演算法組織 的英文怎麼說

中文拼音 [yǎnsuànzhī]
演算法組織 英文
algorithm organization
  • : 動詞1 (演變; 演化) develop; evolve 2 (發揮) deduce; elaborate 3 (依照程式練習或計算) drill;...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : Ⅰ名詞1 (由國家制定或認可的行為規則的總稱) law 2 (方法; 方式) way; method; mode; means 3 (標...
  • : Ⅰ名詞1 (由不多的人員組成的單位) group 2 (姓氏) a surname Ⅱ動詞(組織) organize; form Ⅲ量詞(...
  • : 動詞(編織) knit; weave
  • 組織 : 1 (組織系統) organization; organized system 2 (組成) organize; form 3 [紡織] weave 4 [醫學] [...
  1. Based on vc and opengl software platform, as a part of integrate planar mechanism analysis and simulation cai, the mechanism theory has been adopted to analysis the movement trace and profile of linkage ; adopt oriented object method to capsulate the class module. each corresponding class module complete parameter storage and process ; adopt message - map, message - trigger to organize the programming and response the user " s input ; use the document - view structure of the visual vc + + mfc class foundation as the basis of the programming architecture to complete those functions. use oriented object method to product the following class module : control class, render class, document class, mechanism class and other classes ; adopt opengl library to draw the three dimensional graph based on the result of mechanism analysis ; use model transforming, lighting, material, color, frame - buffer, display - list, graphics - component combine etc to draw the three - dimension mechanism and make the simulation of linkage has high reality

    本文敘述了平面連桿機構運動分析和可視化模擬的理論及其編程實現方,基於微機vc平臺,採用opengl圖形庫編程,利用面向對象的方對機構進行功能封裝,利用vc + +的文檔視結構作為最基本的窗架,生成並控制三維繪制類、文檔類、主窗口類和一些輔助類,利用windows平臺的消息映射、事件驅動來程序運行和響應用戶反饋,利用機構分析得出坐標數據驅動opengl庫繪制三維機構圖形。
  2. Solving problem according to the need that in production, selecting proper intelligence technological algorithm to use and implementing through the computer, which is a highly improvement than traditional method in solving assembly line production organize and balance problem

    根據生產中的需要解決問題,選用適當的智能技術並通過計機實施,較之傳統的方在解決流水線生產平衡問題的客觀性和有效性方面有了很大的提高。
  3. Auto - segmentation of the lymphoid tissue structure color pathological images

    一種淋巴結構彩色病理圖像自動分割
  4. The sampled representation scheme is the key problem in ibr, as the data structures decide how the reference images are collected and stored as well as how the virtual images are created. we devel op a prismy panoramic model and discuss the acquisition and rendering of the datasets

    圖像模型是基於圖像的繪制技術的關鍵所在,因為圖像的形式直接決定源圖像的採集存儲以及新圖像生成的方式和速度,為此我們提出了稜柱面全景圖模型並推導了新圖像生成
  5. The section plane display algorithm is studied in the thesis, and the interaction section and curve section display is achieved, which can provide the aids for observation and analysis of organs. also, it is very helpful for the dose distribution analysis

    本文研究了顯示任意剖面的原理,並實現了互動式的任意剖面顯示和曲線剖面顯示,這不僅能為器官的觀察、分析提供幫助,同時能為在器官受到射線照射后定量、定位地分析劑量分佈提供很好的手段。
  6. Applying the classical pattern recogtiition theory anci ftiflcial neural networks method, this paper proposes the analog fault diahoes priricip1s with backward - propagation neural network ( i3pnn ) arid self - or ~ anizing feature map ( sofm ) neural network algorithm implementation

    本文提出了模擬電路故障診斷前向多層誤差反傳( bp )網路和自特徵映射( sofm )網路的實現方
  7. In this mechanism, a centralized mas is designed according to the features of ascms and a coordination model is expatiated. finally pivotal classes of model are designed with uml

    根據敏捷供需鏈協調的特性構建了集中式多agent的結構,從協調的規則、協調和消息類型定義三方面具體闡述協調模型。
  8. The innovations of this thesis can be summarized into three points. firstly, the average relative velocity is introducd into a novel adptive weighted clustering algorithm as one important parameter of weight, then it increases the stability and self - adaptability of cluster head. secondly, a new approach to calculating weight is suggested by integrating subjective and objective factors. it is verified by comparison with other approaches to selecting weight. thus the velocity of weight responding to the changes of network topology is increased. finally, using a som neural network to create a classifying model enables every node to learn to identify by itself the role in manet

    本文的創新點有三個:首先本文在wca和aow分簇的基礎上,引入了平均相對移動速度作為權值重要的參數,提出了一種新的基於權值的自適應分簇,提高了簇頭在移動中的穩定性和自適應性;其次,提出了利用主客觀綜合賦權確定權重的權值計,通過與其他權重選擇方比較,網路結構變化的權值響應速度得到了改進;最後,論文利用自特徵映射神經網路建立分類模型,使得網路中的節點可以自學習地確定簇中角色。
  9. For supporting multilevel embedding domains, linear table instead of multilevel table is used to make the implementing of information tables management ( such as symbol table and constant table management ) simple and effective. to fulfill the searching algorithm of symbol table and constant table, an assistant table is introduced to solve the problem caused by the use of hash algorithm

    在信息表管理方面,沒有採用多級的表方式,而採用了線性的表方式,簡單高效地實現了對作用域多層嵌套的支持;在表的查找的實現中,通過輔助表的引入,解決了符號表和常量表的順序填寫與hash中表項記錄的hash函數定位之間的矛盾這一難點。
  10. For the sake of solving the search problem in community, we propose a search algorithm based on dominating set, combining category to organize lots of commodities, dividing commodities into different communities. the algorithm uses backbone network created by dominating set, combining informed k - walker search algorithm, to search commodity in community, which is proved to be more efficient

    同時,為了解決社區內搜索的問題,本文提出一種基於支配集的搜索,結合分類樹海量的商品信息,將商品信息劃分到不同的社區中的方,利用支配集形成的骨幹網,結合基於提醒的k - walker搜索策略,在社區內進行商品信息搜索,獲得了很好的效果。
  11. Compare to common model based on the flux analysis, this model describe the traffic network more reality. moreover, the efficiency and characteristic enable the result of optimization more precision and fleetly

    與基於流量分析的交通模型相比,該模型更加準確的描述了真實交通網路的運行情況,而遺傳的自性和自學習性保證了優化過程的高效性。
  12. For this, the paper combines some thoughts such as role, agent, and service. it also proposes the developing framework of a role - based collaborative software with the object - oriented model technology and imitatively realizes the interacting and cooperating process of the members in developing activities. firstly, to overcome the difficulty of members ’ fuzzy realism to roles, this paper organizes supplying and requiring servvice set, bridges the reflecting relationship between roles and services and realizes the clear definition and dynamic transformation of roles through modifying service set and service - role registered table

    為此本文結合角色、 agent 、服務等思想,利用面向對象建模技術提出一種基於角色的協同軟體開發框架,主要工作有:首先針對成員在開發過程中對角色認識模糊的困難,本文為角色了供給和需求兩服務,建立了角色與服務之間的映射關系,通過修改服務集和服務-角色登記表,實現了角色的清晰定義和動態修改,與傳統方相比,清晰角色有利於成員明確自身所承擔的職責和擁有的權限;同時為簡易成員查找角色的復雜過程,提出一種靈活的角色查找方,利用角色匹配矩陣和角色推薦,匹配出符合成員要求的一近似角色,降低了角色查找的難度。
  13. The kernel of the software consists of 4 clustering algorithms including pair - wise average linkage analysis, hierarchical clustering, self - organization feature mapping, and fuzzy clustering which is first applied in the field

    該軟體包含了兩兩平均連鎖聚類、系統聚類、自特徵映射和模糊聚類等聚類,其中模糊聚類是首次用於基因表達模式分析。
  14. First of all, we bring forward the basic project of tadil, which adapts to combined operations. it is suggested to use tdma ( the abbreviation of time division multiple access ) as the working pattern and utilize the concept of mobile ad hoc network to construct the data link network. aiming at the impact of time delay on data link and the characteristic of cooperative combat under the command of director aircraft, this thesis applies a kind of kalman filtering algorithm in polar coordinates to compensate the error of time delay, and then does the transformation of target motion parameters to obtain the current information of target

    本文結合空軍裝備部某「十五」預研課題,圍繞著戰術數據鏈、多機協同多目標攻擊、超機動攻擊、空對地攻擊這四個方面展開了一系列的研究工作:本文首先給出了適應三軍聯合作戰的戰術數據鏈系統的基本方案,建議採用時分多址的工作模式,並利用移動自網路的概念構建數據鏈網路,同時針對數據鏈傳輸信息的時間延遲特性和指揮機指揮下的多機協同作戰特點,應用一種極坐標系下的卡爾曼濾波對該傳輸延遲誤差進行補償,並在此基礎上進行目標運動參數的轉換,以獲得目標相對于某無人機的當前運動信息,且利用模擬驗證了方的有效性。
  15. The organization of basic blocks gba has several regions of memory which differ on size and speed. i analyze these operations on basic blocks which have greatest impact on system performance, and proposed approach to organize basic blocks base on memory region

    基本塊的根據gba不同區域內存的大小與訪問方式,分析對運行效率有較大影響操作,提出根據訪問區域和操作優化過的基本塊
  16. A design on a neural network for resource balance optimization

    公路施工網路資源優化的啟發式
  17. In this article, simulations of air distribution in the vav air - conditioned office are carried out in the cases of different air - supplying diffusers including slot diffuser, sqaure grille, bar grille and square diffuser to supply air, the standard three - dimensional k - ? two - equation turbulence model with correctional item of buoyancy effect and simple algorithm are adopted, and wall function method is used to handle boundary conditions

    本文採用經過浮升力項修正的-兩方程模型和simple,應用壁面函數處理邊界條件,對利用包括條縫風口、方型百葉風口、長條型百葉風口和方型散流器不同型式送風口送風的變風量空調房間內的氣流進行了模擬。
  18. 5. in the background of the design and implementation of network management system for the local network of china mobile, we have analyzed and designed detailedly the key technique, approach and software architecture of a practical network management system based on starbus, which use mhnm architecture, the scheme of managed objects arrangement, saa, gpa and practical skills achieved when we developed china post and china broadcast and tv network management systems. in the end, we summarize the main achievement of this paper and state some further work in the future

    5 .以中國移動通信網本地網網管系統設計為背景,以我們先後開發中國移動通信網本地網網管系統、廣電有線電視傳輸網網管系統和郵政網網管系統的實踐為基礎,結合多級網路管理體系結構ml江nm 、管理信息的策略、提取管理信息的自適應saa和預取gpa ,在基於corba的分佈計軟體平臺starbus上,詳細分析了基於corba技術實現實用的異構網管系統集成管理的關鍵技術、途徑和軟體結構。
  19. The paper is based on wagon flow optimizing and aimed at optimizing the layout of section station. the author conducts the logistic conception, namely, wagon flow as logistic management. according to the amount of wagon flow in 2010 and 2015, the author establishes mathematical model to optimize train formation plan, at the same time, adopts heuristic algorism to work out the schema of wagon flow

    本研究是以車流優化為基礎,以優化襄石線區段站的設置的宗旨,分析了車流優化的國內外現狀,引入了物流的觀點,即車流的物流化管理,來研究車流優化,根據襄石線2010年和2015年的車流預測量和車流的特點及本身的實際現狀,建立了優化該線編計劃的數學模型,並採用啟發式求解出該線的車流方案。
  20. We studied the relation of knowledge - points and give a personal control - tactical algriothms for learning knowledge - points. and this will help construct the personal courseware structure. as for selecting suitable knowledge - point, we also use the the history records metioned above, and attempt to find the regularation between the attributes of knowledge - point the characters of the learners

    知識點的遍歷過程即是課件的學習過程,本文從知識點之間關系的角度,建立知識點網路,給出了遍歷課件知識點網路的個性化控制策略;至於選擇適合的知識點,本文利用上面已建好的數據倉庫,運用決策樹方,找出學生特點與知識點屬性的關系,為製作課件時知識點提供參考。
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