模擬博弈 的英文怎麼說

中文拼音 []
模擬博弈 英文
simulation-game
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : 動詞1. (設計; 起草) draw up; draft 2. (打算; 想要) intend; plan 3. (模仿) imitate
  • : Ⅰ形容詞1 (量多; 豐富) abundant; plentiful; rich 2 [書面語] (大) big; large Ⅱ動詞1 (知道得多...
  • : [書面語]Ⅰ名詞(圍棋) weiqi a game played with black and white pieces on a board of 361 crosses; ...
  • 模擬 : imitate; simulate; analog; analogy; imitation; simulation模擬艙 boilerplate; 模擬電路 [電學] circ...
  1. Duopoly investment differential game simulation based on system dynamics

    基於系統動力學的兩廠商投資微分
  2. Based on game thoery, this article reviews the mode of american interest groups " decision - making participation, investigates multi - fuction of various interest groups " game. and then simulates the model of interest group " s political participation model, proving related polycentrism & postpolycentrism interest group thoery in the frame of double game thoery. charpter 2, 3, 4 are main contents

    本文在論的基礎上,考察了美國利益集團參與政治決策的方式,研究了各種利益集團的相互形式,並了利益集團的政治參與的最優化目的型,在雙層的框架內印證了有關的多元主義? ?后多元主義利益集團理論。
  3. Game theory on stimulation policy simulated promissory right

    期權激勵機制的分析
  4. Brown method - a simulation - based method in finite zero sum game solution

    一種求有限零和解的方法
  5. The basic method fur evaluating the market characteristics is the game theory, and for the complicated power markets the practical evaluation tool is game simulation with intelligence agent model

    評估市場特性的基本方法是論,而面對復雜的電力市場,現實的評估工具是智能代理的
  6. The content of each part follow as : in the first chapter, as start point and base of the paper, this part focuses on the basic study of definition characteristic of no, and the existing base of no - e - commerce environment ; in the second one, this part studies the theory base of no comprehensively applying the theories of core competence competent strategy and transaction cost ; chapter three studies the no from the coordination of no, and gives the structure clarification and characteristic of no firstly, at the same time, put forward the concept of virtual enterprise cluster ; based on such conclusion, studies the model of no from life cyc organization level process and value chain, and operational mode ; in chapter four, a theoretical explanation was addressed on the above structure by modeling no with game theory and graphic theory ; in the fifth chapter, on the bases of analysis of no operational risks, coordination mechanism of no was studied by individually modeling the no without core and no with core, and then put forward the solution for coordination mechanism of no ; as an important component of coordination mechanism of no, chapter six explored some basic concept of trust and importantly put forward the way of how to build trust in no, especially investigated the supporting function of valid reputation mechanism of no for the trust building, importantly an operational method on building reputation mechanism and evaluation method in no were given ; the last chapter applied the conclusion of the paper to investigate the famous trade web - sunbu. com analyzed its shortcoming and gave the advices of developing

    全文共分為七章,主要內容如下:第一章作為全文的理論出發點和基礎,圍繞網路組織的定義、特徵以及網路組織生存基礎- -電子商務環境等方面對網路組織的基本概念進行了闡述;第二章綜合運用核心能力、競爭戰略和交易費用理論對網路組織產生的理論基礎進行闡述;第三章首先從組織協調的角度對網路組織進行了研究,給出了網路組織的結構,分類和特徵,同時並給出了虛企業群簇;然後在此基礎上分別研究了網路組織的生命周期型、層次型、過程型、價值鏈型,以及運行式;第四章綜合運用論、圖論的相關知識,通過構建網路組織的型,對上一章所研究的網路組織結構的形成機理給出了一種理論解釋;第五章在分析網路組織運行風險的基礎上,分別建立無盟主網路組織的型和有盟主網路組織的型,詳細研究了網路組織的協調機制,然後給出了網路組織協調機制的解決方案;第六章作為網路組織協調機制的重要組成部分,本章在討論了網路組織中建立信任機制的必要性的基礎上,研究了網路組織信任關系的類型,提出了在網路組織中如何建立信任機制。
  7. Social cooperation in the context of iterated prisoner ' s dilemma : a simulation approach

    重復囚徒困境中社會合作的
  8. 2 、 multi - agent social convention forming mechanism is analyzed deeply. based on the construction of multi - agent society evolving model, social convention and some related conceptions are defined ; hidden social convention and decision rules are presented. during the introduction of multi - agent recognizing capability, a refined social convention forming mechanism is presented, moreover simulation experiments under more relax multi - agent game experiment environment are successfully done

    2 、對多agent社會規范機製做了深入探討,在構建多agent社會演化型的基礎上,界定了社會規范及相關的一些概念,提出了隱式社會規范並給出了判定規則;在對agent認知能力分類的基礎上,介紹了社會規范生成機制,提出了改進的社會規范生成機制,而且在多人的寬松條件下對社會規范生成機製做了試驗分析。
  9. The second part which contains two chapters establishes the method to analyze the formation mechanism of china ' s stock price. in the second chapter, the analysis of supply - demand market mechanism, unefficient market model and zero sum game model, indicates the formation mechanism of stock price is established on the basis of information, participants and the relationship between trade volume and price

    一方面,從商品供求關系型、宏觀動態供需型、具體的報價驅動供需分析,再到信息不對稱情況下和零和情況下的供需分析,提出對于股票這樣的虛資本形式,價格形成機制仍主要體現在信息、參與者和量價關系等多個方面。
  10. First, it analyses the human capital characteristics of managers, and establishes the assessment invest system for the managers " human capital value, selecting indexes from three aspects, i. e. it describes the ways of assessment ; it probes into managers " human nature characteristics and proposes a new human nature hypothesis for managers, i. e. " economy human - self - realization human " hypothesis. introducing the information of human capital value of managers and output in reward contract designing, it expands the normal principle - agent model and comes to some useful conclusions. it analyses the relation of spirituality incentive and self - fulfillment ; because in realism the game of owners and managers is multi - phases and managers take on many tasks, introducing comparative performance information and comparativ e human capital value information, it expands static single - task principle - agent model to dynamic multi - tasks model

    分析了經營者人力資本特性,並從三個方面即顯質評價、潛質評價、情景測試選取指標,建立了經營者人力資本價值評價指標體系,並對評價方法進行了描述;探討了經營者的人性特點,提出了針對經營者階層的新的人性假設,即「經濟人? ?自我實現人」假設,在報酬契約設計中引入經營者人力資本價值信息與產出信息,拓展了標準的委託? ?代理型,得出了一些有益的結論,並進一步分析了精神性激勵與經營者自我實現的關系;由於現實中所有者和經營者的往往是多階段,且經營者擔負著多項任務,因此,本文引入相對業績比較信息和相對人力資本價值比較信息,將靜態的單任務委託? ?代理型拓展到動態多任務的情況,考慮了經營者生產性努力和自身人力資本投資努力這兩種努力成本之間的相互作用,研究了企業所有者對經營者這兩種努力的激勵問題,得出了一些有益的結論;對比美國經營者報酬結構分析現階段我國經營者報酬結構存在的問題,提出了我國企業經營者報酬結構改革的對策建議。
  11. Laboratory simulation to stock market by using economics experiments methods is applied in this dissertation. currently, there are seldom similar records about such experiments in the civil, natural science and arts science including game theory, economics, psychology and logic have been involved in the experiment program designs and experiment outcome analysis, this is one of important innovation in this paper

    本文運用了經濟學實驗方法對股票市場進行了實驗室,目前在國內鮮有類似的實驗記錄,實驗的程序設計以及結果分析將涉及論、經濟學、心理學、邏輯學等自然科學以及人文科學領域,這構成了本文的重要創新之一。
  12. The system dynamics is used to make the simulation about the differential game under the condition of complete information and incomplete information

    摘要以系統動力學為工具,通過的方法求解完全信息和不完全信息情況下微分的均衡策略。
  13. Based on the basic research of virtual r & d alliance, the paper studied the model of partners selection process, benefit allocation process, dynamic stability process. the main research contents are as follows : 1. under the analysis of selection models of the leader and the partners, the paper put forward the stakeholders management to virtual r & d alliance and analysed the correlative problems of governance

    本文在對r & d虛聯盟作基礎研究的前提下,對r & d虛聯盟的夥伴選擇、利益分配、動態穩定過程這三個過程的型作出研究: 1 、分析r & d虛聯盟的盟主條件和合作夥伴選擇的型,對r & d虛聯盟的相關利益者治理結構及其相關問題也做比較細致的分析。
  14. In the part of negotiation among multiple disciplines, a kind of group negotiation strategy considered negotiation time, resource and other various factors is brought forward. payoff ( utility ) function in the game theory is used to simulate the action of negotiators, and using fuzzy sets theory and pareto optimal principle to guide the process of negotiation, and receiving pareto optimal solution through negotiation

    在多學科協商中,綜合考慮協商中時間、資源等多方面的因素,提出了一個組協商策略,採用論中的回報(效用)函數方法協商者的行為,結合糊集理論和pareto最優方法對協商過程進行指導,進而通過協商得到相應的pareto最優解。
  15. From this sense, the author uses the method which combine the qualitative analysis an the quantitative analysis, and apply the game theory, information economics, new institutional economics, modern property rights economics to make an inner analysis and research on the knowledge management and its mechanism. firstly, through exploring and the micro - mechanism of the enterprise ' s knowledge activity, the paper uses a quantitative analogue of biologic evolution to demonstrate the necessary of knowledge management in knowledge economy. secondly, the paper uses the modern property rights economics, game theory, information theory to analysis the mechanism of knowledge innovation and knowledge share in quantitatively, indust the mechanism of property rights into knowledge management. at last, the paper apply fuzzy bp neural network method to the evaluation mechanism of the knowledge management, and then suggest a new approach to quantitatively analysis the knowledge management effects in an < wp = 8 > enterprise

    筆者從這個意義出發,採用定性分析和定量分析相結合的方法,在努力對論和信息經濟學、新制度經濟學、現代產權經濟學等現代經濟學理論的充分了解和掌握的基礎上,運用這些理論和方法對知識管理及其機制進行深入的分析和研究。首先,本文通過對企業知識活動的微觀機理的分析研究,並用一個生物進化的量化型論證了知識經濟時代提出知識管理的必要性和必然性;接著,運用現代產權經濟學、論和信息經濟學對知識創新機制和知識共享機制進行定性分析和定量分析;最後,本文把糊數學中的bp神經網路理論應用於知識管理的評價機制,提供了一條對企業知識管理效果進行定量分析有效的新途徑。
  16. In essence, virtual operating is a problem of benefits game. in order to analyze competitive and cooperative behavior in different cases, this chapter approaches all kinds of competitive and cooperative game possibilities of partners of virtual operating by means of multi - organization game model. and it further probes into the cooperative impetus of virtual operating from static and dynamic earning

    經營實質上是一種利益問題,為了分析不同情況下的競合行為,藉助多組織型對虛經營成員企業各種競合可能進行了探討,並進一步從靜態的絕對收益和動態的相對收益兩個角度分析了虛經營的合作動力。
  17. Thus the title of this article as the important theoretical and practical significance. the main completed the following studies : first, the concept of a virtual enterprise perfect

    然後,創新地提出了解決虛企業利益分配的三階段型,綜合應用論、概率論、決策理論和h一對策理論解決利益分配問題。
  18. As an interfirm organization , the virtual enterprise has ful ly showed great vitality in the past ten years some scholars even foretell that the virtual enterprise will be the main form of organization in the 2 1 st century following the creation of new techniques , the development of institutions and the evolution of culture , the virtual enterprise characterized by dynamism and flexibility is fit for the changing economic environments besides , compared with other forms of organization , the virtual enterprise may have low organization costs and high net profits due to its special organizational culture and mechanism this thesis analyzes two questions on the virtual enterprise in terms of the new institutional economics , behavioral science , game theory, management and so on ( 1 ) the nature of the virtual enterprise after building the model of organization selection , i compare the virtue of the virtual enterprise with that of the market , firms in the realistic economic background , and i confirm that the change of environments determines the selection of the virtual enterprise in addition , i analyze the border of the virtual enterprise , which i mean is not the scale or scope of it but the extent to which firms , composing the virtual enterprise , can separate their organizational function so , that is the shrinking border of firms ( 2 ) the construction of the virtual enterprise at first , the operation of the virtual enterprise and the steady mechanism of maintaining this operation are analyzed then , through the analyses of the organizational norms , the life circle , the thoughts of design , the building of internal environments and organizational structure of the virtual enterprise i draw some valuable conclusions on the end of the thesis , i introduce two cases about the virtual enterprise , from which we can understand how the virtue of the virtual enterprise is realized and that the more important is to avoid the pitfalls when choosing the virtual operations

    隨著技術的創新、制度的發展及文化的變遷,虛企業以動態靈活的品性在相當程度上適應了同樣變化著的經濟環境;此外,它特色的組織文化和組織機制使其在與其它組織形態相比時,依然可能具有低組織費用、高凈收益的特徵。本文運用了新制度經濟學、行為科學、論及管理學等方面的知識,探討了虛企業兩大問題: 1 )虛企業的性質。在構建了組織選擇型的基礎上,筆者以現實的經濟環境為背景比較了虛企業與純市場形態及企業的組織優勢,證明了現實環境的變化決定了虛企業選擇;另外,筆者分析了虛企業的"邊界"問題,這里"邊界"的含義不是指虛企業的規或范圍的大小,而是指構成虛企業的企業單元究竟能在多大程度將其一部分的組織職能分離出去,也就是指一個企業的"收縮"邊界。
  19. Research on cournot model game with uncertain repeat times and its simulation

    不定次重復的古諾及其研究
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