象素映射 的英文怎麼說

中文拼音 [xiàngyìngshè]
象素映射 英文
pixmap
  • : Ⅰ形容詞1 (本色; 白色) white 2 (顏色單純) plain; simple; quiet 3 (本來的; 原有的) native Ⅱ名...
  • : 動詞1. (因光線照射而顯出物體的形象) reflect; mirror; shine 2. (放映) project a movie
  • : Ⅰ動詞1 (用推力或彈力送出) shoot; fire 2 (液體受到壓力迅速擠出) discharge in a jet 3 (放出) ...
  1. On the other hand, the drawing part of the program applies the technology of illumination and texture mapping, taking into account some nature phenomena such as random natural factor and phototropism. the plant, generated by the program, thus is three - dimensional, vivid, and accord with natural law

    另一方面,運用光照、紋理等技術,結合植物生長過程中的隨機因和趨光性等自然現,實現了植物生長過程的計算機模擬,生成的植物具有三維立體效果,形態逼真,符合自然生長規律。
  2. Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ). this paper presents a method to solve this issue. it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time. only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method. the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information. and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use. so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer. after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time. the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating

    針對三維逶視投影視圖中對三維物體表面紋理直接進行噴繪,以獲得復雜紋理圖這一計算機圖形交互技術這一新問題,研究了一種將紋理圖的位置信息轉換成彩色信息,然後利用紋理將紋理坐標連同該點上的顏色值一起傳遞到與屏幕對應的可見點上的方法,其中顏色值依該點處的入光線方向和表面法向被進一步轉換為光強值,而紋理坐標則被解碼后還原成與該可見點對應的紋理坐標,被存入信息緩沖器中,供以後使用,通過解碼,可根據屏幕點直接得到對應紋理點的坐標,經過演算法優化,實現了對三維物體表面紋理的實時噴繪;同時闡述了在三維圖生成技術中使用附加紋理信息的應用實例以及相關定義
  3. Through the analysis of mapping relation between pixel point and a point of space, the paper pose a demarcate method based on grid interpolation. this method transform complicate nonlinear problem to many little regional linear problems and realize emendation on problems of linear and nonlinear deformation in image

    通過對圖中的點與空間中的一點之間的關系的分析,提出了一種基於網格插值的標定方法,該方法將復雜的非線性的問題轉化為一個個小區域的線性問題,實現了圖平面的線性和復雜非線性變形問題的校正。
  4. Anti - aliased text and alpha blended pixmaps

    抗鋸文本和混合視頻的象素映射
  5. The main content of display part is carrying out graphic user interface. designing the style of interface, this paper shows the arithmetic flow of window implement and event springing. and the major task of input part is programming the ial input engine of touch screen, then bringing forward the arithmetic of key functions and the mapping of physical coordinate and pixel coordinate

    顯示部分主要是實現圖形用戶界面,通過設計界面樣式,給出窗口實現和事件觸發的具體演算法流程;輸入部分則主要是實現觸摸屏的ial輸入引擎實例,提出關鍵函數的具體流程,並探討觸摸屏物理坐標到坐標的演算法。
  6. Gets the xml element name of the mapped object

    獲取所的xml元名稱。
  7. Objects with xml schema element declarations that are found in type mapping objects

    使用類型中的xml架構元聲明填充
  8. An object representing a map code element in the source code of a solution

    表示解決方案源代碼中代碼元的對
  9. To delete them, remove the mapped elements from the worksheet or detach the schema using excel tools

    若要刪除這些對,請使用excel工具將從工作表中移除或分離架構。
  10. The object model for html server controls maps closely to that of the corresponding elements

    Html服務器控制項的對模型緊密到相應元的對模型。
  11. The powerful learning ability and nonlinear reflecting functions of the artificial neural networks can combine the weather factors, typical days and historical load data, but it is not good enough at the embodying continuous variance

    神經網路模型有力的知識學習能力和非線性功能,將氣、類型日及歷史負荷數據與負荷變化有機結合起來,但此模型對負荷變化的連續波動性體現不夠。
  12. In image classing process, the speed of the algorithms is an important factor. k - means algorithm, fcm, sofm network, all deal image pixels as the object, which is the main reason of long working time

    傳統k均值演算法、模糊c一均值聚類演算法及自組織特徵神經網路等圖像分類方法,在自動分類過程中以像灰度為分析對,這是運用這些方法分類運算速度慢的根本原因。
  13. In the part of image encryption, chaotic map based on kolmogorov flow is used to permute. changing the traditional stream - cipher, new chaotic pseudo - random sequence generator based on the theory of product cipher is presented to substitute the pixel. based on it, linear map to confuse the pixel is presented further, withstanding statistical attack

    在圖像加密方面,採用基於kolmogorovflows的混沌對圖像進行置亂,對傳統流加密進行改造,提出了基於乘積密碼理論的新型混沌偽隨機序列發生器完成的混淆,並在此基礎上進一步採用線性進行擴散以抵抗統計攻擊。
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