虛存概念 的英文怎麼說

中文拼音 [cúngàiniàn]
虛存概念 英文
virtual memory concept
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 動詞1 (存在; 生存) exist; live; survive 2 (儲存; 保存) store; keep 3 (蓄積; 聚集) accumulat...
  • : Ⅰ名詞1 (大略) general outline 2 (神氣) manner of carrying and conducting oneself; deportment ...
  • : Ⅰ動詞1 (看著文字發出聲音; 讀) read aloud 2 (上學) study; attend school 3 (想念; 考慮) think...
  • 概念 : concept; conception; notion; idea
  1. E - commerce went from heated expansion to desolate depression and from visual definition to survival struggle. its essential reason is that logistics cannot adapt to the new characteristics of e - commerce

    它從極度膨脹到冷落蕭條,從走向務實求生,究其根源,在於物流無法適應電子商務的新特徵。
  2. It introduces the architecture of the switch, hol, delay control, vlan and spanning - tree algorithm, and crossbar backplane and store - and - forward technology

    介紹了線頭阻塞、時延控制、擬局域網和生成樹演算法等以及交換機的交換矩陣和共享儲器等關鍵技術。
  3. The content of each part follow as : in the first chapter, as start point and base of the paper, this part focuses on the basic study of definition characteristic of no, and the existing base of no - e - commerce environment ; in the second one, this part studies the theory base of no comprehensively applying the theories of core competence competent strategy and transaction cost ; chapter three studies the no from the coordination of no, and gives the structure clarification and characteristic of no firstly, at the same time, put forward the concept of virtual enterprise cluster ; based on such conclusion, studies the model of no from life cyc organization level process and value chain, and operational mode ; in chapter four, a theoretical explanation was addressed on the above structure by modeling no with game theory and graphic theory ; in the fifth chapter, on the bases of analysis of no operational risks, coordination mechanism of no was studied by individually modeling the no without core and no with core, and then put forward the solution for coordination mechanism of no ; as an important component of coordination mechanism of no, chapter six explored some basic concept of trust and importantly put forward the way of how to build trust in no, especially investigated the supporting function of valid reputation mechanism of no for the trust building, importantly an operational method on building reputation mechanism and evaluation method in no were given ; the last chapter applied the conclusion of the paper to investigate the famous trade web - sunbu. com analyzed its shortcoming and gave the advices of developing

    全文共分為七章,主要內容如下:第一章作為全文的理論出發點和基礎,圍繞網路組織的定義、特徵以及網路組織生基礎- -電子商務環境等方面對網路組織的基本進行了闡述;第二章綜合運用核心能力、競爭戰略和交易費用理論對網路組織產生的理論基礎進行闡述;第三章首先從組織協調的角度對網路組織進行了研究,給出了網路組織的結構,分類和特徵,同時並給出了擬企業群簇;然後在此基礎上分別研究了網路組織的生命周期模型、層次模型、過程模型、價值鏈模型,以及運行模式;第四章綜合運用博弈論、圖論的相關知識,通過構建網路組織的模型,對上一章所研究的網路組織結構的形成機理給出了一種理論解釋;第五章在分析網路組織運行風險的基礎上,分別建立無盟主網路組織的博弈論模型和有盟主網路組織的博弈論模型,詳細研究了網路組織的協調機制,然後給出了網路組織協調機制的解決方案;第六章作為網路組織協調機制的重要組成部分,本章在討論了網路組織中建立信任機制的必要性的基礎上,研究了網路組織信任關系的類型,提出了在網路組織中如何建立信任機制。
  4. Ftam supports file operation from different systems, that means ftam has nothing to do with the system on file transfer and file treatment. second : disk array is introduced to tfft. the scsi interface is modified to satisfy the requirement of ewsd

    Ftam信息模式是基於文件和文件儲器的,支持不同系統之間的文件操作,即ftam在文件的傳送和處理方面有著與系統無關的特性;引進磁盤陣列技術,修改scsi介面,以適應ewsd交換機的要求;參照q3介面協議編寫出上層的網路管理軟體系統,實現tmn定義的文件傳送方面的功能。
  5. Bases on living mode in the digital era, with digital technology " s application in architecture field and its effects on traditional architecture system as main line, through analyzing and comparing the relation between virtual space and physical space, this article discusses the transformation of architecture concept from physical space to virtual space and its developing trend. it also discusses some of the features of virtual space

    本文以人們在數字時代的生模式為基點,以數字技術在建築領域中的應用和對傳統的建築體系的影響為主線,通過分析和比較擬空間和實體空間之間的關系,討論了建築由實體空間向擬空間的轉變和發展趨勢,同時也就擬空間的某些特性作了一定的論述。
  6. On the basis of process modeling of conceptual design in virtual enterprises, the types, features, forms, and distributed situations of the knowledge needed by the process are analyzed. finally, the architecture of knowledge - based conceptual design system in virtual enterprises is proposed

    擬企業設計過程建模的基礎上,分析了該過程所需知識的類型、特點、在形式和分佈情況,並在此基礎上提出了擬企業基於知識的設計系統的系統框架。
  7. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述擬現實的基本與特性、在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .擬現實的三種立體顯示原理,著重於基於視差方式的立體顯示,從以下幾個方面進行了多角度的探討:產生立體感的生理基礎,立體感影響因素,立體圖繪制原理與演算法等。 2 .擬現實的交互原理,從人機交互的發展角度研究了擬現實與其它交互方式的異同以及它所處的地位,分析了擬現實交互的認知心理學模型,並按作用於對象的任務不同和交互隱喻方式的不同對擬現實的交互方式進行了分類研究。 3 .擬設計,在研究擬設計的各種定義方式的基礎上定義了本文中擬設計的,研究了它相對于傳統cad的不同之處,以及擬設計的實現規劃。
  8. In fourth part, we analyze a few basic theory problems existing in library network information reference : the first problem is the concept of library network information reference and its related definitions ( information reference under network circumstance, < wp = 20 > network information reference, electronics information reference, remote reference, computer reference, virtual reference, on - line reference, digital reference and computer expert consult system ) ; the second problem is the relationship between library network information reference and network information retrieval ; the third problem is the relationship between library network information reference and network information service ; the fourth problem is the difference between network information reference and traditional information reference, network information reference differs traditional information reference in reference information resource, reference service measures, reference service mode, reference service object, reference service worker, reference service concept, and so on

    第四部分分析了圖書館網路信息咨詢中在的幾個基本理論問題:圖書館網路信息咨詢及其相關(網路環境下的信息咨詢、網路信息咨詢、電子信息咨詢、遠程咨詢、計算機咨詢、擬咨詢、聯機(在線)咨詢、數字化咨詢和計算機專家咨詢系統) ;圖書館網路信息咨詢與網路信息檢索的關系;圖書館網路信息咨詢與網路信息服務的關系;並詳細比較了網路信息咨詢與傳統信息咨詢在咨詢信息源、咨詢服務手段、咨詢服務方式、咨詢服務內容、咨詢服務對象、咨詢服務人員、咨詢服務觀等方面的區別。
  9. This paper discusses the concepts of the virtual, virtual community and virtual survival, and analyzes the relations between the virtual community and realistic community

    摘要本文論述了擬、擬社區與擬生,並分析了擬社區的基本特徵及擬社區與現實社區之間的關系。
  10. The research results is briefed as follow. ( 1 ) a new communication and decision - making method is presented, which integrated several new tools as well as some old ones ; ( 2 ) a new concept of " virtual communicating place shared in real time by multi - user " is brought forward, and a new technology based on event - driving and message - transferring mechanism is designed to realize graphic data shared by multi - user and displayed synchronously under net environment, which is the basis of the whole system. ( 3 ) a new mechanism for team members to share data efficiently is devised, which supports collaborative working in progress, maintains the consistency of data, records the history of design and etc. by defining a new type of the design data attributes and the privilege of team member to access to data in different time, using a new method of data manipulating, the team data sharing is realized

    本文的主要研究成果為: ( 1 )在研究國內外網路決策交流方式方法的基礎上,綜合多種方法的優點,提出了一種新的決策交流方式,採用了多種手段和工具,完善了網路決策交流的機制; ( 2 )提出了多用戶共享的可視化擬交流空間的,並對其實現技術進行仔細的分析,針對目前在的技術難點,提出了可行的解決方案,設計了一種新型的基於事件驅動和消息傳遞機制的多用戶實時共享圖形數據的解決方案,並採用了跨平臺的java技術實現了網路環境下圖形數據的實時交流和顯示; ( 3 )針對團隊協同的網路cad系統的特點和要求,提出了一種新的團隊數據共享機制,通過對產品數據的基本屬性、歷史屬性、共享狀態屬性和關聯屬性的定義,結合對團隊成員在不同設計階段的權限控制,採用新型的對共享數據庫的數據操作方法,動態地維護團隊數據的共享、設計的變更、設計進程的同步、關連數據的一致性、以及多個團隊之間的數據交流。
  11. The hi - technology company where resource fast mobile and combined, life cycle of the product or price change are half of year or a few months, it require all the elements including cash and technology, vendor , manufacturers and customers, should combine quickly and the product r & d period form lab to market should be short then the company can get opportunity win the competition all of those need the company deploy the supply chain to response the market demand quickly this article study scm deployment of the maipu communication company using scm theory study the scm current status and analyze the virtual manufacture of cisco, integrated scm system of huawei technology focus on the maipu current status, research the strength, weakness, opportunity and threat. analyze the issues including the demand plan, supply chain integration and strategy combine, product design, information technology and mis. base on this, submitting the resolution to the demand plane restructure, supply vendor estimation and the supply issue during r & d, also provide the selection of scm products for maipu, those research is valuable for other hi - technology companies

    論文從供應鏈管理的出發,研究了國內外供應鏈管理的現狀,同時結合高科技企業的特點,重點分析研究了美國思科公司的擬製造和我國華為技術公司的集成供應鏈系統。論文根據這些公司實施供應鏈管理的經驗和供應鏈管理的發展趨勢,分析了mp公司供應鏈管理的現狀和在的問題,對mp公司內外部環境進行了swot分析。隨后針對mp公司的特點,重點研究了供應鏈管理中的需求計劃、供應鏈集成和戰略結伴、基於產品的供應鏈設計、信息技術和決策支持系統等問題。
  12. In addition, we talk over the types of transfer, the conditions of transfer generation and the method of training transfer ability. according to these research works above, our view is that virtual experiments should train students master conception, theory and the method of problem settlement, because the capability of problem settlement is more important than the exterior behavior skill to students " living experiments

    在探討了實之間遷移在的類型、遷移發生的條件及遷移能力培養方法的基礎上,本課題認為,擬實驗應側重於、原理、解決問題的方法和能力,對行為技能的訓練則相對弱一些,因為問題解決能力伴隨著學生的生活經驗的重要性遠比去獲得一套外在的行為技能要重要得多。
  13. Based on the successful implementation of the industrial research projects of the science and technology plan of guangdong province, named “ gis grid service and its applications ”, this paper summerizes the existing problem in soa, which lies in the deficiency of service virtualizion originated by the static binding of resources. thus, the concept of plugabble grid service ( pgs ) is proposed here to solve the problem, together with the prototype and experiment to validate its feasibility, functionality and performance

    在完成中山大學計算機系軟體工程實驗室提出並負責實施的廣東省科技計劃工業攻關項目「 gis (地理信息系統)網格服務及其應用」的基礎上,本文總結了soa當前在的服務擬性不足,與資源靜態綁定的問題,提出了可接插服務體系的,並通過實驗驗證了其可行性、功能和性能。
  14. Wth shared - memory abstract layer, we are able to unite several memory sharing cases including mie sharing in smp, hardware - supported distributed sharing in cc - n ' uma and virtual sharing in clusters. based on this, we discuss and design the logical framwork of paralel and distributed operating systems. one of the key problems in shared - memory management is how to maintain memeory consistency between multiprocessors

    針對不同體系結構所呈現出的不同儲共享的性質,我們提出了一個共享儲抽象層的,用以統一smp等系統中的真共享、 cc - numa等系統中由硬體支持的分佈共享以及工作站機群系統中的共享等情況,並在此基礎上探討和設計了并行分佈操作系統的邏輯結構框架。
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