空戰模示 的英文怎麼說

中文拼音 [kōngzhànshì]
空戰模示 英文
air combat mode
  • : 空Ⅰ形容詞(不包含什麼; 裏面沒有東西或沒有內容; 不切實際的) empty; hollow; void Ⅱ名詞1 (天空) s...
  • : 模名詞1. (模子) mould; pattern; matrix 2. (姓氏) a surname
  • : Ⅰ動詞(擺出或指出使人知道; 表明) show; indicate; signify; instruct; notify Ⅱ名詞1 [書面語] (給...
  • 空戰 : air battle; aerial combat; air action; aerial engagement; air to air combat; air to air warfare空...
  1. Aiming at the self - estimation of threat to the sam system, and basing on the analysis of support distance of the target acquisition radar and operation efficiency of the system in three intercept sections, a distance - threat index and a type - threat index of the target are proposed, and a threat - estimation decision - making model is established, and a standard of fire - striking order in each section is put forward

    摘要針對地導彈系統的威脅自動判斷問題,基於對目標指雷達保障距離以及三種攔截區間中系統作效能的分析,提出了目標距離威脅指數和目標類型威脅指數的概念,進而建立了一種連續型的威脅判斷決策型,並給出了每個區間火力打擊的排序標準。
  2. This paper gives a brief introduction of the visualized modelling approach to combat plan which is based on uml, puts forward the static describing framework and presenting approach of dynamic actions and illustrates this modeling approach by the examples of the aire force ' s attack plan

    簡要介紹基於統一建語言( uml )的作計劃可視化建方法,提出了作計劃的靜態描述框架和動態行為的表方法,並通過軍進攻計劃的實例來說明該建方法。
  3. Then it discusses the cbr employed in aoc planning and contours the planning model of military campaign. meanwhile, it raises a synthesized pattern comprising two planning techniques in view of cbr and rbr respectively and designs carefully the representation, the retrieval and the revision of the planning case of aoc under the guidance of cbr

    接著論述了cbr在中進攻作計劃生成中的應用,給出了作計劃生成的過程型,並提出了基於cbr和rbr相結合的計劃生成方法,詳細設計了基於cbr的中進攻作計劃案例的表、檢索和調整。
  4. An account of the basic concept, position and function of production management in an enterprise is given, the significance of production management when a company make efforts to create a good environment for it ’ s existence and development is shown ; through introducing the environment and situation faced by our country ’ s private enterprises, analyzing the problems on gao long ’ s production management, the opportunities and challenges faced by gao long company when it intends to improve it ’ s management level and to get itself developed forward are revealed. the nice future created by rapid development of our country ’ s economy for special vehicle components manufacturers which include gao long company is estimated, the threat

    本章先闡述生產管理在企業中的地位和作用?生產管理對于企業獲取競爭優勢,贏得良好生存和發展間的重要意義,在對我國專用車生產現狀?市場發展前景及公司生產管理中存在的問題進行歸納和總結的過程中,揭出高龍公司提高生產管理水平?推動自身向前發展所面臨的困難,展現因我國經濟快速發展給包括高龍公司在內的專用車生產企業所創造的良好市場前景,同時也指出由於競爭環境的惡化?生產技術及管理水平落後而導致競爭力削弱給高龍公司所帶來的機遇和挑,以此強調生產管理式改進的必要性和緊迫性。
  5. Implementing the 3 - d visual system of air combat simulation with the help of the computer by using new technologies, such as opengl, visual c + + and oop. the procedures of fighting can be displayed intuitively. at the same time, the flight tracks of simulation can be recorded and analyzed, which helps to analyze and evaluate the performances of the current fighters in service qualitatively and quantitatively

    3 、運用opengl 、 visualc + +與面向對象編程等技術,實現了基於pc機的飛機三維可視化系統,可以比較直觀地顯斗機的過程,同時也可記錄分析擬飛行軌跡,從而對現役斗機的性能進行定性和定量的分析評估。
  6. This cgf contourline terrain representation and reasoning is better than the polyonal, especially in the simulation of navy or air combat in wide range

    這種方法比多邊形地域表法更適用於海上和中大范圍訓練作環境的擬。
  7. At last, this paper introduced the key techniques of researching and developing real - time 3 - d opengl missile fight animation software. a 3 - d animation simulation software was developed to show vividly the process of air - to - air missile attacking target

    最後,介紹了opengl研製動畫軟體需要解決的關鍵技術,通過編制導彈攻擊目標的三維動畫擬軟體,生動地演了導彈攻擊目標的全過程。
  8. This dissertation derives from the project " uav fleet fighting visual simulation system ". this dissertation describes the content and building principle of virtual environment of spatial battlefield ( vesb ), and the developed a visual simulation system based multigen and vega

    本論文結合橫向合作項目「機群作視景擬演系統」的需要,研究了場虛擬環境的組成和構建原理,開發出了基於multigen和vega的機群作視景擬演系統。
分享友人