角視立體圖 的英文怎麼說

中文拼音 [jiǎoshì]
角視立體圖 英文
corner cube
  • : 角Ⅰ名詞1 (牛、羊、 鹿等頭上長出的堅硬的東西) horn 2 (古時軍中吹的樂器) bugle; horn 3 (形狀像...
  • : Ⅰ動詞1. (看) look at 2. (看待) regard; look upon 3. (考察) inspect; watch Ⅱ名詞(姓氏) a surname
  • : 動1 (站) stand; remain in an erect position 2 (使豎立; 使物件的上端向上) erect; stand; set up...
  • : 體構詞成分。
  • : Ⅰ名詞1 (繪畫表現出的形象; 圖畫) picture; chart; drawing; map 2 (計劃) plan; scheme; attempt 3...
  • 立體 : 1 (三維的) three dimensional; stereoscopic2 [數學] (幾何體) solid; body立體彩色電視 three dim...
  1. The feature of comprehension is based upon students, attempting to carry forward the spirit of main body of students in linguistic sense teaching. feature of entireness is from the angle of literary works, demanding that the linguistic sense teaching is based on the macro - examination and systematic mastery of the entire modern essays. feature of construction concerns the aim of linguistic sense teaching, which on one hand is to realize students " individual construction of literary works, and on the other hand construct their language ability and spiritual personalities

    感悟性是足於學生的度,力弘揚學生在語感教學中的主精神;整性是從言語作品的度來說的,要求在語感教學中要足於言語作品的整進行宏觀審與系統把握;建構性是就語感教學的目的而言的,語感教學一方面要實現學生對言語作品的個性化建構,另一方面,要利用言語作品實現對學生言語能力與精神人格的建構;動態性特徵指出了學生的語感能力的養成是一個需要長期涵養和訓練的過程。
  2. In the application of mini - micro - robot visual perception, there is a need for fish - eye lenses for capturing wide field of view for navigation. though fish - eye lenses provide a wide field of view ( 180 ), they introduce significant distortion in images and the acquired images are quite warped, which makes conventional camera calibration algorithms no longer work well. this paper presents an accurate calibration framework for fish - eye lens ( a high distortion lens ) camera stereo vision system. the accurate calibration model is formulated with radial distortion, decentering distortion and thin prism distortion based on the fisheye deformation model. using fish - eye and non - linear camera model, the author employs levenberg - marquardt method to realize precise non - linear calibration for wide - view - scene dense depth image recovery

    魚眼鏡頭成像覺系統在微小型機器人覺導航和近距離大場物識別與定位中有著廣泛的應用.盡管魚眼鏡頭攝像機具有很大的(接近180 ) ,但同時也引入嚴重的像變形,常規的攝像機標定方法無法使用.該文提出一種標定魚眼鏡頭攝像機覺系統的方法.在魚眼鏡頭變形模型的基礎上,通過考慮魚眼鏡頭成像的徑向變形、偏心變形和薄棱鏡變形,建了魚眼鏡頭成像的精確成像模型,然後,利用非線性迭代演算法,精確求解攝像機外部參數、內部參數.實驗表明,使用該方法得到的覺系統參數滿足精確恢復大場景稠密深度的要求
  3. 6 marr d. vision : a computational investigation into the human representation and processing of visual information. san francisco : w. h. freeman, 1982

    作為覺感知的一個重要方面,覺stereoscopic vision就是從不同像中推導出三維結構。
  4. And under the great backgrounds of economic globalization and wto and knowledge economy and cyber economy, and connect up the reality that the market economy and news renovation of our country, in terms of management of media product of newspaper, from the new view of inherent structure factors of brand. it comes to state the characteristics, advantages, management styles, competitive and co - operative methods and development trends of the developing economic newspapers. i want to propose some corresponding countermeasures and suggestions by the way of carefully analyzing economic characteristics of newspaper, brand characteristic and their laws, and structure a preliminary theory frame. meantime, from that we can find some operational ways and rules of development of the economic media

    因此本文,試針對我國經濟新聞研究現狀的不足,站在經濟全球化、 wto 、知識經濟、網路經濟的大背景下,足於我國市場經濟、新聞變革的現實,著重從報紙媒介產品經營的度,從品牌的內在結構要素的,來闡述我國新興經濟類報紙的特性、優勢、經營方式、寬臺方式、發展趨勢等等,希望通過對經濟報紙的經濟特性、品牌特性及其規律的一些梳理、分析,提出些相應對策和建議,提出一些初步的理論設想;從中可以看出經濟媒的一些運營方式和發展規律;還想藉此呼喚經營者對媒介品牌極其經營管理的重;並對如何適應新形勢下的發展趨勢與競爭態勢,調整發展戰略和戰術,以地理論與實踐操作層面更好地對接,能夠有一點建議或周示。
  5. Drawings images showing different sides front elevation, plan and perspective, and in - situ appearance of the proposed sculpture are preferred

    以能提供不同度包括平面透及置於現場效果的設計片為佳。
  6. The main task of this paper concentrates on such parts as calibration of measurement sensor, high speed and accuracy image collection and processing, data fusion of different angle of view, visualization of measuring results. to accomplish sensor calibration, a pinhole model of the camera is employed and an equation of a light plane is setup. parameters such as the m array of the pinhole model and the normal vector of the light plane arc acquired through experiment. in image processing, we adopt the template - changing parallel thinning method to improve processing speed and accuracy

    主要研究了攝像機針孔模型的建及測量傳感器的標定;像的快速高精度的採集和處理,在像處理中採用多幀平均演算法,很好地解決了速度和精度之間的矛盾制約;根據旋動理論建空間坐標變換數學模型,進而建其不同下的測量數據融合演算法,生成完整的物三維數據集合;在vc平臺下編寫三維顯示軟模塊,完成三維測量結果的可化,實現了三維物的任意度的觀察、任意倍數的放大和縮小、任意方向平移及動畫效果。
  7. After expounding vr concept and its characters, the necessity and rationality of vr existence and its application in cad / cam, several other aspects are studied : first, the three kinds of stereoscopic display theory are set forth and the research is focused on the theory which is based on parallax and discussed from the aspects such as the physical basis of the third dimension production, the influencing factors of third dimension, the theory and arithmetic of drawing stereoscopic figures etc ; second, the difference among vr, other interaction methods and vr ' s status are studied from the perspective of human computer interaction development, the cognitive psychology model of vr interaction is analyzed and a classification study on vr is done according to different operation missions and metaphors ; third, the concept of virtual design is given out based on the research on its other concepts, then the difference among vr, cad and the realization of virtual design are studied

    在闡述虛擬現實的基本概念與特性、存在的必要性與合理性,以及在cad / cam方面的應用的基礎上,本文深入研究了: 1 .虛擬現實的三種顯示原理,著重於基於差方式的顯示,從以下幾個方面進行了多度的探討:產生感的生理基礎,感影響因素,繪制原理與演算法等。 2 .虛擬現實的交互原理,從人機交互的發展度研究了虛擬現實與其它交互方式的異同以及它所處的地位,分析了虛擬現實交互的認知心理學模型,並按作用於對象的任務不同和交互隱喻方式的不同對虛擬現實的交互方式進行了分類研究。 3 .虛擬設計,在研究虛擬設計的各種定義方式的基礎上定義了本文中虛擬設計的概念,研究了它相對于傳統cad的不同之處,以及虛擬設計的實現規劃。
  8. Engineering drawing has always been labeled as a practical subject. a combination of geometrical, building. mechanical and electrical drawing, it relates between theory and the picture of reality. engineering drawing will provide an accurate and complete ptcture for every object tn terms of shapes and sizes. usually, it is taught using the face - to - face teaching mode even in an odl environment. due to its nature, some students may find difficulty in imagining and interpreting the drawings. however, the availability of sophisticated technology provides the opportunity for the learning of engineering drawing to be enhanced via online. a web - based system for teaching and learning engineering drawing was developed based on a constructivism model. the web - based system is tailored for several topics of engineering drawing such as orthographic projection, sectional view, isometric and oblique drawing at the secondary level. the learning strategy consists of multiple phases beginning with introduction, concept learning, engineering drawing method, application and exercises. during introduction, students will be exposed to an overview of the topic followed by learning of specific concepts. the system provides a learning environment that allows engineering students to view objects from different angles, such as third angle projection and first angle projection as well as views of plans, side and front elevations. after learning about the concepts, students wilt be guided through the various steps in drawing methods for each topic via animations and simulations. learners are able to view any section repeatedly. examples of real application of engineering drawings were also given using graphic, animations and video. to evaluate students understanding, exercises were given at the end of each session

    工程制一直被認為是一門實踐性學科,其整合了幾何學、建築、力學、電子制等,從而將理論與現實像聯系起來,工程制能為每個不同形狀、尺寸的物提供精確的、完整的像.通常,即使在開放與遠程教育環境中,工程制的教學也是通過面對面的教學模式來進行的.由於其特殊性,一些學習者可能難以想象並解釋這些像.然而,尖端的技術使得可以通過在線的方式加強工程制的學習.研究者基於建構主義模式開發了一個面向工程制教學和學習的網路系統.該系統適用於幾種工程制,例如展開、刻面、等和斜.學習過程包括導論、概念學習、工程制方法,以及應用與練習等階段.在導論階段,系統為學習者提供了專題簡介,然後是概念學習階段.系統所提供的學習環境允許工程專業的學生從三維透、一維透、平面、側面、正面等不同度來觀察物.經過概念學習階段后,系統將引導學生通過動畫和模擬學習每個專題中制方法的不同步驟,學習者也能重復觀察任何剖面.另外,還通過像、動畫和頻等方式展示真實的工程制應用案例.最後,為了評價學生的理解能力,在每部分內容後面都附有相關的練習
  9. Using latest visual software idl ( interactive data language ) and combining trigrid function with triangulate function in idl, regular network terrain model and 3 - d shallow and deep sliding surface model of zhafangping landslide body based on delaunay triangular network is set up. it makes the sliding surface turn from " recessiveness " into " dominance ", and gets numerous different three - dimensional cubic chart, contour topographic map, the combine model of terrain model and contour topo - graphic map. and every visual model has analysed and compared in detail

    利用可化軟idl中的triangulate函數和trigrid函數相結合,建了基於delaunay三網的榨坊坪滑坡規則格網地面模型和淺層、深層滑動面三維可化模型,實現了該滑坡的三維模擬與再現,使滑動面由「隱性」變為了「顯性」 ,且獲得了眾多不同度的三維、等高線地形和地面模型與等高線地形的組合等,並對各可化模型進行了詳細地分析與比較。
  10. A 3d visualization model of soil clay content in a cube soil body was constructed by using matlab software and c / c + + programming language, through which we can observe the variability trend of the soil property from different point of view

    用c c + +程序和matlab軟構建的一方米土土壤粘粒含量的三維可,可以實現各個度觀測整個土土壤顆粒含量分佈趨勢。
  11. 22 breen c, khan l, ponnusamy a, wang l. ontology - based image classification using neural networks. in proc

    的本包括藝術像各個方面的語義概念從而可使用戶從各個度查找需要的覺信息。
  12. The dissertation ' s innovation is as follows : ( 1 ) it systematically and thoroughly analyzes the reasons for eu ' s eastern enlargement, in terms of not only economy and politics, but also culture, society and the axis role france and germany play ; ( 2 ) it probes into the relation between the eastern enlargements of eu and nato, that is, eu and nato are struggling as well as cooperating ; ( 3 ) it comprehensively expounds the difficulties facing eu ' s eastern enlargements

    本文的新意在子,一是運用歷史唯物主義的觀點,多、多領域地分析了歐盟東擴的動因,把它歸納為經濟動困、政治動因、文化動因、社會動因和法德的軸。 。作用等五大因素推動的結果,試把歐盟東擴的原因分析建的基礎上,也現國際政治與國際關系的研究是一門多學科的綜合研究; 。
  13. After the discussion of the plane measurement, we continue the discussion about the important method of the stereo measurement, such as : the method of resolving the fundamental matrix, the method of recovering the fundamental matrix from the camera matrix, the method of recovering the 3d point based on the trigonometry

    在平面測量理論的基礎上,論文繼續討論了基於像的測量的重要方法? ?兩重構。詳細研究了其中基本矩陣的演算法、由基本矩陣恢復攝像機矩陣的演算法、三法恢復空間點的演算法等,在這之後給出了真實試驗結果。
  14. A series of problems have been dealt with, such as the interfirem trust situation as a whole, whether there is difference in the trust of suppliers with different kind of business or in different phases, the main factors that affect the trust for suppliers and how client trust influence their purchase intention and long - term collaborative intention. the main purpose of this paper is to understand the actuality of interfirm trust of domestic organizations in marketing, to discuss how the customer trust comes into being and the mechanism of customer trust in the development of client relationship development. the paper is aimed to offer some insights into further study of trust theory based on customer relationship and some practical advices for chinese enterprises to build up customer trust

    本文就是基於組織營銷中客戶關系管理的,站在客戶的度,主要研究在中國社會文化背景下的組織營銷的客戶關系中,目前我國客戶信任的總水平如何、處于什麼樣的層次、對不同發展階段以及企業性質的供應商的信任度是否存在差異、影響客戶建對供應商信任感的主要因素是什麼、客戶信任是如何影響客戶的購買意以及長期合作意等一系列問題,其研究的目的主要是了解目前我國組織營銷中客戶信任的現狀,探討客戶對供應商信任感的形成機制以及客戶信任在客戶關系發展中的作用機制,從而為我國以後進一步研究基於客戶關系的信任理論提供一些有益的借鑒和對中國企業如何建客戶的信任提出一些有益的策略性建議。
  15. This paper gives methods of creating core competence through strengthening function of information in libraries, such as building perfect information resource systems and developing oriented - user service systems by business process re - engineering, etc

    摘要從增強書館信息控制功能的度,提出構建書館核心競爭力的途徑是建設優質高效的信息資源存取系統、進行管理制創新,重組業務流程,建以用戶滿意為中心的服務系以及重員工培訓,建學習型、創新型的書館組織文化。
  16. Based on the characteristics of the geological exploring data, a method for establishing data model was presented, in which the triangle network was combined with the quadrangle network. at last, the geologic maps needed for geological research were drawn through the gdi ( graphics device interface ) and the 3d visualization system model was established for stratumtous geological body. base on the achievments mentioned above, a software system was developed which can be used independently without relying on any software platform

    文中首先介紹了可化技術以及地質制技術的發展,然後對地質構造可化模型進行了研究,根據地質測量數據的特點,提出了三形網和四邊形網相結合的數據建模方法,最後通過形介面繪制了地質研究所需的地質件,構建了層狀地質三維可化系統模型,並開發出了可以獨於任何軟平臺使用的地質三維可化軟系統。
  17. Adopting the analyses including comparative law, positive law, positive jurisprudence, social jurisprudence, economics jurisprudence and the related theories of statistic, institution economics, economics and law, this paper introduces and evaluates the foreign and the domestic relative legislations of manipulation. the concept of manipulation is clearly defined and divided into three types according to the object behavior. this paper deals with the civil liabilities of manipulation from the ways of material law and procedural law

    本文試以一個新的,運用比較分析、實證分析、法社會學分析、法經濟學分析方法,藉助統計學、制度經濟學、經濟學和法學的相關理論,對其概念進行了界定,分析了國內外操縱市場行為的特點和法的利弊,並結合我國「股權分置」改革和「全流通」的背景,從實法和程序法兩個層面對操縱市場的民事責任的相關制度進行了探索。
  18. This paper concludes the following items : the mutual transform between the graphics data and attribute data of 3d model and database the theory of 3d modeling based on discrete algorithm and techniques dealing with bifurcation orebody the technique of model render based on opengl the theory and algorithm of model interaction and division according to these theories, the built model can be used to realize the visualization of production designing, extraction of slices in any orientation and production index calculations

    論文從工程應用的度出發,主要進行了以下幾個方面的工作:三維模型的空間數據和屬性數據與數據庫的相互轉換基於離散演算法的三維建模原理和分歧礦處理技術基於開放形庫( opengl )的模型渲染技術模型交互、剖切原理與演算法實現基於該原理和方法建的三維模型可用來實現生產設計可化、任意方位剖面的剖切、各種生產指標的精確計算等。
  19. It mainly behaves that they attaches importance to the guiding news and the scheme, module frame becomes mainstream, pictures becomes " leading actor " from supporting role, headers stand out and more strike the eye, the lines and the color blocks are more agility, the form becomes solid from plane, the color becomes mulriple

    主要表現為重導讀、重策劃、模塊結構成為主流、片由「配」轉為「主」 、標題更加突出醒目、線條色塊更加靈活、由平面到「」 、由黑白到彩色。
  20. True 3d volumetric display technique is a completely new research trend in computer stereo vision technique. by displaying the 3d image in 3d monitor directly, the characteristics of the image space are multi - angle, all - round view and can be observed by many persons at the same time and interact with persons directly

    真三維顯示技術( true3dvolumetricdisplaytechnique )是計算機覺系統中最新的研究方向,基於這種顯示技術可以直接觀察到具有物理景深的三維像,並具有全景、多度、多人同時觀察,即時交互等眾多優點。
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