游戲理論 的英文怎麼說

中文拼音 [yóulún]
游戲理論 英文
play theory
  • : Ⅰ動詞1 (人或動物在水裡行動) swim 2 (各處從容地行走; 閑逛) rove around; wander; travel; tour 3...
  • : Ⅰ動詞1 (玩耍; 游戲) play; sport 2 (開玩笑; 嘲弄) make fun of; joke Ⅱ名詞1 (戲劇; 雜技) dram...
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : 論名詞(記錄孔子及其門徒的言行的「論語」) the analects of confucius
  • 游戲 : 1. (娛樂活動) recreation; game 2. (玩耍) play
  • 理論 : theory
  1. The founders of game theory, the hungarian mathematician john von neumann ( one of the fathers of the computer ) and the austrian economist oskar morgenstern, collaborating in princeton in the 1940s, used parlor games such as poker and chess for illustrating their ideas

    1940年代,博弈的創始人馮諾曼(匈牙利數學家,其中一位電腦之父)和摩根斯坦(奧地利經濟學家) ,在普林斯頓大學共同以撲克牌和西洋棋等桌上說明了他們的想法。
  2. Finding characteristics and unreasonable phenomena is the essential foothold, and is a road to find the evolving law of the school playgame environment suitable to quality education. the actual analysis of the existing problem in the playgame environment of elementary school campus

    主要是通過大量的實地調查,找出小學校園兒童活動空間的特點以及目前建設中的不合現象,作為本文研究的基礎與突破點,以此來尋找在素質教育模式下小學校園環境的發展、建設規律。
  3. In the following training process, ms. yang integrated basic concepts such as operation management and market development into the lively activities through a game called zillionaire, group discussion and other methods, which provided the trainees with deepened understanding of relevant knowledge

    在接下來的培訓中,楊老師通過「大富翁」小組討等方式,將經營管和市場開發等基本概念融入到這些生動活潑的活動中,讓學員較為深刻地解了這些相關知識。
  4. Bell labs employees gave life to von neumann ' s theory in the 1950s in a game they called core wars ”

    20世紀50年代對爾實驗室的研究者在一個叫「核心戰爭」的里實現了馮?紐曼的
  5. The conception that holds to be true the existence of eco - theory is its basic philosophical back - up and cultural support ; the theory that valorizes the play is its aesthetic category which breaks through the heidegerian doctrine of the world contesting against the earth ; the belief that living poetically is against living technically leads the aesthetic to that of man ' s existence ; the idea that one should be aware of one ' s home is against the sense of loss in modem social man ; the awareness of one ' s situation is closely related to one ' s living circumstances and one ' s feeling of them ; participation in the aesthetic is a manifestation of the subject ' s participation in eco - construction with his sensibility ; and finally, eco - criticism is the practical form of eco - aesthetics

    「生態的存在觀」是其基本的哲學支撐與文化立場; 「四方說」是其主要美學范疇,是海德格爾對「世界與大地爭執」的突破; 「詩意地棲居」與「技術地棲居」相對,將審美引向人的審美地生存; 「家園意識」針對現代社會人的茫然之感,具有本源性特點; 「場所意識」則與人的具體生活環境及對其感受息息相關; 「參與美學」反映了生態美學以主體所有感受力參與審美建構的特點; 「生態批評」是生態美學觀的實踐形態。
  6. 3 - d graphics on mobile phones is quite similar to 3 - d graphics on pc in years past. there is no hardware acceleration, and processor speeds are quite low, and there also is the lack of floating point arithmetic unit in mobile phones

    因此文從通用的部分開始述,然後明了移動平臺的特徵,並試圖解釋三維引擎的一般原和設計一個具有粗適性的基於的三維圖形引擎。
  7. The theory and application of sandplay therapy

    沙盤療法的與應用
  8. Sandplay therapy : history and theory

    沙盤治療的歷史與
  9. Both the rule of two and slider apathy theories took advantage of game - engine weaknesses, albeit in a logical manner, that the developers hadn ' t foreseen

    2的規則和滑條互離都是去利用引擎的缺陷,盡管合乎邏輯,但是是開發者所沒有預想到的。
  10. In the fundamental research and practical application, researchers find out that although computer games played a certain role inteaching, it has not achieved the anticipated effect, even caused somemisunderstandings

    在模擬的指導下,將決定性質並構成最基本組成部分的元素引入到模擬實驗的設計中,將會對網路實驗教學產生很強的激發作用。
  11. Introduction : from japans independence for the game, it let the whole country crazy, as the rules simple, yet nimble, considering among absolutely no need to apply mathematical calculations, the only logical reasoning ability, the young and middle - aged men and women both young and old. everybody can play

    源於日本的「數獨」 ,目前讓英國舉國為之瘋狂,由於規則簡單,卻變化無窮,在推敲之中完全不必用到數學計算,只需運用邏輯推能力,所以無老少中青男女,人人都可以玩。
  12. From japans independence for the game, it let the whole country crazy, as the rules simple, yet nimble, considering among absolutely no need to apply mathematical calculations, the only logical reasoning ability, the young and middle - aged men and women both young and old. everybody can play

    源於日本的「數獨」 ,目前讓英國舉國為之瘋狂,由於規則簡單,卻變化無窮,在推敲之中完全不必用到數學計算,只需運用邏輯推能力,所以無老少中青男女,人人都可以玩。
  13. One obvious difference in the engine is that slider differences are more acute and thus some of these theories may need no little adaptation

    引擎中,一個明顯的不同就是戰術條的變化更加精確,所以我的可能需要更新。
  14. Mechanism design theory is part of the wider economic idea of game theory and it has many uses - - including in political science

    機制設計是零和游戲理論延展的一部分,而且它還許多其他的用途,包括政治科學。
  15. Donald l. shaw, maxwell mccombs, david h. weavers and bradley j. hamm, individuals, groups, and agenda melding : a theory of social dissonance, international journal of public opinion research

    祝建華: 《議題之競爭與注意力之遷移:議題設置研究中的零和游戲理論》 , 《新聞學季刊》 1992年,第62期。
  16. On huizinga ' s theory of play

    胡伊青加的游戲理論
  17. Application of dewey ' s game theory for children in pe instruction

    杜威兒童游戲理論在體育教學中的應用
  18. Some novel theories like carnival theory and acceptance aesthetics are appilied to analyze it and to reflect on it

    本文試用狂歡和接受美學對其闡釋,用游戲理論和高峰體驗等進行反思。
  19. In fact, game theory has scored some of its greatest successes in zoology, most notably by developing the idea of an evolutionarily stable strategy

    實際上,游戲理論在動物學上取得了很大的成功。最著名的就是發展出了進化穩定戰略思想。
  20. Based on the analyzing the status quo of the esthetical education with the view of ideology and practice, some problems, such as how to realize the entity of children art activity and how to direct the children art activity, are put forward in the thesis beginning with the art origin of theory, the children visual perception, by analysis of many actual examples and observation, i describes debate and explain the entity of children art education from the derivation, development to the whole process

    本研究從藝術起源、幼兒的認識與視知覺入手,通過幼兒美術實例、活動觀察的分析,對幼兒美術的發生和活動過程進行逐步深入地描述、討,進而詮釋幼兒美術的性質;同時,依據有關美學游戲理論對幼兒美術進行解析,提出具備外在形式美、內在認識和操作樂趣的美術活動是幼兒的最佳選擇。
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