補碼計算機 的英文怎麼說

中文拼音 [suàn]
補碼計算機 英文
supplement
  • : Ⅰ動詞1 (修理; 修補) repair; mend; patch 2 (補充; 補足;填補) fill up; add supplement; supply; ...
  • : Ⅰ名詞(表示數目的符號或用具) a sign or object indicating number; code Ⅱ量詞1 (指一件事或一類的...
  • : Ⅰ動詞1 (計算) count; compute; calculate; number 2 (設想; 打算) plan; plot Ⅱ名詞1 (測量或計算...
  • : Ⅰ動詞1 (計算數目) calculate; reckon; compute; figure 2 (計算進去) include; count 3 (謀劃;計...
  • : machineengine
  • 計算機 : computer; calculator; calculating machine; computing machinery; electronic wizard; processor; pro...
  • 計算 : 1 (求得未知數) count; compute; calculate; reckon; enumerate 2 (考慮; 籌劃) consideration; pla...
  1. Scientific computation visualization interactive virtual reality computer dynamic simulation etc., to study thoroughly and carefully on critical technologies such as mixed - language programming simplification of scene models displaying realistic image and animation of 3d scene models and so on in this dissertation, the methods to build scene models were studied and applied to develop a dynamic simulation system of 3d railway scene based on this idea, the major study contents and results can be summarized as follows : 1 ) mixed - language programming can complement each other between different programming languages and the method has a general significance and can become popular many computation models including development of dtm optimum of dtm and reorganization of dtm were developed with fortran language in order to use the ripe codes, the dissertation succeeded in integrating the developed fortran codes to the visual c + + environment and achieving the course of mixed - language programming 2 ) the methods to build scene models for 3d location design were discussed in the dissertation and the development and animation of scene models had been realized by applying synthetically those technologies such as computer graphic computational geometry and geometrical modeling and computer dynamic simulation etc, and adopting opengl 3d graph library then achievement was got by using the technology of 3d visualization to livingly express design results 3 ) combing with the concerned study and development projects, adopting vc + + as development tools and in the light of those theories and algorithms stated in this dissertation, a software, which could build scene models with realism for 3d railway location design, in the name of " the dynamic simulation system of 3d scene of railway " was developed., the correctness was proved by using the software to build the 3d scene models and achieve their animation of suining - chongqing railway and yunnan - xizang railway

    本文綜合利用圖形學、科學可視化、人交互、虛擬現實、動態模擬等理論和技術,針對混合語言編程、真實感圖形繪制以及三維景觀模型的動畫驅動等關鍵技術,進行了深入細致的研究,從而探討了建立逼真景觀模型的方法,並基於本文提出的方法研製了一個鐵路線路三維景觀動態模擬系統。基於這一思想,本文主要研究內容及研究成果如下: 1 )混合語言編程可以實現語言優勢互,具有普遍意義。針對數字地面模型的建立、優化、重組等模塊是成熟的fortran程序代,本文成功實現了vc + +與fortran語言的混編; 2 )緊緊圍繞三維選線設中景觀模型的建立方法展開研究,綜合利用圖形學、幾何及幾何造型學以及模擬技術,採用opengl三維圖形庫,實現了景觀模型的建立以及動畫驅動,使得三維可視化技術成功應用於選線設成果的三維直觀表達; 3 )結合有關科研課題,利用vc + +開發工具,以本文所述的理論和演法為基礎,研製和開發了一個建立三維選線設逼真景觀模型的系統軟體- - 「鐵路線路三維景觀動態模擬系統」 。
  2. The paper puts forward a kind of economical numerical control milling machine system which is supported by windows and industry pc that are acted as software and hardware platform on the base of analyzing the present development of economical numerical control system and some existent problem, and expatiates the system software ' s collectivity frame, also introduces detailedly form and operational way of the user ' s interface. besides, the thesis also frames and accomplishes each module such as syntax inspect module, translation module, tool compensation module and track interpolation module adopting visual c + + 6. 0 and the kind of facing object and modularized program design method by analyzing rationales and function of the software ' s modules, moreover presents the programmer ' s flow chart and parts of source code, whereafter validates arithmetic of translation and tool compensation by simulating process testing program

    本文在分析了我國經濟型數控系統的發展現狀以及目前存在的一些問題的基礎上,提出了一種以windows和工業pc作為軟、硬體平臺的經濟型數控銑床系統,闡述了該系統軟體的總體結構,並對其用戶界面的組成及其操作過程做了較為詳細的介紹,分析了軟體的各個模塊的基本原理和功能,採用visualc + + 6 . 0以及面向對象、模塊化的程序設方法,完成了語法檢查模塊、譯模塊、刀具償模塊以及軌跡插模塊的具體設,並給出了程序設流程圖和部分源代,通過系統的模擬程序模擬加工過程驗證了譯和刀法的正確性。
分享友人