紋理貼圖 的英文怎麼說

中文拼音 [wéntiē]
紋理貼圖 英文
texture mapping
  • : 名詞(花紋; 紋縷兒) lines; veins; grain
  • : Ⅰ名詞1 (物質組織的條紋) texture; grain (in wood skin etc ) 2 (道理;事理) reason; logic; tru...
  • : Ⅰ動詞1 (粘貼) stick; paste; glue 2 (緊挨) nestle up to; snuggle up to 3 (貼補) subsidize; h...
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 紋理 : vein; lines; stripes; grain; graining; varvity; texture紋理方向 grain direction
  • 貼圖 : chart block
  1. Researching texture mapping and anomalistic raster image be used in virtual reality. moreover getting good visual impression

    重點研究了一維、二維紋理貼圖以及不規則光柵像在虛擬場景中的應用,並取得了滿意的視覺效果。
  2. Many cards do not support simultaneous use of multiple textures and mipmapped trilinear filtering

    許多視頻卡不支持同時使用多紋理貼圖層和mipmap的三線性篩選。
  3. Filter maps - enables or disables texture map filtering. when enabled, the depth is controlled locally by the settings of the texture maps. when disabled, no filtering is performed

    過濾。使用或禁用過濾器。使用時深度由紋理貼圖設置來局部控制,禁用時不執行過慮。
  4. Many video cards do not support the use of diffuse or scalar values at arbitrary texture stages

    許多視頻卡不支持在任意紋理貼圖層中使用漫射值或標量值。
  5. Defines texture filtering modes for a texture stage

    定義紋理貼圖層的篩選模式。
  6. Per - stage filtering capabilities reflect which filtering modes are supported for texture stages when multiple - texture blending is performed

    層篩選功能反映執行多混合時,紋理貼圖層支持哪些篩選模式。
  7. Identifies the transformation matrix being set for the specified texture stage

    標識為指定的紋理貼圖層設置的轉換矩陣。
  8. Identifies the transformation matrix being set for the specified texture stage. view

    標識為指定的紋理貼圖層設置的轉換矩陣。
  9. The random bricks shading network produces a texture map of randomly generated bricks

    隨機磚形的材質網路產生一個隨機產生的磚形的紋理貼圖
  10. A single logical palette is associated with the device, and is shared by all texture stages

    只有一個邏輯調色板與設備相關聯,所有的紋理貼圖層都共享它。
  11. That represents the texture - stage state values

    ,它表示紋理貼圖層的狀態值。
  12. Defines the index of the texture coordinate set to use with the current texture stage

    定義要與當前紋理貼圖層一起使用的坐標集的索引。
  13. Set this state to the zero - based index of the coordinate set for each vertex that this texture stage uses

    對於此紋理貼圖層使用的每個頂點,將此狀態設置為坐標集的從零開始的索引。
  14. And we can use external equipment that include the mouse, the keyboard and the mouse of six dimension move, rotate and zoom the basic figure or the whole figure. we also can setup texture, light and material of the graphics to adjust the three - dimensional figure and three - dimensional scene in order to reach the best result of showing

    並可用鼠標、鍵盤、六維鼠標這些外部設備平移、旋轉、縮放基本形或者整體形,通過設置形的紋理貼圖、光照、材質等來調配三維形和三維場景,以達到最好的顯示效果。
  15. Hidden - surface removal is to eliminate the solid objects surfaces which are obscured by others. texture mapping is to apply textures to points, lines, polygons, bitmaps, and images to improve the reality of models and decrease the procedure of drawing geometric models. a model " s material properties determine how it reflects light

    利用消隱函數消除不可見的線面;利用映射函數對模型進行紋理貼圖,增加了模型的真實感,並減少了建模的難度;利用材質函數為模型指定材料的屬性;利用光照函數表示模型所處的光照條件和環境。
  16. The current palette is used for translating all paletted textures for all active texture stages

    當前調色板用於轉換所有活動紋理貼圖層的所有調色板
  17. The screw thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map

    材質網路是一個好例子,它證明了如何通過一個數學表達式來驅動置換,它強於一個方便的紋理貼圖
  18. While a device does not need to implement all features, such as four texture stages, it must be able to stride or access all fvf buffers

    雖然設備不需要實現所有功能(例如,四個紋理貼圖層)時,但它必須能夠跨越或訪問所有的fvf緩沖區。
  19. Defines texture - stage state values

    定義紋理貼圖層狀態值。
  20. Defines the texture - stage state as a texture alpha - blending operation identified by the

    紋理貼圖層狀態定義為由
分享友人