紋理反射 的英文怎麼說
中文拼音 [wénlǐfǎnshè]
紋理反射
英文
texture mirroring- 紋 : 名詞(花紋; 紋縷兒) lines; veins; grain
- 理 : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
- 反 : Ⅰ名詞1 (方向相背) reverse side 2 (造反) rebellion 3 (指反革命、反動派) counterrevolutionari...
- 射 : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
- 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
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Line integral convolution ( lic ) is one of texture - based methods for vector field visualization. even in the vector direction changing sharply fields, the method can show the direction of the vector field well, and display details of the vector field better. in addition, it can fully disclose the relativity among every spot of the vector field
線積分卷積( lineintegralconvolution , lic )方法是一種基於紋理生成技術的矢量場可視化映射方法,線積分卷積法能連續反映場中各點切矢,即使在矢量方向變化很大的區域,也能揭示出矢量的方向,可以較好地表達出矢量場的細節。With the very low water to cement ratio, rpc has ultra - high strength high ductility and low permeability. in this paper, the compressive strength of rpc can reach to a high point with the number approximately 135mpa. as illustrated from the study results, we can approve some fundamental conclusions : there are big effects on rpc with deferent kinds and properties of raw materials and deferent curing conditions ; stress - strain curve shows the process of destroy with rpc samples ; x - ray diffraction analysis indicates that heat treatment at temperatures 90 accelerate the hydration of rpc sharply, therefore, mechanical and microstructural properties of rpc are highly dependent on heat treatment ; it is believed that rpc materials have excellent resistance to chloride permeability ; during the heat treatment, the shrinkage of rpc developed quickly because of chemical reactions ; the rpc with slag mostly has the advantage of rpc without slag about resistance to solutions corrosion
研究結果表明:通過對rpc各組分摻量變化的研究,可以找到rpc的最優配合比;試件成型后的熱養護制度對rpc的性能影響巨大; rpc的抗壓應力?應變曲線可以反映出試件受破壞時微裂紋的擴展情況,剛纖維的摻入可以大幅改善rpc的韌性; rpc在成型后存在較大的收縮,而其中的化學收縮要遠遠大於乾燥收縮; rpc具有很強的抗氯離子滲透性能,漿體的密實度很高;通過x射線衍射實驗,可以發現rpc的膠凝體中ch晶體已經幾乎不存在,膠凝體主要由c - s - h凝膠和未水化水泥顆粒組成;在抗溶液侵蝕的實驗中,摻礦渣rpc的抗溶液侵蝕性能在絕大多數情況下要好於不摻礦渣試件,酸、堿溶液和浙江工業大學碩士學位論文摘要一些鹽溶液都會對rpc的結構產生侵蝕作用,但是機理各有不同。Barrier cracks cannot stop the extending of a fracture, and the strength of the sample is reduced by almost one magnitude because of the existing barrier cracks. there are great differences of ae distribution between specimens with non - penetrate crack and specimens with penetrate crack. as for penetrate crack, ae occurs near the two end of the crack, and for non - penetrate crack, crack, ae occurs near the two end of the crack, and for non - penetrate crack, ae occurs near the front edge of crack, which can be explained well by the theory of 3 - d fracture ; ae distribution near the outer part of collinear crack is similar with that of the end of penetrate crack, and inner part of collinear cracks will run - through with high loads
關于預制裂紋系對巖石破裂的影響,集中討論了:空障礙體構造不能阻止主裂紋的擴展,反而會使巖石的破裂強度降低近一個量級;由於構造的不同,非穿透切口樣品和穿透切口樣品的聲發射空間分佈特點有本質區別,穿透切口樣品的微破裂在切口兩端發育,而非穿透切口樣品的微破裂在切口兩端之間切口前緣處發育,這用三維破裂理論可以很好地解釋;含共線構造的巖石,裂紋外端的聲發射分佈與單裂紋構造中裂紋端部的聲發射分佈相似,裂紋內端聲發射有密集分佈,在應力達到一定水平時,內端部發生錯斷,而不是貫通。In proc. siggraph, minneapolis, minnesota, july 23 - 27, 1984, pp. 223 - 231
與浮雕紋理映射相反,基平面在包容體積的頂面。The chiral compounds synthesized in the project have an unsaturated double bond, which can be mixed with polymerizable nematic liquid crystal compounds, and the resulting mixture can be polymerized to form an optical film having cholesteric liquid crystal texture
具有可聚合基之旋光性化合物可添加於可聚合型向列型液晶單體中,聚合成具有膽固醇相、反射特定波長之光學薄膜,且較少用量之高螺旋扭轉力性質之旋光性化合物即可配出特定螺距之膽固醇液晶紋理。In order to study the thermal performance and residual stress of microelectronic subassembly, in this paper, a newly optical interferometry method for 3 - d displacement measurement is developed based on wavefront interference theory. in which the moire interferometry provide the in - plane displacement, but the system is different from the conventional interferometry, the system applies the double diffraction of the specimen grating, the in - plane displacement sensitivity is a factor of 2 higher than that of the conventional moire interferometer. twyman / green interferometry method for out - of - plane displacement measurement is adapted, the advantages of the optical set - up are structure novelty, and the fringe patterns of the displacement fields shown high contrast and spatial resolution
為了詳細研究試件的熱變形特徵以及殘余應力的影響作用,本文在波前干涉理論的基礎上,設計了一新型三維光學測試系統,該系統的平面位移測試基於雲紋干涉方法,但採用與普通雲紋干涉不同的光路系統,利用試件光柵和平面反射鏡組形成的兩次衍射,使平面位移干涉條紋倍增,測量靈敏度是普通雲紋干涉的2倍,系統的離面位移場測試採用泰曼格林干涉光路。Position, normal, specular color, diffuse color, a 1d texture coordinate, and a 2d texture coordinate
位置、法線、反射色、漫射色、一維紋理坐標和二維紋理坐標This may either be procedural textures ( some metal ), i. e. textures that are created by a mathematical formula, images, or environment maps to create the impression of reflections and refractions
這可能是程序紋理(某些金屬)即通過數學公式創建的紋理,圖片或者環境映射來製造對反射和折射的效果。Secondly, according to the theory of impact echo method examining flaws, the road surface and the bridge surface are aimed as study targets, four concrete plates are made with differently deep surface - opening cracks. using the experimental system of impact echo method made by sansalone etc., this paper measures the stress waves velocity conveying in concrete plates by using one transducer or two transducers, and measures the depth of surface - opening cracks in concrete plates by using two transducers, and then the important data are attained
接著,根據沖擊反射法檢測結構物缺陷的原理,以路面和橋面的開口裂紋為研究對象,製作了帶有不同深度開口裂紋的混凝土板塊,使用sansalone等人開發的沖擊反射法實驗系統,用單傳感器和雙傳感器分別對混凝土板塊內應力波傳播的速度和不同深度的開口裂紋進行了測量,得到了重要的實驗數據。When this state is set to true, the specular color is added to the base color after the texture cascade but before alpha blending
如果此狀態被設置為true ,則在紋理層疊之後、 alpha混合之前向基準顏色中添加反射顏色。The surface of the mantle is specially texturized : the light casts after multiple diffuse reflections to gain homogeneous emission
1燈罩表面採用特殊紋理處理:光線經過多次漫反射,再投射出來,透光均勻Two - dimensional texture mappings are summarized in this paper including catmull algorithm and blinn algorithm, two - step texture mapping, environment mapping and bump mapping. moreover, a new method of regional texture mapping based on intermediate surface is presented and a new algorithm is promoted to reduce texture distortion in the process of mapping onto the sphere surface
在二維紋理方面,本文討論了適用於參數曲面的catmull演算法與blinn演算法,適用於一般曲面的兩步紋理映射技術,現已廣為應用的環境紋理映射技術及凸包紋理映射技術,還分析了紋理映射的幾種快速反走樣技術。After introducing the characters of the facial expression, the head frame including facial modeling is discussed in detail first, then we construct the parameterization of the head frame, as well as the transform, shading, li ghting of the facial model. the frame of the eyes and the mouth are mainly introduced. based on the theory of the facial action unit, we propose a simplified muscle movement model, in which the movement of the control points reflects the transform of the action units
其中重點介紹了嘴巴和眼睛的線框以及臉部線框的局部細分方法;然後介紹了臉部表情運動單元的規則,並且分析了國內外學者提出的各種肌肉運動模型,根據表情製作的需要,提出了一種簡化的肌肉運動模型,即用控制點的位移來反映運動單元的變形,因為控制點的位移比較容易從圖像分析的過程中提取;最後介紹了真實感表情製作中用到的紋理映射演算法,運用au產生表情動畫的方法,並給出了實驗結果。For rendering of real - world surface material and 3d texture surface, the bi - directional reflection distribution function ( brdf ) and bi - directional texture function ( btf ) are described
在復雜材質和3d紋理技術方面,本文主要闡述了對應的兩個描述函數,雙向反射分佈函數和雙向紋理函數的相應處理方法。Compared with the traditional shape localization algorithms, e - tdsm has the following advantages : 1 the un - warped edge - based texture can better predict the shape and is more robust to the illumination and expression variation than the conventional warped gray - level based texture ; 2 the presented bayesian network indicates the logic structure of the face alignment task ; and 3 the mutually enhanced shape and texture observations are integrated to infer the optimal parameters of the proposed bayesian network using em approach
在人臉定位問題中,傳統的紋理的定義是將原圖中形狀包含的灰度值塊通過分塊仿射變換映射到平均形狀中,從而得到定長的紋理表示。但是,對于側臉圖像,由於自遮擋的原因,由平均形狀決定的網格並不能反映所有形狀的二維拓撲結構,這樣得到的紋理表示很多地方會出現被遮擋部分的紋理無法得到的問題。First of all, the common color texture mapping, anti - aliasing technology and multitexture mapping which are the foundation of realizing bump mapping are introduced
本文首先介紹了普通的顏色紋理映射技術,反走樣技術和多重紋理映射技術,它們是實現凹凸紋理映射技術的基礎。Implementing the techniques of video texture mapping and antialiasing
( 4 )實現了一種視頻紋理映射和反走樣技術。分享友人