebraic algorithm

    主要用孤立子論研究到辛群的調和和到空間形式的局部等距浸入,通過loop群在其解空間上的dressing作用,給出b icklund變換和darboux變換的顯式表示,從而獲得到辛群及其對稱空間的調和和到空間形式的局部等距浸入的純代數構造方法。
  10. The detail is clarified as follows : l ) based on the chaotic technology and contemporary encryption approach the paper put forward a new chaotic sequence, which introduced the m - sequence and the method of shrink key - the stream generator. the complexity of the sequence was promoted as the random alteration of the parameters of chaotic mapping, and at the same time, the shrinking key was used to enhance the security further more ; 2 ) the performance of one - way hash function was improved and new hash function construction methods are proposed through a novel hash method based on chaotic mapping and the aes - the rijndael algorithm. the algorithm of hashing messages of arbitrary length into 256 bits hash values was designed

    按照這種方法,輸出序列的周期性得以大大提高,論分析和計算機模擬結果表明,該方法可以產生具良好統計特性的密鑰流,而且易於軟硬體實現: 2 )實現了一種基於混沌和分組密碼rijndael演算法的單向hash函數的構造方法,即使用logistic混沌產生混沌二值序列,序列的分組與明文序列分組進行按位異或后,進入rijndael加密模塊,所得的結果再加入到反饋端,參與下一分組輸入的異或運算,迭代結束時的rijndael加密結果即為所求的hash函數值。
  11. The parallel combinatorial spread spectrum provides high spectral efficiency and the data rate of the parallel combinatorial spread spectrum is higher than that of the direct sequence spread spectrum. this thesis studies on the mapping between data and spread sequence in the parallel combinatorial spread spectrum system and presents a mapping method based on the lexicographic order. the mapping method resolves the many to one mapping problem of the past method

    本文研究了并行組合擴頻中數據和擴頻序列之間的方法,指出了已的一種不定方程求解演算法中存在的不唯一問題,應用組合數學中的相關論,將問題轉化為廠組合問題,提出了基於字典順序的并行組合擴頻數據演算法,該演算法具普遍性,解決了原演算法中的多一問題。
  12. By the network, a optional nonlinear input - output mapping relationship can be realized. concrete mapping relationship materialize at the distributed linking weight values between neurons that build up the ann. due to the strong self - adaptability and self - learning - ability as well as excellent and robustness and tolerance ability, it can not only replace many traditional algorithm which is very complicated and timeconsuming, but also, because the processing to information is more close to person ' s thought activity habit, it provides a new way for solving the prediction of nonlinear system and unknown model

    通過這種網路能夠實現任意的非線性輸入輸出關系,具體的關系體現在構成網路的神經元之間的分佈連接權上,由於網路具很強的自適應和學習能力以及魯棒性和容錯能力,它不僅可以替代許多復雜耗時的傳統演算法,並且由於它對信息的處更加接近於人的思維活動習慣,為解決非線性系統模擬和未知模型的預測提供了新途徑。
  13. 1. basic computer realistic graphics algorithms, including illumination model, raytracing, radiosity, texture mapping and so on

    所涉及到的主要演算法光照明模型、光線跟蹤演算法、輻度演算法、紋技術等。
  14. There are rules for how simple and complex types are mapped, and jax - rpc implementations typically provide tooling that generates the necessary code to handle this

    對于簡單類型和復雜類型如何其規則說明, jax - rpc實現通常都提供了生成處所需代碼的工具。
  15. Regular rational mapping

    正則有理映射
  16. Exploiting the frame coherence, the display of large scale texture is reduced to a caching problem in which texture memory serves as the primary cache for texture data, main memory the secondary cache, and local disk the tertiary cache

    利用相鄰幀之問的連貫性,大規模的紋歸結為紋數據在各個存儲之間的調度問題,從硬盤到系統內存及系統內存到紋內存,通過各個層次的存儲器,能夠效地執行遠遠超出紋內存的大規模紋
  17. The image generated by this method takes on continuity and fine. the method relates to spot noise, filter, convolution, render and texture mapping

    該方法涉及噪聲選取、慮波、卷積、繪制、紋等技術,具廣闊的發展前景。
  18. The fractal model of terrain is established based on the theory of ivs. at the same time, a algorithm based on ivs and texture mapping is put forward which help to create the dynamic visible result. the results make sure that the algorithm can meet the construction of virtual scences, so do its validity and practicability

    在基於隨機插值和紋相結合的演算法基礎上,以vc + +為平臺,結合opengl三維圖形庫進行編程,以二者的機結合對分形地形的模擬生成進行了可視化的動態實驗研究,結果證實了該方法的效性和實用性,滿足了虛擬場景的需要。
  19. To realize the illusion of bumpy of geometric surface, traditional bump mapping changes the normals of geometric surface instead of changing the geogetric attributes of body surface

    傳統的凹凸紋技術並沒真正改變物體表面的幾何屬性,而是通過紋來改變物體表面的法向量,從而實現物體表面具粗糙感的假象。
  20. During the resent years, bump mapping is one of the hotspot in reasearching the 3d graphics. it is used for rendering the details of geometric surface, which makes the geometric surface look bumpy and increases the fidelity of scene

    凹凸紋技術是三維圖形學中近年來研究的一個熱點,它被使用來繪制物體表面的細節,使物體表面看起來具粗糙感,增加繪制場景的真實程度。
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