編輯多邊形 的英文怎麼說
中文拼音 [biānduōbiānxíng]
編輯多邊形
英文
edit polygons- 編 : Ⅰ動詞1 (編織) weave; plait; braid 2 (組織; 排列) make a list; arrange in a list; organize; gr...
- 輯 : Ⅰ動詞(編輯; 輯錄) collect; compile; edit Ⅱ名詞(整套書籍、資料的各個部分) part; volume; division
- 邊 : 邊Ⅰ名詞1 (幾何圖形上夾成角的直線或圍成多邊形的線段) side; section 2 (邊緣) edge; margin; oute...
- 編輯 : 1. (加工整理) edit; compile 2. (做編輯工作的人) editor; compiler
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The system uses the permanent magnet synchronous machine as the driver motor based on the idea of polygonal flux linkage locus and the permanent magnet brush - less motor is as the momentum balance motor by means of speed and current loop in order to track driver motor precisely and rapidly. the harmonious control of driver motor and balance motor is realized by making full use of the dsp hardware resource and complicated programmable logic device. the software design is composed of c and assembly language to realize motor control arithmetic of polygonal flux linkage locus
衛星天線伺服控制系統以正弦波永磁同步電機作為驅動電機,採用多邊形磁鏈軌跡法(電壓空間矢量法)的控制策略;動量平衡電機採用永磁無刷直流電機,通過電流環、速度環達到快速、精確跟蹤驅動電機的目的,確保了衛星姿態恆定;設計方案中充分利用了dsp硬體資源和復雜邏輯陣列實現了驅動電機和平衡電機的協調控制,並通過c語言和匯編語言的混合編程實現了電機的多邊形磁鏈軌跡控制演算法。Space deformation is an effective tool for geometric shape modification in geometric modeling and computer animation system - however, the sampling problem for the polygonal object deformation is unsolved yet
空間變形是幾何造型和計算機動畫中一種重要的幾何外形編輯技術,但是多邊形物體的變形采樣問題還沒有得到很好的解決。Results showed that, attribute data obtained by this way avoided deficiency of polygon overlap way, as a result, the logistical consistency between map data and attribute data reached over 90 % on average. database pivot precision was 0. 18mm, data quantity during manipulation was decreased greatly, data treatment was more convenient, computation velocity was boosted greatly. workload of map and table pretreatment and edition was mitigated on large scale, spatial data precision was increase
研究表明:用該方法獲得的屬性數據,避免了多邊形疊加方法的不足之處,能使圖形數據和屬性數據邏輯一致性平均達到90以上,數據庫點位精度達到0 . 18mm ,且操作中圖層數據量大大減小,數據處理更為方便,運算速度大為提高;減輕了圖表預處理和編輯的工作量,使空間數據精度提高。Firstly, this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment
本文首先介紹了角色動畫編輯器中的模型表示和互動式操作機制,設計了支持多邊形網格模型的類框架結構和以操控和命令為核心的人機交互系統;並介紹了多個opengl視圖在操作系統下的優化應用。分享友人