虛物體 的英文怎麼說

中文拼音 []
虛物體 英文
virtual object
  • : Ⅰ名詞1 (空虛) void; emptiness 2 (政治思想等方面的道理) guiding principles; theory 3 (二十八...
  • : 名詞1 (東西) thing; matter; object 2 (指自己以外的人或與己相對的環境) other people; the outsi...
  • : 體構詞成分。
  • 物體 : [物理學] body; substance; object
  1. In this thesis, we aim at solving the geometrical representation of some anomalistic objects. we try to combine the realistic representation and real - time control of the virtual natural scenes

    本論文工作旨在解決擬環境中不規則的表現問題,並達到擬場景的真實感和對其操作的實時性的較好結合。
  2. Unlike concave mirrors, the convex kind produces right - side - up virtual images, smaller than the original object, which cannot be projected onto a canvas

    與凹面鏡相反,凸面鏡呈現的像不會顛倒,影像比原來的要小,且無法投射到畫布上。
  3. Virtual reality technology can provide " participants " with a feeling of being personally on the scene. as a main actor in the virtual environment, userscan control any objects in the virtual environment arbitrarily and can get reaction in time. in the hyperspace of the information, he can get acknowledge with their own percipience and cognition, and, seek the solutin, and form the new conception. the association of the virtual reality technology and java technology intensify the interaction between the users and viryual reality technology. with the interface provided by java, the user can control any objecs and change the attributes ( such as position, angle, color and etc. ). this paper formulizes application of the virtual reality technology in the system of the building seilling which uses the real three dimensions models to replace of static picture ' s and word ' s description. in the process of the practice, the paper analyses the difference between javascript, java claa and java applet, and formulize the their applications in this system

    用戶在多維信息空間中,依靠自己的感知和認知能力全方位地獲取知識,發揮主觀能動性,尋求解答,形成新的概念。擬現實技術與java技術的結合增加了擬現實技術與用戶的交互功能,用戶可以通過java提供的界面,操縱場景中的任何,並改變相應的屬性(如:位置,角度,顏色等等) 。本篇論文闡述了擬現實技術應用在售樓系統中,用真實的三維模型來代替原有的靜態圖片及文字描述,在實踐過程中,分析了javascript , java類,及javaapplet實現功能中的利弊,分別闡述了它們在本系統中的應用,從理論上講,本課題所研究的擬現實技術不只適用於售樓系統的電子商務中,同樣可用於軍事和演習、醫學、教育、娛樂和工程設計等領域。
  4. ( 3 ) the intersection tests of dynamic objects and static ones in the scene such as the bump between a car and the parterre on the roadside are developed, and the clues is given on the screen

    ( 3 )實現了動態和靜態的碰撞檢測,並提示相應信息;在擬試驗場場景中實現了對車輛相對于磁軌釘位置的檢測模擬,以利於后續自動控制模型的處理。
  5. 9 heidrich w, lensch h, cohen m, seidel h. light field techniques for reflections and refractions

    使用新方法,我們能夠準確的計算出真實所對應的反射折射虛物體
  6. Functions : this product contains “ antifungal active protein ” with optimal and strong sterilization effect, which could strengthen the immunity of body fluid, activate the macrophage, strengthen the phagocytosis ability of macrophage, strengthen the body immunity, restrain the growth, pervasion and transfer of abnormal cells, the product has strong sterilization effect and could strengthen the disease resistance ; it is remarkably effective in improving the immunity and improving the infirm constitution of pets ; the amino acid content and composition in the product are moderate and rational, with the characteristics of strong palatability, nutrition balance and immune element abundance, etc

    功能:本產品中擁有極佳強烈殺菌作用的「抗菌活性蛋白」 ,能增強液免疫功能,活化巨噬細胞,增強其吞噬能力,可增強機免疫力,抑制非正常細胞生長、擴散和轉移,具有強烈的殺毒作用,增強抗病性;對提高寵免疫力,改善質有顯著效果;其中氨基酸含量適中、組成合理,具有適口性強、營養均衡和免疫質豐富等特點。
  7. In proc. the eg rendering workshop 99, granada, spain, 1999, pp. 187 - 196. 10 heckbert p, hanrahan p. beam tracing polygonal objects

    利用模板混存技術,我們可以將這些虛物體與真實同時繪制,得到真實的反射折射效果。
  8. Hand grasping under virtual environment

    擬環境下的手抓取
  9. Institute of computer science, the hebrew university, 1999. 13 ofek e, rappoport a. interactive reflections on curved objects. in computer graphics siggraph 98 proceedings, orlando, fl, usa, 1998, pp. 333 - 342

    因為虛物體上所有頂點的計算過程實際上是一個simd single instruction multiple data的并行處理過程,我們利用可編程圖形處理單元gpu graphics process unit的并行計算能力來提高計算速度。
  10. By taking advantages of epipolar line features and depth discontinuities in reference 中國科學院 軟件 研究所 博士 學位 論文 基于 圖 象 的 快速 繪制 技術 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鴕 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驢 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 訕 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驢 , some phels are to be interpolated nd extended in the 廠 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 舊 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building

    與己有的三維變換方法相比較,該方法不但成功地填補了由於投影區域擴張而產生的第一類空洞,而且成功地填補了由於空間深度非連續相互遮擋而產生的第二類空洞,從而方便地實現了擬環境中的漫遊;基於表面深度的連續性,本文提出了一個位移預測方法? ?此方法可以從單幅參考圖象獲得逆映射過程中所需要的目標圖象的位移信息,從而大大提高了演算法的效率:與通常的正向映射演算法相比,此演算法克服了多幅參考圖象所帶來的計算量成倍增長等問題,而且誤差較小。 2 )基於極線幾何的快速逆映射演算法。利用參考圖象的邊界信息與隱含的遮擋關系,以及極線幾何的性質,本文第三章提出了一個基於極線幾何的快速3 『一中國科學院軟研究所博士學位論文基於圖象的快速繪制技術的研究逆映射演算法,從多幅參考圖象精確合成當前視點目標圖象。
  11. A projection algorithm combined with 3 color - fiducial vision - based registration for virtual object registration in augment reality system, based on coordinate transition and 3d projection in 3d space, is described in detail

    結合三色基準注冊技術,藉助三維空間中的坐標系變換和立投影變換演算法,建立增強現實系統中投影注冊模型,提出並推導增強現實系統的視覺投影注冊演算法。
  12. Below we discuss the case of rotating frame in which the fictitious force depends on the position in the frame.

    在後面我們還要討論轉動參照系的情況,在那種情況下,設力與在參照系中的位置有關。
  13. Beyond this research, we perform realistic synthesis of virtual objects and real scene by taking radiance approach. here, we use monte carlo method to compute form factor, and fast hierarchical radiance to reach realistic synthesis

    在此基礎上,進行基於輻射度方法的與真實場景合成技術研究,採用montecarlo方法進行形狀因子計算,並用快速層次輻射度方法實現了合成。
  14. We have set up a multimodal integrated experiment flat roof for windows. and we also have realized a vr system based on recognition, orientation and assemble aid

    建立了windows環境下的多模綜合實驗平臺,實現了一個基於視點的識別、定位以及裝配幫助的擬現實系統。
  15. We also introduce synthesis technique for idt to transport the real - world texture samples on virtual objects. finally, the texture - covered objects could be rendered under environment illumination in real time

    本文接著引入光照相關紋理在任意曲面上的合成技術,將紋理采樣移植到上,最後在環境光源下實時地繪制。
  16. Moreover, generating the realistic graphics of the explosion of virtual object is more challenging

    其中,爆炸效果的真實感圖形生成技術更是具有難度的研究課題。
  17. Characteristics of implicit surfaces are used to compute virtual objects effectively and quickly

    本文首先擴展了虛物體的概念,使得虛物體同樣能夠用於曲面折射效果的繪制。
  18. Computer graphics, 1984, 18 : 119 - 127. 11 diefenbach p, badler n. multi - pass pipeline rendering : realism for dynamic environments. in proc

    當場景比較復雜時候,因為需要計算場景所有頂點所對應的頂點,整個虛物體計算過程會比較慢。
  19. The method is used to construct virtual objects from real objects quickly, and then render the virtual objects as if they were real objects except for one more step of merging their images with the real objects images

    虛物體的概念最早被用來繪制平面反射和近似的薄板折射效果。 1998年, ofek將虛物體的概念擴展到繪制曲面反射效果,但是他的方法同樣只能得到近似結果。
  20. They can be easily modeled and rendered, and many objects are composed of them in our daily life. in this paper, based on the concept of virtual objects, a novel method of real - time rendering is presented for reflection and refraction on implicit surface

    當我們觀察一面鏡子的時候,可以想象鏡子裏面存在一個擬的空間,而在鏡子里看到的可以被認為是擬存在的,也就是虛物體
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